• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by cmdrquan

  1. C

    Build 14 Alpha 6 iinstall prob

    I lost my sound.h file, can I get from somewhere? my error.log says the exe crashes because it can't find it. everything else works so far.
  2. C

    basic modding questions

    thanks pieter, that's what i was looking for. and hat's scepticism is noted <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> now that i know what it's supposed to do, i'll see if i notice anything weird in it.
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    basic modding questions

    apologies fer soundin' lik a n00b, what changes to the game don't require a new game/reinititializing and what do? e.g. if i change the stats of an item (in inititem.c or whatever) what must i do to get those changes to reflect in my game? or changing a dialog file? or changing an item image...
  4. C

    music static

    problem solved. just in case people are having similar difficulties, make sure sound hardware acceleration is not totally off (available in start->run->dxdiag
  5. C

    'New' Mod ideas+current Mod polishing.

    Along the lines of wind direction, doesn't wind normally tend to blow seaward in coastal areas? I find it really annoying to head out to sea from a port when i'm going into the wind. When I'm escaping with Tobias from Oxbay, it becomes impossible to run the gauntlet while being fired upon. But...
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    sailing ship behavior

    eh, i meant the latter of what you said. but that's kind of what i expected. there are plenty of other things to mod! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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    Pirates of the Caribbean: Dead Man's chest

    i am not a modder either, but the biggest difference with your ideas from the normal game is in the quests. considering stormy start is a different beginning, i think it's possible to do your different start and go from there. i do like your ideas in any case <img...
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    sailing ship behavior

    first off, I want to say I really like pretty much all of Black Barts ideas. I would like to contributes towards that end as I learn more about the code (i've been paying more attention to where game behaviors map to in the code when browsing the forums). now for my question. is the sailing...
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    music static

    avast, i have recently had problems hearing the music, it seems full of static. i noticed this after downloading and unpacking the m&c or cutthroat island pack. is it from the low quality of these files? my guess is not because the default potc sounds are low too annnnd i didnt notice...
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    A question about map

    Does it change for you? It's always the same for me. I expect up on the map to be north, but north and south are reversed for me (on the compass in world view [as in Redmond is south of oxbay).
  11. C

    Boarding surrendered ships

    I have the same problem with the frozen character when boarding a surrendered ship. Earlier I boarded a still fighting ship and the fight started as normal but unfortunately I died <img src="style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0"...
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    Boarding surrendered ships

    I'm getting the same problem as Doober, I am using the version as of Sept. 9. I'll post logs if they seem useful. EDIT: Here is the relevant excerpt. Ican post the system log if someone wants, but it's meaningless to me, I have no idea where battle where I errored begins since the log begins...
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    cvs?

    has anyone ever considered using cvs or some other source control system for this mod? most of the work done is in code (so it would be applicable), and i think it would help a lot with trying to compile all of the different contributions. i haven't seen this brought up before so i may have...
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