• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. K

    Tinkering with AI???

    Ahoy all Some time out of sea. I wonder if anybody has tried to tinker with the AI I played a few Age of Pirates and I found that the AI ship tactics are plainly silly, they are just turning in place, or just fleeing in the direct opposite direction from your ships.... ... and thinking...
  2. K

    Help with forts, plz

    I've tried lot of times to attack forts.... ... I pounded them from distance, and each shot kills some fort crew (but the "hull" points doesn't seem to decrease).... ... but, when the crew number reaches 255, or 265, or 165, or some number... it stops to decrease, no matter how long I will...
  3. K

    Fast voyager in WorldMap

    Hi all: I've tuned my voyages in WorldMap in the following way: 1st) I've reduced the velocity In worldmap_init.c function void wdmInitWorldMap() i've changed worldMap.date.hourPerSec = 1.0; (was 2.0) worldMap.shipSpeedOppositeWind = 0.3; (was 0.6) worldMap.shipSpeedOverWind = 0.6; (was...
  4. K

    Turn off the lights!!!

    To take out the lights on top of masts, or the lamps: Age of Pirates - Caribbean Tales\Program\sea_ai\AIShip.c Function: void Ship_SetLightsAndFlares void Ship_SetLightsAndFlares(ref rCharacter) { if(sti(sea.lights) == 1) { <i> rCharacter.Ship.Flares = 1; <--- rCharacter.Ship.Lights = 1...
  5. K

    Path to Build 14

    Hi all. Now, that Build 13 is finished, I think that is the right moment to start speak about Build 14 So, I want to share with all of you a proposal about the process to reach this new goal: <u>Two facts:</u> <i>A risk to avoid:</i> End having just a bunch of disparate mods --> so we need...
  6. K

    How to improve graphics?

    Any clue or help about how and what to touch/modify in order to get the most of our new graphics cards? TIA
  7. K

    Modding Help - how to know if anchor allowed?

    Hi all Anybody can give a clue about how to check if our ship is in a location where is activated the "anchor" icon? Thanks in advance
  8. K

    Plz help - sequence for builds????

    Hi all Plz what's the right sequence to install the differents zips to get the Beta6 version? I guess: 1) Vanilla POTC 2) ¿¿¿¿??????? 3)????? 4)???? ... ... ... Help plz
  9. K

    Where are the keys?

    Anybody knows in which file are stored the key-assignments for each control? I.e: where is the assigment of "e" to "draw sword" TIA
  10. K

    KB- Tuning ships ALPHA

    Well, here we go: - Uploaded to FTP as KB-TuningShips-alpha-1.zip - Status - ALPHA (that means: test, test, test ... and tune the parameters in buildsettings) - In a months time I'll start to develop the beta <blockquote>- Available to all the shipyards - Possibility of tweaking certain...
  11. K

    Bouncing balls !?

    Sometime ago, in the forum they asked about making the balls bounce when touching the sea at low angles. That time the idea was rejected, as (IIRC) the preliminar investigation on the code seemed to indicate that this could not be possible. Well, time to "eat the red pill" again. The balls are...
  12. K

    HMS Surprise simulator ... and other stuff

    <a href="http://home.wxs.nl/~pdavis/" target="_blank">http://home.wxs.nl/~pdavis/</a>
  13. K

    Overgunned ships?

    Anybody feels as me that the ship are a little bit overgunned? I mean, a corvette with 32 guns it's too much... and with 24 pdr!!!? Only superfrigates (old two-deckers removed one of them, or frigates built when originally was expected a two decker - as USS Constitution) and SOLs had 24 pdrs...
  14. K

    Historical Flags?

    I have noticed that the game flags aren't historical: - England: In the game they use the Union Jack - but the Union didn't exist till mid-1700... AFAIK, even at Napoleonic Wars the Royal Navy used the St Andrews cross (a red cross over white) - Spain: In the game they use a strange flag with...
  15. K

    Governors Ships Quest fixed

    Hi all. Don't know if someone has fixed it already, so my apologies in advance.... When you get "kill ships" missions from Governors, the target ships appeared with a white flag. When it surrenders, you can't board it. Also you get a tremendous drop in your reputation Also, if you board it...
  16. K

    Traces format

    Hi all I suggest that, when you are modding whatever in POTC, when invoking the Trace funcion always start with your nick-id, followed by the function from you are invoking the trace.... ... so in example, lets suppose a Trace in ispyglass.c....will appear something like Trace("KB -...
  17. K

    KBlacks Functions documentation- Build Mod Tool

    Hi all I have coded in Perl a small tool to create a .csv spreadsheet file with: Path;File;Function for all *.c files in POTC also lists all .h files. I would like to attach the results of running this tool in my POTC dir, but it seems impossible. Hope it helps Here is the perl code...
  18. K

    What to mod now?

    Hi all I've installed again POTC, after a long time. I have found the Post Build 12 Mod fairly stable (only found some minor thing till now) and also I think that the realism has improved a lot since Build 12. Specially the cannons mod. Now the sea combat looks more realistic. Anyway, I wanna...
  19. K

    Post Build 12 mods - beta test

    Doesn't start at all ... complains about LUCK_QTY_MAX not defined in quests\quests_reaction.c; line: 288 Digging around, I've found that LUCK_QTY_MAX RANK_QTY_MAX BASE_QTY aren'r defined at all... i.e, they only appear in that file. I guess they should appear in a #define instruction either...
  20. K

    Realistic Spyglasses Mod

    Hi all. Here you have my mod for realistic spyglasses. Can be used with a saved game (just use the "I") Returns unaccurate info. To use it, substitute the file C:\Program Files\Bethesda Softworks\Pirates of the Caribbean\PROGRAM\BATTLE_INTERFACE\ispyglass.c and add this code to...
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