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Bill and Ted's "Excellent" Adaptation

Hey, now I got an idea that's Not A Good Idea... Suppose once this all works, we combine the grenado with the blunderbuss, thus effecting a grenade launcher? I'm picturing me standing on the shore of some island, gleefylly sinking ships in port...

So you can change how far you throw it? (I imagine it's done by how long you hold the trigger button; or did you come up with something else?) And can you do any more targeted tossing, as grenades work in most other games, or do you simply face a direction and lob it?

Can't wait to try it out myself. I'll make a bomb disposal suit skin for the occasion.
 
Hummm, maybe I need to make something - a charm, or a shield or something - that will ward off damage from bombs that you can buy at my "Sneaky Trader" (I have to get back to that mod soon, I promise!)... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
Getting back to the fine weapons. I always wondered why in potc you did not get the captain’s sword after successfully boarding his ship. Was this not the case back then?
 
Seth,
That sounds like an idea for new mod to me. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
I think between millitary powers it was the custom to surrender your sword if you had been beaten in combat, hearkening back, perhaps, to the days when a knight would have to give his weapons and armor to his opponent if he was defeated, and I think it would be cool if we could set it up where a captain from an enemy nation would surrender his sword if you captured his/her ship. I don't know how much this would complicate things, however, a "gentleman" would be very unhappy about having to surrender to a pirate, but would expect to be well treated by a fellow officer of a rival power providing he had given his parole not to try to escape.

If you let the captain keep his sword, having given his parole until his ransom is paid, you could gain reputation points, because it is my understanding that this was considered to be a very classy gesture, but there might be a chance that he would go against his word, treacherous dog!, and try to take back his ship, <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> and either attempt an escape, or try to take your ship. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" />

Good food for thought! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
I've often wondered, since the advent of the Weapons mod, why anyone would bother locking up a rusty old saber in a boobytrapped chest! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> But I digress... Yes, this sounds like the beginning of a neat mod! I like it, especially the "keep your sword/give your word" thing, good thoughts there, Sir Chritopher! Seth, great idea! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
You can make your own particle systems in resourceiniparticles*.* and then call them via CreateParticleSystem etc.

The trig must have been fun... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
I seem to remember a while back people were discussing changes to the boarding/`on-deck` fighting, where you'd actually have to fight your way out of a mutiny. A captured captain leading a mutiny would be another good random event, and more fun than when they simply escape overboard. I just hate that.
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Originally posted by Lady Catalina the Pirate
I've often wondered, since the advent of the Weapons mod, why anyone would bother locking up a rusty old saber in a boobytrapped chest!  <!--QuoteEnd--></div><!--QuoteEEnd-->

That's clearly the product of an unbalanced sense of humor mixed in with an unhealthy dose of irony, I still think we need to add the "Doh!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> sound to the game just for moments like that. My question is why does my 300 level pirate still stick himself in the hand when he's trying to open a locked chest. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> Level THREE HUNDRED! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

Gee, and I'm only at 29! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
Similar to the poisoning, we ought to mod other diseases into the game. You get scurvey for not eating enough fruit, and lockjaw or tetanous from sticking yourself with your lockpick.

Lockjaw we'll simulate by disabling your character's verbal responses in all dialogs.
 
<!--`QuoteBegin-alan_smithee`+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->Lockjaw we'll simulate by disabling your character's verbal responses in all dialogs.[/quote] <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> Evil, EVIL!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" /> Alan, I like the way you think! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
So, entirely `off-topic`, suppose I wanted to create a ballroom scene for some point in the game? (Sooner or later I'm'a get to working on some new, `fancier-dressed` ladyskins.) Is there any way to approximate dancing character motions, like at least walking around the room in pairs? And generally, what's the catalog of available positions and animations?

I mean, I know they can stand in place, or walk aimlessly (really frustrating when I'm trying to talk to a guy who keeps circling the room), or sit, or sit on the ground `cross-legged`, or just sort of lie on the ground (they probably programmed that with corpse and shipwreck survivor encounters in mind, since I find a lot of references to those, but they haven't been activated for the Builds yet)... am I missing any?

And then the animations are various forms of scratching oneself or cowering in fear... what else? I'm interested in the potential of the lesser known or even unknown ones.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> You're ambitious, Alan! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> There's dancing in SMPirates, and people either hate it or like it...

As far as animations are concerned, I don't think there are any "bows" or "curtsies" for dancing...

You bring up something that intrigues me: the "shipwreck survivor encounters"... That stirs up some new storyline potential... Hmmmmm.... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> My problem is, too many ideas, not enough time! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mad.gif" style="vertical-align:middle" emoid=":c" border="0" alt="mad.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" />
 
Inez is the expert on geometry and animation...

You can open the ani files in a text editor; look in resourceanimationman.ani and woman.ani for the list of supported animations.
You can play a specific animation via
void LAi_ActorAnimation(aref character_to_do_it, string anim_name, string quest_to_call_after_playing, float timeout);
(search for that line in quests_reaction.c for an example).
 
New animations are not entirely impossible, but, frankly, I currently don't have time to work on that.
However, I think some of the saber fighting animations (without the saber, of course) would look quite nice in a sort of quadrille (did they have that in the time period) ?

Edit: I also sent you an email about this.
 
Heh, I want to see the acquisition of a governor's daughter made a little tougher: You gotta become a true metrosexual gentleman of the age, dancing as well as fighting and giving gifts. And each governess will want to be impressed different ways, more emphasis on gentlemanly behaviour or fighting or `gift-giving`.

(Also I haven't noticed, but this would make sense: If you get with a governess' daughter, in the current build, does that improve your relations with that nation's allies?)

or... hm. *crafts and concocts* A sidequest involving... putting a ballroom behind one of the empty doorways in the IM palace complex... and involving my Bruce Campbell as his character in "Jack of All Trades"... But I don't want to give too much away.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":eek:" border="0" alt="ohmy.gif" /> I can hear your brain bubbling from here, Smithee! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
<!--`QuoteBegin-SirChristopherMings`+--><div class='quotetop'>QUOTE(SirChristopherMings)</div><div class='quotemain'><!--QuoteEBegin-->
Originally posted by Lady Catalina the Pirate
I've often wondered, since the advent of the Weapons mod, why anyone would bother locking up a rusty old saber in a boobytrapped chest!  

That's clearly the product of an unbalanced sense of humor mixed in with an unhealthy dose of irony, I still think we need to add the "Doh!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> sound to the game just for moments like that. My question is why does my 300 level pirate still stick himself in the hand when he's trying to open a locked chest. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />[/quote]

Ah, the fingers of old... err, I mean... experienced piratecaptains are just not nimble enough for lockpicking anymore. Rheumatism caused by damp nightwatches and gout from overindulgence in the booty just take their toll...

But as I always say: If you don't like it, mod it. Here's how:


The code for treasurechests "lockpicking" and the various mishaps during that is in itemsitemLogic.c, in the function "void OpenBoxProcedure() ", marked by //ccc boobytrap->

The lines that determine IF some mishap hurts you all look like this:

int lock = (rand(100) + (makeint(chr.skill.sneak)*3)+LOCK_OPEN); // bf Scheffnow 08mar
if (lock < 33 && chr.location != "Tutorial_Deck")
{
.... code for knife hitting hand follows

The first line works like throwing dice. The value called "lock" is a random part of 100. The amount is increased by three times your sneakskill and the tweak LOCK_OPEN defined in Buildsettings.h
The second line says that you "loose" (knife you) if your "dicethrow" lock is smaller than 33, So if you add any value to lock you increase your chances of not getting hurt.

An easy way would be to add your characters level like this:

int lock = (rand(100) + (makeint(chr.skill.sneak)*3)+LOCK_OPEN + makeint(chr.rank) );

With every additional level/rank you are less likely to hurt yourself.

IIRC Cat once planned to let her Sneaky Trader sell lockpicking tools. Those could easily take effect in the second line. Let's say that if you are eqipped with a dagger ("blade5" ) you can open every chest. That would look like this:

if (lock < 33 && chr.location != "Tutorial_Deck" && chr.equip.blade != "blade5" )
{
.... code for knife hitting hand follows

Translation: Knifehitting happens only IF your dicethrow (LOCK) is smaller (<) than 33 AND (&&) you are not ( !=" ) in your cabin AND you don't have a dagger as blade.
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Originally posted by Couch Captain Charles
But as I always say: If you don't like it, mod it. Here's how:<!--QuoteEnd--></div><!--QuoteEEnd-->

In a nutshell, this is why I love coming to PA and why I always read your posts, CCC, with unbridled enthusiasm, (and Nathan's, and Cat's, and Smithee's, and Skull's, and Kieron's, not to mention a host of others...) <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
 
<!--`QuoteBegin-CouchcaptainCharles`+--><div class='quotetop'>QUOTE(CouchcaptainCharles)</div><div class='quotemain'><!--QuoteEBegin-->IIRC Cat once planned to let her Sneaky Trader sell lockpicking tools. Those could easily take effect in the second line.[/quote] <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> Thanks, CCC! I haven't gotten back into working on that mod just yet, but when I do, this will be <i>most</i> helpful!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />

Sir Christopher, thank you, and I agree, the folks who post here really make this forum lively and entertaining - and that goes for YOU TOO; there is much to be appreciated in a quick and witty mind! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
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