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Mod Release AOP Super MOD

Good to see the supermod is movin' along quite nicely! <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> any chance someone's been making progress with adding the rest of the spanish main? I know that was an idea stated previoiusly, and frankly the one I'm most excited about. (Other than the bugfixes of course) As I understand, adding islands has not been able to be done before! One must admit, the map could be a little bigger. <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
 
Actually, as I wrote in Playlogic forum, Akella made an agreament with a russain fan group, responsible for the russian "Supermod" for POTC, to develop a "Supermod" for AoP which will be released (and sold) as an add-on.
This is an official statement by Akella, made several months ago (and after Akella understood they are no able to deal with AoP bugs).
 
Well i have been playing a lot with the source code and managed to do this :

1.- Changed the way the key R works, increased simulation speed to 5x instead of akella 3x, and also added an extra button for 30x for quick navigations when needed, the only thing missing is to add this controls to configuration menu / controls area so anyone can change the key map inside the game.

2.- Improved the hole Usurer math so now is realistic and related to your $$$ habilities, suppose you invest $100,000, every month you can expect a return of 8,000 or more depending on our skills ( akella defaults were flat and useless )

3.- By default the sinking model of akella only works in 3D mode, it means that in map mode you can have 2% hull and not sink in 1000 years, so i fixed it, at 30% hull or less the ship will start sinking slowly at both interfaces 3D view / Battlemode / Map , and it will stop sinking until you repair above 30% hull, that means you need to rush for a repair if your hull is less than 30% , at 3D view interface it will show the sinking perk so you notice, suppose you had a nice battle and your hull is 22%, then you go to navigation map, you will have about 7 days ( Game time ) to repair , otherwise the map interface will send you to 3D mode when your ship is less than 2% to watch yourself sink.

4.- Based on the last sink rate, the ships will be shown immersed into water depending on the load and ship damage, this is just a visual effect that makes you feel how the ship sinks over the time.

5.- Managed to change the chances of cannon exploding ( it was high ) and tons of variables, the math is simple just need some testing.

I got used to the structure of the code so if anyone needs help finding some stuff or coding i can help.
 
Meximaster - If you or any of the other modders would be so kind as to kind of make some notes about what you've found in the code, maybe do a bit of documenting and such, I'm sure many more of us would benefit greatly from you practices and experience.

I know I would love to have some kind of a ref doc that I could add info I find out to and share back out with everyone.

Thanks,

Cap'n Drow
 
<!--quoteo(post=165781:date=Oct 5 2006, 10:47 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE(Cap'n_Drow @ Oct 5 2006, 10:47 PM) [snapback]165781[/snapback]</div><div class='quotemain'><!--quotec-->
Meximaster - If you or any of the other modders would be so kind as to kind of make some notes about what you've found in the code, maybe do a bit of documenting and such, I'm sure many more of us would benefit greatly from you practices and experience.

I know I would love to have some kind of a ref doc that I could add info I find out to and share back out with everyone.

Thanks,

Cap'n Drow
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I agree. I mentioned this on another topic in the main forum but if we begin to document what we have figured out and or changed in our files it will go a long way to educating other modders.

I also mentioned that perhaps an explanation of the code's symbol usuage such as what "==" and "!=' stand for would go a long way too.
 
<!--quoteo(post=165316:date=Oct 4 2006, 02:00 AM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Oct 4 2006, 02:00 AM) [snapback]165316[/snapback]</div><div class='quotemain'><!--quotec-->
If anyone did make any new fixes or added new characters to the jungle or fixed dialogs for the jungle then please send them to me so they can make it in the 1.1 version.
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I haven't, but I could probably learn how. I'd love to invest some time and contribute to the jungle parts of the game.
It's possible to make specific jungle quests, too, right? If anyone wants to help me get started, send me a private message.
 
Cyberops....I have a small problem. I have hit an error that causes my game with all the right things in it....to CTD despite whatever save a load. The three saves were all created during a Sea Battle, between England and France....I took advantage of their wailing away at one another to join the English and Board a damaged Corvette at one point and a Frigate in another.....anyway! Upon investigating the error reports I discovered that the game cannot find a bunch of files ( mostly .tga.tx files ), I have searched manually and they are not there....I have reinstalled three times.....never have they shown up! Could maybe someone shed some light on this annomoly please!

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 20 shaders compiled.
Techniques: 211 techniques compiled.
Techniques: compiled by 147170048 ticks.
Can't load texture resource\textures\BATTLE_INTERFACE\PROGRESSBAR.TGA.tx
Using FMOD 00040406
Sound inited ok !!!
FMOD: Speaker mode STEREO
Set master volume
Total logical: 2, Total cores: 1, Total physical: 1
Intel CPU: Yes, SSE: On, HyperThreading: On
Can't load texture resource\textures\MAINMENU\ENGLISH\AOPENGLOGOBOARD.TGA.tx
Set master volume
Can't load texture resource\textures\BATTLE_INTERFACE\PROGRESSBAR.TGA.tx
Total logical: 2, Total cores: 1, Total physical: 1
Intel CPU: Yes, SSE: On, HyperThreading: On
Can't load texture resource\textures\SPLASH.TGA.tx
Can't load texture resource\textures\BORTOUTBRIG1.TGA.tx
Can't load texture resource\textures\BORTOUTSCHOONER1.TGA.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
FMOD_SOUND:createStream error! (22) File not found.
fmod_system->createStream(resource\sounds\MUSIC\51-Spokplavanie.ogg, FMOD_HARDWARE | FMOD_2D | dwMode, 0, &sound)
Can't load texture resource\textures\BATTLE_INTERFACE\SEA_ABILITYS.TGA.tx
Set master volume
Island Set
Can't load texture resource\textures\BLUECORONA.TGA.tx
Can't load texture resource\textures\REDCORONA.TGA.tx
Can't load texture resource\textures\GREENCORONA.TGA.tx
Can't load texture resource\textures\MAGCORONA.TGA.tx
Can't load texture resource\textures\AMMO\CHECKER.TGA.tx
Can't load texture resource\textures\AMMO\CHECKER.TGA.tx
Sound release !
Can't load texture resource\textures\LOADING\TAVERN_01.TGA.tx
Can't load texture resource\textures\LOADING\TAVERN_01.TGA.tx
Can't load texture resource\textures\BLUECORONA.TGA.tx
Can't load texture resource\textures\REDCORONA.TGA.tx
Can't load texture resource\textures\GREENCORONA.TGA.tx
Can't load texture resource\textures\MAGCORONA.TGA.tx
Can't sound resume !!!! Sound is not playig !!!!
Can't load texture resource\textures\BATTLE_INTERFACE\SEA_ABILITYS.TGA.tx<!--QuoteEnd--></div><!--QuoteEEnd-->

I dont understand what happened to them....it is a brand new game....unless your supermod stripped them out, or didnt replace them or something I guess? but they certainly seem the reason for my errors
 
Ok i managed to fix most of your problems except 2, see quote below with what is fixed and what is not if someone can give me the missing 2 files then it should be fixed completely.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->

Can't load texture resource\textures\BATTLE_INTERFACE\PROGRESSBAR.TGA.tx - NOT FIXED (CANT FIND IT)

Can't load texture resource\textures\MAINMENU\ENGLISH\AOPENGLOGOBOARD.TGA.tx - FIXED
Can't load texture resource\textures\SPLASH.TGA.tx - FIXED
Can't load texture resource\textures\BORTOUTBRIG1.TGA.tx - FIXED
Can't load texture resource\textures\BORTOUTSCHOONER1.TGA.tx - FIXED

Can't load texture resource\textures\.tx - NOT FIXED (CANT FIND IT)

Can't load texture resource\textures\BATTLE_INTERFACE\SEA_ABILITYS.TGA.tx - FIXED
Can't load texture resource\textures\BLUECORONA.TGA.tx - FIXED
Can't load texture resource\textures\REDCORONA.TGA.tx - FIXED
Can't load texture resource\textures\GREENCORONA.TGA.tx - FIXED
Can't load texture resource\textures\MAGCORONA.TGA.tx - FIXED
Can't load texture resource\textures\AMMO\CHECKER.TGA.tx - FIXED


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Wow handel

That must be a total dream for those modders... going from just kicking aroudn doing something for fun, and ending up getting paid for it!
 
Im currently packing the supermod and make the setup, then i will upload it and also make it a split upload for rapidshare, however the rapidshare download will be available later on, so keep an eye on this thread. Any updates i receive such as new ships or files after this very moment will be made available as an update patch to the supermod.
Download will be available today.
 
thanks a LOT <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /> <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /> <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /> <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /> <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
ya da man!!!! <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
Woohoo!!! Can't wait to get the new version, Cyberops. Thanks for taking so much time to help make this game better and more bug free for us all.

Cap'n Drow
 
<!--quoteo(post=165361:date=Oct 4 2006, 06:31 AM:name=Capn_Tucker)--><div class='quotetop'>QUOTE(Capn_Tucker @ Oct 4 2006, 06:31 AM) [snapback]165361[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=165343:date=Oct 4 2006, 11:49 AM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Oct 4 2006, 11:49 AM) [snapback]165343[/snapback]</div><div class='quotemain'><!--quotec-->
the new version of the mod version 1.1 will be out before the weekend, simply install your game and then install the mod and that will be it mate.
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Do I have to reinstall the game, or can I just uninstall Super Mod 1.0, or, can 1.1 be installed over top of 1.0?
<!--QuoteEnd--></div><!--QuoteEEnd-->

I would like an answer on that question aswell.
<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
<!--quoteo(post=165898:date=Oct 7 2006, 01:50 AM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Oct 7 2006, 01:50 AM) [snapback]165898[/snapback]</div><div class='quotemain'><!--quotec-->
it can be installed on top of it.
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Just the answer I wanted to hear! Can't wait to get my hooks on v1.1... <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
supermod update today? sweet <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

where will it be available for download from? rapidshare really doesnt like me so i wont be able to get it from there <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
Could you give us an estimate? Cause I'm checking like every 5 min. <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
 
on the subject of mods guys, while waiting for a reasonably 'stable' version of AOP to come out, is it worth me digging out POTC and installing build mod 12 ontop of it? because i have potc from a while back, and im downloading build mod now, just wondering if its worth me doing it
 
<!--quoteo(post=165903:date=Oct 7 2006, 02:18 AM:name=General Swiss Chees)--><div class='quotetop'>QUOTE(General Swiss Chees @ Oct 7 2006, 02:18 AM) [snapback]165903[/snapback]</div><div class='quotemain'><!--quotec-->
Could you give us an estimate? Cause I'm checking like every 5 min. <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

Keep yer shirt on General, it'll be ready soon enough... <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
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