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Build 13 Beta 3 + Small Fixes

My best guess on why boarders don't use guns is because you haven't supplied them with ammo in the weapons locker. I know boarders use guns in my game all the time, but I have the ammomod turned off.

I'll have to check into inviting crew ashore and giving them weapons.

Hook
 
@Hook:

I have 3 officers with me. They all fight and fire. No problem. I am talking about the rest of the crewmembers. For some reason they don't use guns.
There's plenty of stuff to choose from. I have a selection of the finest swords and guns in my Weapons locker. Of course also the fitting ammo:
173 Grapeshots
106 Musket Bullets
202 Pistol Bullets
248 Gunpowder

So, that's not it. The same when I go ashore. My officers fight and fire, but not the crewmembers. They are all fully equipped. But after I equip a crewmember with sword, gun and ammo, I don't see him wearing sword and gun, although they are in his inventar.
I have Weapon's Mod and Ammo Mod turned on.

SKULL(y)76
 
<!--quoteo(post=166881:date=Oct 11 2006, 05:43 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Oct 11 2006, 05:43 AM) [snapback]166881[/snapback]</div><div class='quotemain'><!--quotec-->
Unless you privately added a new character model to the list of random captains without testing it, or someone messed with the animation files, that character should work. If people consistently get errors on these new captains, I'll have to remove them.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Nothing was changed there as far as I'm aware.

<!--quoteo(post=166892:date=Oct 11 2006, 06:14 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Oct 11 2006, 06:14 AM) [snapback]166892[/snapback]</div><div class='quotemain'><!--quotec-->
Either fix those extra locators for items on the table (and possibly the chest) or get rid of them.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I think all randitm locators should be removed from all boarding locations. You can get enough items from the chests anyway, so we wouldn't really lose anything important that way. But it would make things work better, right?

<!--quoteo(post=166931:date=Oct 11 2006, 02:24 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Oct 11 2006, 02:24 PM) [snapback]166931[/snapback]</div><div class='quotemain'><!--quotec-->
I fear the the bug with the doubled randomcharacters (including doubled, misplaced buildings) is a major one.
<!--QuoteEnd--></div><!--QuoteEEnd-->
That one must indeed be fixed before Build 13 is released. It's really bad and I can see it causing major craziness. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />

<!--quoteo(post=166955:date=Oct 11 2006, 05:42 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Oct 11 2006, 05:42 PM) [snapback]166955[/snapback]</div><div class='quotemain'><!--quotec-->
I noticed someone removed a lot of Hat's code that handled cargo loading. I'm not sure what effect that will have. But I've never seen cargo get lost. As for ammo, the amount you see when you're on the ship is less than the amount you see in the store interface, probably due to that ammo being loaded in your guns and not counted in your hold.
<!--QuoteEnd--></div><!--QuoteEEnd-->
There was code removed? Where? I wasn't aware something important was removed. It'll need putting back. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

To Black Bart: Can you please post your bug reports at the <a href="http://swankyplace.com/potcbugs" target="_blank">Bug Tracker</a>?

<!--quoteo(post=167248:date=Oct 13 2006, 07:00 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 13 2006, 07:00 AM) [snapback]167248[/snapback]</div><div class='quotemain'><!--quotec-->
<b>NB.</b> Crew members are still not using firearms in boarding. They are equipping them but not firing them.
<!--QuoteEnd--></div><!--QuoteEEnd-->
That is... real weird. I wonder if they are having bullets. But I think they should even try to fire their guns if they don't have bullets.

<!--quoteo(post=167248:date=Oct 13 2006, 07:00 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 13 2006, 07:00 AM) [snapback]167248[/snapback]</div><div class='quotemain'><!--quotec-->
On one occasion I encountered four bandits saved, was killed and when I loaded the save there were eight. Only four fought me off the save though.
<!--QuoteEnd--></div><!--QuoteEEnd-->
That is a really bad bug. For some reason, if you load a savegame, all characters are doubled. This really will need fixing for Build 13, because this could cause truly major troubles. <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

<!--quoteo(post=167248:date=Oct 13 2006, 07:00 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 13 2006, 07:00 AM) [snapback]167248[/snapback]</div><div class='quotemain'><!--quotec-->
The thiner blades CG and SR look ropey to me.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Ehm. What does that mean? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--quoteo(post=167248:date=Oct 13 2006, 07:00 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 13 2006, 07:00 AM) [snapback]167248[/snapback]</div><div class='quotemain'><!--quotec-->
I think the default on blade dammage is too low, I look into that tomorrow.
<!--QuoteEnd--></div><!--QuoteEEnd-->
You mean the bladedamage occurs too often? That should be changed then. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

<!--quoteo(post=167257:date=Oct 13 2006, 09:34 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Oct 13 2006, 09:34 AM) [snapback]167257[/snapback]</div><div class='quotemain'><!--quotec-->
I just tested a boarding and my crew used firearms with no problems. I have the ammomod turned off. It's likely that your crew is equipping guns but not ammo. Perhaps Jack Rackham could look into this one.
<!--QuoteEnd--></div><!--QuoteEEnd-->
You play with ammo mod and weapon's mod off, right? Could you do a test woth these mod on? Or perhaps Jason can do a test with these mods off. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

<!--quoteo(post=167277:date=Oct 13 2006, 01:50 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Oct 13 2006, 01:50 PM) [snapback]167277[/snapback]</div><div class='quotemain'><!--quotec-->
If you've never put ammo in the weapons locker, your crewmen may never have gotten any. I really don't know for sure how the whole ammomod works.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I thought that boarders are supposed to get ammo automatically and you wouldn't need to manually provide them with it. Something might have gotten messed up with this though. Anyway: I don't think that ammo in the weapons locker is actually used during boardings at all. So either the boarders get ammo automatically or they don't get it at all.

<!--quoteo(post=167277:date=Oct 13 2006, 01:50 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Oct 13 2006, 01:50 PM) [snapback]167277[/snapback]</div><div class='quotemain'><!--quotec-->
You might want to make a few changes to the defaults... make tabs 4, change all comments to the same size fonts as the rest of the code, and don't use italics in fonts.
<!--QuoteEnd--></div><!--QuoteEEnd-->
You should get Notepad++ from my site. In that version I have already changed the important settings. Otherwise you'll need to change all the fonts for the comments yourself, which is really annoying to do.
 
I just ran a test, took 3 crewmembers ashore. Gave them all swords and guns. The swords showed up on the crewmembers, but one crewmember I deliberately gave a brace of small pistols, which he didn't have the gunman perk to be able to use. His gun didn't show up. I gave him another before I had a chance to see if he'd use a gun anyway.

I took the group out into the jungle. Everyone fought, and the crewmembers used their guns. My officers didn't have guns, so there was no mistaking when a crewmember used one.

I don't use the weaponsmod and ammomod, so I can't properly support them. You'll have to get the writers of those mods to fix anything wrong with them.

Hook
 
The writer of the weapons mod is long gone though. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=167428:date=Oct 14 2006, 05:03 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 14 2006, 05:03 AM) [snapback]167428[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=166881:date=Oct 11 2006, 05:43 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Oct 11 2006, 05:43 AM) [snapback]166881[/snapback]</div><div class='quotemain'><!--quotec-->Unless you privately added a new character model to the list of random captains without testing it, or someone messed with the animation files, that character should work. If people consistently get errors on these new captains, I'll have to remove them.<!--QuoteEnd--></div><!--QuoteEEnd-->
Nothing was changed there as far as I'm aware.<!--QuoteEnd--></div><!--QuoteEEnd-->
If a pirate captain was somehow generated with armor, it might cause that problem. I noticed recently that I gave one of my officers armor, then I saw his sword floating along by itself for a second or two before the character showed up to go with it. He was on the edge of the screen, so it might have been the typical clipping problem, but you usually don't see that with live characters.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><!--quoteo(post=166892:date=Oct 11 2006, 06:14 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Oct 11 2006, 06:14 AM) [snapback]166892[/snapback]</div><div class='quotemain'><!--quotec-->Either fix those extra locators for items on the table (and possibly the chest) or get rid of them.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think all randitm locators should be removed from all boarding locations. You can get enough items from the chests anyway, so we wouldn't really lose anything important that way. But it would make things work better, right?<!--QuoteEnd--></div><!--QuoteEEnd-->
I've seen a lot of problems with the randitm locators in the small boarding cabin. We can't remove the one from the actual tutorial cabin, but a different cabin model is used for boarding, I think. I'd prefer to have all the extra locators removed from the boarding locations.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><!--quoteo(post=166955:date=Oct 11 2006, 05:42 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Oct 11 2006, 05:42 PM) [snapback]166955[/snapback]</div><div class='quotemain'><!--quotec-->I noticed someone removed a lot of Hat's code that handled cargo loading. I'm not sure what effect that will have. But I've never seen cargo get lost. As for ammo, the amount you see when you're on the ship is less than the amount you see in the store interface, probably due to that ammo being loaded in your guns and not counted in your hold.<!--QuoteEnd--></div><!--QuoteEEnd-->
There was code removed? Where? I wasn't aware something important was removed. It'll need putting back.<!--QuoteEnd--></div><!--QuoteEEnd-->
It was in characters_init.c. I didn't research it when I noticed it, just wrote it down so I wouldn't forget about it. I don't know if there are problems with that code being removed.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><!--quoteo(post=167277:date=Oct 13 2006, 01:50 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Oct 13 2006, 01:50 PM) [snapback]167277[/snapback]</div><div class='quotemain'><!--quotec-->You might want to make a few changes to the defaults... make tabs 4, change all comments to the same size fonts as the rest of the code, and don't use italics in fonts.<!--QuoteEnd--></div><!--QuoteEEnd-->
You should get Notepad++ from my site. In that version I have already changed the important settings. Otherwise you'll need to change all the fonts for the comments yourself, which is really annoying to do.<!--QuoteEnd--></div><!--QuoteEEnd-->
YES! I forgot about you having a version of Notpad++ with the changes already made. Well, at least he got a link to the site describing the program. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Would be much better to download it from your site tho.

Hook
 
So, does that mean we have to turn off Ammo Mod AND Weapons Mod,
to let Crewmembers use firearms during boardings, and Swords AND guns during patrol ashore?
Crazy!! What's the use of Ammo Mod and Weaponsmod then?
This is getting weirder by the minute... <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

SKULL(y)76
 
<!--quoteo(post=167437:date=Oct 14 2006, 12:32 PM:name=SKULL(y)76)--><div class='quotetop'>QUOTE(SKULL(y)76 @ Oct 14 2006, 12:32 PM) [snapback]167437[/snapback]</div><div class='quotemain'><!--quotec-->
Crazy!! What's the use of Ammo Mod and Weaponsmod then?
This is getting weirder by the minute... <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
It is a bug and definitly not intentional. I have no idea why it happens really. These mods are supposed to have their proper uses, but at the moment they don't because there's a bug somewhere. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
<!--quoteo(post=167428:date=Oct 14 2006, 11:03 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 14 2006, 11:03 AM) [snapback]167428[/snapback]</div><div class='quotemain'><!--quotec-->


To Black Bart: Can you please post your bug reports at the <a href="http://swankyplace.com/potcbugs" target="_blank">Bug Tracker</a>?<!--QuoteEnd--></div><!--QuoteEEnd-->

Yeah sure - sorry for not doing it so far, i've got carried away with just recording+re-checking the bugs i've found, also i havent used a bug traker before so i didnt want to 'lose' any important info <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

<!--quoteo(post=167428:date=Oct 14 2006, 11:03 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 14 2006, 11:03 AM) [snapback]167428[/snapback]</div><div class='quotemain'><!--quotec-->
You should get Notepad++ from my site. In that version I have already changed the important settings. Otherwise you'll need to change all the fonts for the comments yourself, which is really annoying to do.
<!--QuoteEnd--></div><!--QuoteEEnd-->

umm Pieter which option do i use to turn the language back to english on that download - i havent been able to find the option yet(and sadly my dutch is non-existant)? Although as i'm only using it finding the line number and trying the odd fix its not that important if all the functions are i dutch - it just makes me a little nervous i might click something bad <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Ref the ammo-mod thing - that is set up to be working as default in the new beta(3) right? I havent really had a problem with it in reguards to my Officers, they all fight with both swords and pistols/blunderbuss if equiped and with the correct skills for using the particular weapon.
The only odd thing i can think of is that they dont appear to use up bullets or gunpowder, but do need it or they cant use their pistols. I've noticed this a few times now. I will equipe all my shore party officers(and the guys who stay onship) with 6 bullets+6 gunpowder each. Still over time i check to make sure they still have all the ammo - and even after many, many encounters(in which they do all shoot pistols etc) they all have 6 of each ammo left - all of them?

Either they dont use the ammo but just need it as a requirement for using the weapon OR they always get it restocked whenever they go back to the ship(a bit like what happens to the player when they visit one of the new deck screens while in 3D sailing mode)?

My only boarding encounter so far was a bit odd though - my crew was pretty much slaughterd very quickly(i had slightly less crew numbers at battle start, around 54 vs 70 odd) so i didnt get a chance to see if they actualy fought or just stood around untill killed. It could have been the later as it was over so quick(about 15 seconds).

And finaly where is the ammo mod modder now - in AoP? maybe we can persuade them back as it seems quite a few people are feeling frustrated with AoP as time goes on?
 
The ammo mod was made by Jack Rackham. The last time he was active on the forum was two days ago. But the last time he posted on the forum was 23 September 2006 in the Axes thread. I suppose somebody should contact him. Send a PM or something. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
Well personaly i really like the ammo mod(the idea of it as well) and the bullet+gunpowder pouch items. But i guess if we cant get help from Jack Rackman to aid in tracking down its few bugs then we might have to leave it out completely? <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />

I've sent him a nice PM, so hopefuly we can get to the bottom of this.
 
We should contact him. I expect he'll try to help. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Done <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> now lets wait, oh and while we do that....about changing your Notepad++ into english? <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
 
I have been trying to figure out how to change it back into English and I found that is almost ridiculously easy: Just remove the nativeLang.xml file from your Notepad++ folder and it'll be English again. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
Edit: I removed that file from the download on my site now as well, so that people who will download the program from now on will have it in English instead.
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The thiner blades CG and SR look ropey to me.


Ehm. What does that mean? <!--QuoteEnd--></div><!--QuoteEEnd-->


It means they are smoth on the edges when they at your side.


<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->You mean the bladedamage occurs too often? That should be changed then. <!--QuoteEnd--></div><!--QuoteEEnd-->

Well it is set at 100 and 100 which is where I tested it last week and on further reflecltion I think it is fine.


<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Or perhaps Jason can do a test with these mods off. <!--QuoteEnd--></div><!--QuoteEEnd-->

I did a test with the <b>weapons mod on and the ammo mod off </b> and the crew did use firearms so what ever problem we are having is probably in the ammo mod.

BTW Pieter,

Welcome back. You are missed even if it just for a few days
 
Black Bart, Pieter and others...

I have not been active on the forum for a while. My hope was that an earlier version could be put back and by that some of the problems would disappear.

Still there was the buy/sell bug (bullets) and now there seems to be even more. I promise to take a look at it all and do my best to solve some problems.

//JRH
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

excellent news mr Jack - and we have quite a few people around here to help you look into it, it would imho be a sad day if we couldn't fix it for the newer builds - i love the ammo/gunpowder pouch <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

At present i think there are three issues with it:

1. Major Bug: problem with crew not using firearms during boarding - i dont know all the details on this, but others like Pieter+Hook have been testing this more.

2. minor bug: Doesnt always happen. not being able to buy pistol bullets even when you have enough space+money to do so(so you have 4 bullets already - the shop has 2 you have the cash but the 'buy/ok' button in the shop wont transfer the bullets to your inventory. You can get around this by clicking 'ok' very rapidly in succesion - then you can get those extra bullets. So its a weird bug <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

3. very minor bug: hardly happens. in the player inventory screen, when exchanginf items between your officers, you can get left with a 'ghost' gunpowder graphic - when you go to a store and put the selector over that gunpowder in your inventory it will show you have 0(zero) of that item - but the graphic remains? only effects gunpowder.

Other than that i think its all fine.
 
Ahoy Jack,

I really like the ammo mod and am happy you can help us fix it.

If get a fix you want tested either post it or send it me I would be happy to do that.
 
Here is a new bug: Looking for treasure on Cayman Kai, I can't leave the beach. It is locked.
 
I continue to get the bug where I can't board ships about every fouth encounter.

Also Pirate hunting is not working on Dowessen, Concieco or Cayman.
 
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