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Build 13 Beta 3 + Small Fixes

<!--quoteo(post=167583:date=Oct 14 2006, 07:59 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 14 2006, 07:59 PM) [snapback]167583[/snapback]</div><div class='quotemain'><!--quotec-->I continue to get the bug where I can't board ships about every fouth encounter. <!--QuoteEnd--></div><!--QuoteEEnd-->
That should be fixed in beta4. Look at the bottom of this post:

<a href="http://www.piratesahoy.com/forum/index.php?showtopic=8649&st=20&p=167181&#entry167181" target="_blank">http://www.piratesahoy.com/forum/index.php...mp;#entry167181</a>

for how I fixed it.

If you're getting the problem where one ship surrenders and the whole fleet surrenders (and you can't board the other ships), that's fixed too. In the mean time, try boarding the ship that surrendered. That will reset the rest of the fleet so they're hostile again. That fix didn't make it into beta4, but the fix for that is in this post:

<a href="http://www.piratesahoy.com/forum/index.php?showtopic=5586&st=2080&p=167499&#entry167499" target="_blank">http://www.piratesahoy.com/forum/index.php...mp;#entry167499</a>

Hook
 
<!--quoteo(post=167567:date=Oct 15 2006, 01:29 AM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 15 2006, 01:29 AM) [snapback]167567[/snapback]</div><div class='quotemain'><!--quotec-->
Here is a new bug: Looking for treasure on Cayman Kai, I can't leave the beach. It is locked.
<!--QuoteEnd--></div><!--QuoteEEnd-->

Oh, it's my screw-up again! I was the last who changed anything there. It's funny when I tested I could exit to the sea and to the jungle. I'll try to fix it but I can make some more serious problems with my fixes, as usual.

pirate_kk
 
<!--quoteo(post=167488:date=Oct 14 2006, 04:51 PM:name=Jack Rackham)--><div class='quotetop'>QUOTE(Jack Rackham @ Oct 14 2006, 04:51 PM) [snapback]167488[/snapback]</div><div class='quotemain'><!--quotec-->
I have not been active on the forum for a while. My hope was that an earlier version could be put back and by that some of the problems would disappear.

Still there was the buy/sell bug (bullets) and now there seems to be even more. I promise to take a look at it all and do my best to solve some problems.
<!--QuoteEnd--></div><!--QuoteEEnd-->
There have not really been any changes to your code that should cause the bugs that are being experienced. Except perhaps Hook's rewrite of the boarding code. Hook doesn't use the ammo mod, so perhaps the rewrite could have caused some weirdness there. I'm not entirely sure what kind of side-effects Maximus' changes would have, but I don't really see why it should cause trouble. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

BTW: Be sure to register at the <a href="http://swankyplace.com/potcbugs" target="_blank">Bug Tracker</a>. That way it is easier to keep track of the bugs. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
I've changed line 4 in PostInit.c(Program/Characters/Init) from MAX_CHARACTERS to the suggested TOTAL_CHARACTERS
Also lines 4+53 in Upgrade.c the same change.

I think this was all the suggested fix to stop the double spawning of characters after save-reloading?

Anyway i've just been in the cave behind the back exit to Oxbay - got myself killed, reloaded back to my last save in the cave and found a few of those spawned/doubled chars!! I killed them all - didnt get any ill effects(like CTD etc) - so i took the extra XP and was fine about it.

I havent seen it happen in Taverns like it used to, or the doubled buildings thing....but well maybe its not completely fixed or maybe i missed a part of the fix process? This was on a complete new game after all the recent fixes.

<img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />

<b>New/continuing bug</b>
Also when close to a fort i've had the issue of a recently captured ship(which had surrenderd to the fort - it was a pirate that came under attack when i went from the mini-map sailing mode to 3D sailing mode) that i then boarded and made my own(by asking the Captain to become my officer, and installing one of my officers on the new ship), only to find when i went back to the 3D sailing mode the fort still would fire upon my captured ship(even though it was shown as a green icon in the radar). Once i had gone back to the mini-map sailing mode then back to the 3D sailing mode again(so i could weigh anchor) the fort was fine and didnt fire upon the new ship.
This was at Falaise de Fleur and i was flying a portugese flag - could this be a problem connected to the type of flag a ship has flying, because when you change your flag, graphicaly(the flag) it wont change untill you exit the 3D sailing mode to the mini-map sailing mode and back again?

this is the second time i've seen this now - and the second time i've taken advantage on capturing a ship that had surrenderd to a fort.
 
I indeed found that the cloned characters bug still seems to be present. The only thing I found to be working for sure against this is to set MAX_CHARACTERS higher than TOTAL_CHARACTERS. However this introduces a whooole lot of new bugs, so this is not an option.
 
yeah i just read your other thread - you found it first...so its your 'good' news to break to Mr.Hook <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Hey Pieter i know you have a load of RL stuff coming up soon - well i'm thinking we could probaly survive IF we dont get a full build13 release this week - so concentrate on the RL stuff - we'll have more time to playtest/bug fix etc and then look to doing the main release after your RL calms down? dont feel pressured into getting it out before all the RL stuff kicks in - my 2 cents on the subject, ignore as required <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

Anyway i'm back to playtesting - i need to find the name of that guy on the pier who gives you directions during the escort Albion quest, then CCC can change the wrong directions in the texts. I'll check back later and see if you've started killing each other over the bugs issues..... <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
<!--quoteo(post=167703:date=Oct 15 2006, 01:48 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Oct 15 2006, 01:48 PM) [snapback]167703[/snapback]</div><div class='quotemain'><!--quotec-->
Playing version four I got the double characters after a save bug.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Download globals.zip from the Hook folder on the FTP and start a new game. The doubled characters should be gone.

Hook
 
<!--quoteo(post=167076:date=Oct 12 2006, 08:06 AM:name=Black Bart)--><div class='quotetop'>QUOTE(Black Bart @ Oct 12 2006, 08:06 AM) [snapback]167076[/snapback]</div><div class='quotemain'><!--quotec--><b>5. Bug/graphic:</b> Cash on an Officer(when in the exchange screen) sometimes shown with 7 zeros after the amount. e.g 6368.0000000<!--QuoteEnd--></div><!--QuoteEEnd-->
I think I've got a fix for that one, finally.

In the file itemsbox.c, change two lines.

Line 531:
GameInterface.one_itemslist.pic1.str1 = "#"+sti(mchref.Money); // LDH 15Oct06 fix for decimal point money

... was "#"+mchref.Money; I added the sti().

Line 604:
GameInterface.two_itemslist.pic1.str1 = "#"+sti(g_refItems.Money); // LDH 15Oct06 fix for decimal point money

... was "#"+g_refItems.Money; I added the sti().

Let me know if the problem keeps cropping up. If it does, we need to change similar lines in other interface files.

Hook
 
ok i'll give that a go and see what happens - its tricky with the bugs that only appear once in a while like that one.

<b>Bug?/major/Quest</b>

First time ive had this bug for this quest: Escort Albion to Oxbay(well greenford to be precise) - i get to greenford and cant weigh anchor - i only have the 'compass' icon in the top left, not the anchor icon. Tried loading in and out of mini-map sailing mode, changing flags, sailing away from the island and back again - still no good so that bit of the Quest is broken to me currently. Oh and i sailed all around the bay to make sure i wasn't in any anchor 'blind spots'(like to the right of the pier as you look at it from the sea).

Possible reasons: I think when i was given the mission by Gov Sildhart(sp?) in redmond i was flying a portugese flag(it had been my choice from game start to avoid hostilities with the french while having to sail to Falaise de Fleur) or maybe a neutral one. When i get to Greenford the Albion is flying a neutral flag.
Anyway i've no reason to suspect this might be the reason other than clutching at straws and putting an idea out?

Its the first time i've had this bit of the quest broken like this, but not the first time i've been 'locked out' of landing at Greenford. In the preceding bit of the quest(the sink the Oiseau part) i now sail to greenford(as its closer than Redmond) to let the fort sink that fench ship - and when we had the starvation bug(definately fixed now - thanks Hook!), i also was 'locked out' of greenford - so couldnt get more crew. So something is around that for some reason causes you to not be able to moor at greenford during some quests?

I'm going to load back, change my flags(to british to be on the safe side) and then get that quest assigned again - i'll report back if that has anything to do with it...........l...o...n...g...s..h..o...t <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Hook,
Playing beta4 to today, found that 'Girlpirate in the hold' bug again.
There is only a display of colours in the hold.
She has to be killed and not taken hostage, otherwise the hold
becomes useless for more hostages.( off Conceicao). <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
...oh, ist's the girl with the big hat and long coat and she allready
looked strange in the cabin: Arms and hands all over the place
flat and rubbery. Well, that the best I can call. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=167748:date=Oct 16 2006, 12:13 AM:name=Nosie)--><div class='quotetop'>QUOTE(Nosie @ Oct 16 2006, 12:13 AM) [snapback]167748[/snapback]</div><div class='quotemain'><!--quotec-->
...oh, ist's the girl with the big hat and long coat and she allready
looked strange in the cabin: Arms and hands all over the place
flat and rubbery. Well, that the best I can call. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
That's because she has the wrong animation file assigned to her when I create her. I'll recheck all the captains to make sure they use the correct animations, etc, and make sure then all work.

Hook
 
Are girls sitting in the hold as prisoners? I don't think girl models can sit. Especially not the ones with skirts, such as girlpatch.
 
Update: mainquest escort Albion bug.

Nope after taking the first steps in the main quest Greenford becomes impossible to dock at - i tried all the flag changing to make sure i was 'english' before getting the quest but same problem as before.

New thoughts are it might be related to this bug that Jason reported(post#59 in this thread) "Here is a new bug: Looking for treasure on Cayman Kai, I can't leave the beach. It is locked."

Something is 'locking' various locations - i'm pretty sure in vanilla PotC, build12.1(full) and untill just recently(like the last week) you could always visit Greenbay and anchor up during any part of the mainquest? I'm not 100% sure but i think it was still possible in the origonal beta(3) - so its a very recent problem. Even a couple of days back i was able to progress further with the main quest......so its a bit confusing as i havent really changed anything other than:

1.Starvation fix during escort missions in CharacterUtilite.c(works perfectly for that bug)

2.Double char bug - this hasnt worked 100%, but i did the changes in PoistInit.c + Upgrade.c so far and will do the other fixes mentioned.

3.Mass ship surrender bug fix to nations.c(appears to be working perfectly without commenting out line 776 in AIShip.c)

I didnt download the beta(4) as we were halfway through fixing some major bugs and i thought i'd wait.

So this IS a big bug - Rad has noticed the same also i think post#7 here:

<a href="http://www.piratesahoy.com/forum/index.php?showtopic=8715" target="_blank">http://www.piratesahoy.com/forum/index.php?showtopic=8715</a>
 
<!--quoteo(post=167753:date=Oct 16 2006, 02:13 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 16 2006, 02:13 AM) [snapback]167753[/snapback]</div><div class='quotemain'><!--quotec-->Are girls sitting in the hold as prisoners? I don't think girl models can sit. Especially not the ones with skirts, such as girlpatch.<!--QuoteEnd--></div><!--QuoteEEnd-->
None of the female captains "sit on the ground" in the hold. They stand instead. It seems to work and it does seem more proper. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Hook
 
Ok, I've made several changes to the quest pirate captains. The females should now have the correct animations. Especially the platinum blonde with the red coat, 33_Piratess10. She's the only one who sits in the hold, btw, the others stand.

I also added proper greeting sound files so that when the female captains surrender or when you talk to them in the hold, they have a proper female greeting.

Since several files are involved, and the changes are more than just a couple of lines, I'll have to send them to Pieter for inclusion in the next beta.

Hook
 
I'll be looking forward to those files. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=167720:date=Oct 15 2006, 10:47 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Oct 15 2006, 10:47 PM) [snapback]167720[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=167076:date=Oct 12 2006, 08:06 AM:name=Black Bart)--><div class='quotetop'>QUOTE(Black Bart @ Oct 12 2006, 08:06 AM) [snapback]167076[/snapback]</div><div class='quotemain'><!--quotec--><b>5. Bug/graphic:</b> Cash on an Officer(when in the exchange screen) sometimes shown with 7 zeros after the amount. e.g 6368.0000000<!--QuoteEnd--></div><!--QuoteEEnd-->
I think I've got a fix for that one, finally.

In the file itemsbox.c, change two lines.

Line 531:
GameInterface.one_itemslist.pic1.str1 = "#"+sti(mchref.Money); // LDH 15Oct06 fix for decimal point money

... was "#"+mchref.Money; I added the sti().

Line 604:
GameInterface.two_itemslist.pic1.str1 = "#"+sti(g_refItems.Money); // LDH 15Oct06 fix for decimal point money

... was "#"+g_refItems.Money; I added the sti().

Let me know if the problem keeps cropping up. If it does, we need to change similar lines in other interface files.

Hook
<!--QuoteEnd--></div><!--QuoteEEnd-->


That does seem to fix that bug(or i was just lucky/unlucky <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> ) hired +30 officers today...all that walking in and out of Oxbay tavern made me dizzy!......not a decimal money issue in sight - i think its fixed horray!
 
Hope I´ve found something cocerning the crewmember ammo problem.
How do I get some of those guys ashore for test pupose?
 
Jack,

You go to the thrid deck and talk to a crew member.

Also for Pieter et, al.

Two bugs in Beta 5,

1. In the ransack screen when you select cargo you can't transfer any cargo to you ship unless you already have some of the commodity on your vessel. The transfer arrows don't appear on goods that are only on the other ship.

2. No fast travel from QC port even after you deal with the fight on your first visit.
 
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