• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. F

    Mod Release Changing Face of the Caribbean

    Well to start with, I'm back. I doubt anyone remembers me that well, I've been hear a few times, but never for that long. Great news on the source code, I wish more game developers gave their source code away when the get out of the business. I'm a believer that it is a great shame when the...
  2. F

    StoryCharacters.c

    Someone wouldn't upload a copy of the stock games StoryCharacters.c to the FTP would they. For some reason when I removed all the mods using the mod enabler it left this one Build 14 A6 StoryCharacters.c Behind. And as I run the game as stock on occasions I would rather like an uncorrupted one...
  3. F

    Strange goings on in the Arcipeligo

    First and foremost I know that there is a fix for the animists quest in alpha 7. However many of us still use alpha 6 due to alpha 7s instability. My fix allows the monks to continue attacking rather than the game telling you your hamlet. It also allows you to get the teacher out of the prison...
  4. F

    Fudge Dragon's Changing face of the Caribbean Modifcation

    Right I have just finished a mod that allows the relations between nations to change over time. These changes have a chance of occurring once a day at about a 1/366 chance. That's an average of one change between each nation per year, which I thought was reasonable. In addition to this due to...
  5. F

    Blaze Devlin... Doomed to be dumb?

    I've been having a crack at binding the blaze devlin model (from AOP) To the POTC head (using TOOL). The weird thing is whenever I bind it, his left brain collapses. Does anyone have any advice. Has anyone here ever successfully used tool to bind a head mesh before.
  6. F

    Traders Have no Stock

    I have just got back from oxbay the second time in the mainquest. When I get back I get thrown in the prison and then released. after this all merchants on redmond have no stock at all. when I left for oxbay they had stock and so did the ones on oxbay and greenford. Exiting to the sea at this...
  7. F

    Patrol Adressing...

    I've found a small bug that if an officer addresses you automaticly, their follow seems to be disabled until they are removed from the party and readded. It seems an easy enough fix, from what I can gather we need to add a check to the final section of LAi_patrol.c that disables it for officers...
  8. F

    Tutorial

    I have noticed that for a while now the chance of getting both leather and chocolate in your hold is not that high. You frequently are landed with just the leather (especialy with the smaller starting ships) and that it not too good money wise and makes it hard to get started (espsialy if you...
  9. F

    Problems with the Update 3

    Ack, Installed the Update 3 for build 13 but I now get engine errors on startup. error log says this <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->COMPILE ERROR - file: Loc_ai\LAi_fightparams.c; line: 582 Invalid Expression COMPILE ERROR - file...
  10. F

    Recoding the ransom mod

    I have recently been working on the ransom dialogs, I have so far attempted to make it possible to take their money and kill them (very piratey -6 rep though) and I intend to include a small quest to claim ransom from the governor if the prisoner does not have as much money as the ransom amount...
  11. F

    Resource\ini

    Someone wouldn't be able to upload their build 13.0.2.3 Resource\ini Folder to the FTP for a bit would they. I just managed to delete it by accident and for some reason it did not head over to recycle bin. The closest backup I have is of build 12.1 (not a good substitute). I hope someone can...
  12. F

    Armour Reworking

    I have for quite a while puzzled over the armour and the fact that on some models you could see a graphical glitch (when standing in a doorway with turning re-enabled) where a characters waistcoat was. I also feel sometimes armour makes the character lose its scence of character. so I have...
  13. F

    Struck Colours

    Have been noticing some rather strange stuff with the ships that strike their colours I have recently been sinking pirates off redmond One time a lugger mm struck but I was unable to board it so I returned to port On heading back out into the sea I saw it there again so I sailed to and Voila it...
  14. F

    Defunced Trigger in Build Settings

    You always servive! I gave got mine set to zero. Seems a bit strange so im looking into it OPPS my bad Dunno how I mistook 130 for 0 I must be hitting the rum to hard
  15. F

    Missing Broadside

    After starting a new game many times (i've been modding) I cant help notice that the lugger and Fast Scooner (on my opinion the only ship worth having) have no cannons on the port side! well the model shows them and occording to the shipyard i got em! but my minimap shows no range cone on that...
  16. F

    Artois Voisy Quest Fix

    [attachmentid=424] This is a fix for the quest involving Artois Voisy If you allow him to keep his secret without this fix he would not get shot without taking a merchant mission first. This was actualy figured out by NK back ages ago but it looks like the fix never made it into the mod pack...
  17. F

    Random Blade Toggle

    A long time ago (about a year and a half I recon) I asked if it was posible to stop the randomisation of the swords from stock. after getting a fix I thought no more of it, but now after reinstalling and having to reimplement the fix each time I have added a trigger to buildsettings.h and...
  18. F

    Ammo Mod

    How do I disable the JRH Ammo Mod as it makes the game too difficult for me and I cant find a toggle in buildsettings.h
  19. F

    Blank Buttons

    Hi been a while Only been back a minute and have encountered more bugs in the build Im using latest build no other mods and there is a blank button on my main menu also some of the options on the skin select part of the talk with malcom have no text (even though i can select them) also found...
  20. F

    Swords?

    Is there a way to mod the build mod so that all the swords that were there before are the same and only in the new locations are they random for example falcinon in oxbay cave, dragons tongue in oxbay dungeon and highlander in redmond dungeon but a random sword/pistol under the tree in oxbay...
Back
Top