• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. C

    basic modding questions

    apologies fer soundin' lik a n00b, what changes to the game don't require a new game/reinititializing and what do? e.g. if i change the stats of an item (in inititem.c or whatever) what must i do to get those changes to reflect in my game? or changing a dialog file? or changing an item image...
  2. C

    Pirates of the Caribbean: Dead Man's chest

    i am not a modder either, but the biggest difference with your ideas from the normal game is in the quests. considering stormy start is a different beginning, i think it's possible to do your different start and go from there. i do like your ideas in any case <img...
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    sailing ship behavior

    first off, I want to say I really like pretty much all of Black Barts ideas. I would like to contributes towards that end as I learn more about the code (i've been paying more attention to where game behaviors map to in the code when browsing the forums). now for my question. is the sailing...
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    music static

    avast, i have recently had problems hearing the music, it seems full of static. i noticed this after downloading and unpacking the m&c or cutthroat island pack. is it from the low quality of these files? my guess is not because the default potc sounds are low too annnnd i didnt notice...
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    cvs?

    has anyone ever considered using cvs or some other source control system for this mod? most of the work done is in code (so it would be applicable), and i think it would help a lot with trying to compile all of the different contributions. i haven't seen this brought up before so i may have...
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