• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. M

    The Semester's Over! Time for some modding?

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Hello everyone, my semester is finally over and I have time to play POTC some <img src="style_emoticons/<#EMO_DIR#>/thpirateshipff.gif" style="vertical-align:middle"...
  2. M

    Hello everyone

    Hey, everyone. It's been a long time, but I've finally begun to surface from the swamp of "experimental methods and measurements" and my other classes. First of all, what's the latest news? Also, I've got an idea about a music mod (well more of a sound mod), but I have almost no clue about how...
  3. M

    dine with the captain

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> I've talked several times about putting in the ability to invite your officers to dine with you. Well, I've finally started to right a script of what the conversation would be...
  4. M

    melee!

    I'm really interested in changing the fencing in the game. I'm mainly interested in adding some delays to things and such. I have an idea of what to change to make it more fun. I would also like the delays to depend on your melee skill. My questions 1) what files do I need to modify? I'm...
  5. M

    rum and wheat

    what files do I need to modify if I want to modify the mod that reduces your amount of rum and wheat everyday?
  6. M

    art

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> I just thought I would post a little of the piraty art I have done with possibly more to come. This one is not quite finished. I don't think I will finish it because I...
  7. M

    modifying ships

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Ok. I know that people have been creating new ships by combining sails around and stuff and even modifying some of the 3d models to add stuff. I have some ideas about some...
  8. M

    build14alpha6 on ftp?

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> I recently looked on the ftp for build14 alpha 6 but couldn't find it. I found the build14 alpha6 additionals, but not the actual build 14 file. Is there a reason for this? I...
  9. M

    age of sail II: privateers bounty

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> does anyone still play Privateer's Bounty? I just pulled it off the shelf again and was reminded how fun a fighting sail "simulation" it is. It feels so realistic and really...
  10. M

    a cool idea

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> wouldn't it be cool if we could add reefs and shallows into the game where only shallow draft vessels could go? <img src="style_emoticons/<#EMO_DIR#>/w00t.gif"...
  11. M

    some suggestions

    I know extremely little about modding, so I don't know how feasible these suggestions are, but I think they would really make stuff more realistic. First off, it would be great if we could make ships heel over to the wind. This would give more tactical considerations during ship battles as it...
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