• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. N

    new horizons thoughts

    Mod is very well done. I love it. Storyline with two twins is SWEET. I am still learning how to do normal versus realistic.... I have a lot of trouble in realistic. It seams easier to assault ships than destroy ships.... kinda. I don't know if it is intended to be that way. But seriously, buying...
  2. N

    Custom player type is random.

    I am going to go suicidal and try to board a big warship. I want to be able to press space bar and see things pull up a white flag. Screw all that maneuvering. My gunner is at 8/7 and has almost all skills gunner should have. No more sloops. I'll try to board a frigate if I can find one. Frack...
  3. N

    Custom player type is random.

    It should be up to a parser. Strings must be parsed! I never had access to logic of a game I really enjoyed. For example I am very much wasted right now watching 2 fleets of ships going at it. (ARRRrrr) Enjoying it. And telling my bitch if a twin sister to move the ship because entire area is in...
  4. N

    Custom player type is random.

    Yeah this is what I was wondering about, makes sense. It also means that tag skill can be set to anything which can allow special quest characters to have say a 1.5 multiplier. I am going to try to set it to " .skill.Grappling.bonus = "9001.25"; " :) Also now that I think about it, why are...
  5. N

    Smuggling. What the hell?

    Ah good thanks. I was hoping for that. Going to go find a nice Dutch fleet near Antigua. We wouldn't want to upset her Majesty (mother England) :D
  6. N

    Smuggling. What the hell?

    I am not quiet sure if this is normal game behavior or something to do with this mod. So, I smuggled in some stuff into Antigua. Things went badly and I basically ran away on a navy sloop. On the way I shot up two sloops chasing me with chains. Well, now every freaking time my ship shows up...
  7. N

    Custom player type is random.

    No I mean skills that increase at a rate of 1.25 instead of 1. I don't actually know what you call those, just using Fallout terminology. I should have been more clear on that.
  8. N

    Custom player type is random.

    Ah thanks. I just started playing in any case so don't mind starting again. I was actually playing around with code for a couple of reasons one of which was tags. Can't exactly find how tags are stored and assigned. Even if tag assignment works during character generation (PC or NPC), some of...
  9. N

    Custom player type is random.

    Whenever I create a custom player type he ends up picking what seams to be a random set of tag skills after game starts. Any way to deal with that or fix it somehow?
  10. N

    Missing files in beta 3.2?

    You are absolutely right. For some stupid reason I thought this mod was for "Age of Pirates: Caribbean Tales". No wonder game looked so different. I am kinda surprised it ran at all! Sorry about this guys :\
  11. N

    Missing files in beta 3.2?

    All player characters are completely distorted. Custom player tutorial does work otherwise although when I leave the back of the ship screen turns black and nothing comes up except main menu, character menu and some console output. Starting game as a default character goes straight to the black...
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