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BERMUDA SLOOPS

<!--quoteo(post=155591:date=Jul 28 2006, 08:07 PM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE(Commodore John Paul Jones @ Jul 28 2006, 08:07 PM) [snapback]155591[/snapback]</div><div class='quotemain'><!--quotec-->
You know what a gaff boom rig is. Like on a Corvette and Brig. What I mean by ensign locators is putting an ensign on the driver, like on the sloop of war.
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<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
OK When they are ready can you put "Napoleonic ships" in single zip folder on ftp.
So they are easy to download.Then i will have a look what can i do.
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
To captain Augast I have sent Bsloop163rig.zip to you as attachement in email hope you will get it.
and hope you will like my rig work. and as allways with my work
you can mod or change it as you like.
<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />
 
To Captain Augast: That is ABSOLUTELY AMAZING! I will add her into Build 13 for SURE! And I'd really like to make her a starting ship option as well.

BTW: Could you PLEASE make some walk files for other ships or tell us how to make walk files? There are several great ships that have just one problem: Crew walking through the air or walking through the deck. That's really a shame.
I would especially like a walk file for the Lugger VML. I want to add the Lugger VML as a start-up ship as well.
 
A couple of questions for Captain Augast:
- Would it be a good idea to remove the StingRay/SuperRay names from the sterns of the ships? After all, each ship in the game has a different name, right?
- Maybe we should rename the ship types into "Bermuda Sloop" and "Super Bermuda Sloop"
- I think the SuperRay should not be readily available. Maybe you should make her a quest ship that you can only get if you try veeeery hard. After all, it is a bit of a cheat-ship
- What did you change in AICameras.c?

I'll look forward to trying her out. I'll try her out as soon as I got her in my game. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Pieter...

Please consider this opinion of mine, I believe it coincides with other peoples opinion. How about keeping the entire Napoleonic Era thing separate from the main body of the build mod?

This won't be too hard, would it? Just keep it as a separate add-on. A good number of folks here seem to prefer historical accuracy. What good will it do us to have a salad of two historical periods in our game?

Since you are the main (and only) integrator, I can't force my opinions on you, but I urge you to exercise caution. Your all-inclusive policy has done us some harm already, in terms of bugs and features unwanted by some players. Good thing this can be offset with the introduction of toggles for the mods (some of which are still missing by the way). Please don't ruin the project by creating an "Irish Stew".
 
The Bermuda Sloops are Napoleonic ships? I didn't even know that. I suppose I should leave it for the P&E mod then. Shame. I want her in my game as well. I like such an "Irish Stew". But you are right, I should not force it onto people who don't want it.

BTW: Does that mean I should remove some other ships from the modpack again as well? The HMS Surprise, for example?
 
I am not talking about the bermuda sloops. I myself am not sure if they are a part of Napoleonic era. The posts here were just an occasion to express my opinion (note that I don't mention bermuda sloops there per se.) Aswering to your question though, yes, I think it would be good to publish ship packs as separate add-ons. I am afraid this is not possible, due to the fact that all of them need to be mentioned in a single file, but theoretically, yes I think that would have been the best.

I am fully aware that you like it in your stew. I trust you are already, and will in the future, be taking into account the diversity of preferrances among the users of your fine compilation.

<img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
I think it shouldn't be a very big problem. Napoleonic ships can be part of the Patriots and Emperors mod that is being worked on. Non-Napoleonic ships can be added to the modpack itself. The P&E mod should then be an add-on for the Build 13 modpack. However, the P&E mod would probably overwrite a lot of files, so people who like Irish Stew might have to make their own merge... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=155857:date=Jul 30 2006, 04:27 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 30 2006, 04:27 PM) [snapback]155857[/snapback]</div><div class='quotemain'><!--quotec-->
I think it shouldn't be a very big problem. Napoleonic ships can be part of the Patriots and Emperors mod that is being worked on. Non-Napoleonic ships can be added to the modpack itself. The P&E mod should then be an add-on for the Build 13 modpack. However, the P&E mod would probably overwrite a lot of files, so people who like Irish Stew might have to make their own merge... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
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I don't think that would be the problem. People who would install the P&E over the regular mod, will have their stew. I see no problem in that since that era follows the original one, so it is natural to have older ships in it. My only concern was "the other way around".
 
So if Napoleonic ships are only in the P&E mod, there is no problem. Build 13 for those who don't want to go Napoleonic and P&E for those who do. And I am going to make a stew for myself that I'll share with anyone else who likes stew. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Just wondering.
I am hearing separating Napoleonic (P&E Mod) ships, from Build 13.

Which specific ship models are we talking about?
 
To Petros: I'm not sure. The HMS Surprise at least, I suppose. Maybe a couple of others too. Not sure if I actually WANT to remove these. I like to have them all in. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Whatever happens, I'll make sure that in the end everything will be available to the people who want it. Maybe we can even do it in a simpler way with a BuildSettings toggle: ENABLE_NAPOLEONIC_SHIPS.

To Captain Augast: I tested your StingRay and she seems to work excellently! The only problem I found is that the bow and stern guns don't seem to fire. I fire them and I do see the load cannon bar be unloaded. But I don't see fire, nor do I see a cannon ball flying... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=155912:date=Jul 30 2006, 09:40 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 30 2006, 09:40 AM) [snapback]155912[/snapback]</div><div class='quotemain'><!--quotec-->
To Captain Augast: I tested your StingRay and she seems to work excellently! The only problem I found is that the bow and stern guns don't seem to fire. I fire them and I do see the load cannon bar be unloaded. But I don't see fire, nor do I see a cannon ball flying... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
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There is much to be respond to here and sorry to not be good with the english and my work job is to make myself to be very much busy being for next months. I will be to seeing my friend who is to be very good with the english help with responding.

<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter Yes please be free to add my sloops to build if you and many have request to it StingRay to be available start with ship and maybe SuperRay omly be as encounter ship as that make for a captain to have be fight for to get?
Bermuda Sloops like being of type i make are not being Napolean time period and as they are from being the 1600s and 1700s.
I check both sloops and are working fine with cannons.
Here be to see pictures toke me almost 100 try to capture! lol <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
Maybe your build version is not to funtion proper?
I make my ships to work with original PotC and i try very many times and builds never get to work for me. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />


Thanks to all! <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Thanks to all!
 
I think I know what the problem is with the cannons: There is a new mod in the Build with destroyable cannons. For this mod, it is required to set the number of bow and stern guns. But these numbers are not set for your ships, because you made them for the stock game. Solution: Add two lines of code and it works again. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

What about these questions:
1) Would you be willing to help to add walk files to some ships that are missing proper ones?
2) Do you mind if I rename the StingRay and SuperRay into Bermuda Sloop and Super Bermuda Sloop?
3) Maybe the names should be removed from the sterns? After all: Each ship in the game has a different random name.

I think that making the Super Bermuda Sloop/SuperRay encounterable would mean a decrease in game balancing, so I don't really want to make her encounterable. The only way that would be reasonable would be to add her to a quest, so that there is only one in the game that is very hard to get. We might also be able to enable her only if the cheatmode is enabled. So the SuperRay would only be available to those who really want her ingame?
 
So the limitations of the game engine won't allow you to add lines to the foot of the large center sail? It's not that big of a deal, it just looks weird floating there.
 
Yep,

In PROGRAM/Ships/Ships_init

(After) refShip.CannonsQuantity = 10;

(Add) refShip.Cannons.Borts.cannonf.qty = 1;
refShip.Cannons.Borts.cannonb.qty = 1;

for the bow and stern guns to fire correctly.

Cheers <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
A meagre and likely pointless offering: I encountered this day an interesting Site with translated details of a series of Naval Guidebooks produced from the 17th century onwards. It includes details of the correct Rigging of different Types of Ships and the correct dimensions (and calculations for the determining them) of Masts in different Ships, both small Merchants and Navy Vessels. On the offchance it prove beneficial to our valiant Ship constructors I provide a link herewith:
<a href="http://www.bruzelius.info/Nautica/Rigging/Rigging.html" target="_blank">Rigging and masts</a>
I soundly recommend investigating the other pages of the site where many interesting things are to be found for the discerning and curious reader.
 
Just got directed here by Kazeite. Interesting read. I'm wondering if Inzane might still be about for consultation.

Anyhow folks, now that I'm this far, figured I would let you all know I'm back to work on my ships, this time in the proper software and we'll soon have a working 'Shipyard' to get proper new models and exports thereof.

This should work great for both PotC & AOP, folks, so hang on, we're hopefully all in for one helluva ride as I work on and develop the ideas that have been percolating in my mind for the last little while!

Cheers to all, and thanks for providing such a great forum in which to learn the modding of these wonderful games!!

<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Cap'n Drow
 
Inzane: If you are about, I'm hoping for some similar help from you myself. My biggest problem is getting the dratted model properly skinned. Other than that, a couple of your instructions are slightly confusing, so I was hoping for a bit of clarification.

Thanks again, hope you respond eventually.

Cap'n Drow
 
I know several people including myself have attempted to contact Inzane with no response. AFAIK, Kazeite is the only one around who has done skinning on a custom model.
 
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