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    Maelstrom New Horizons


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Build 13 RunMe.bat issues

Pieter, I´m sorry for my previous post. After several restartning my computer the texts appeared. it´s a little strange but it´s good and it´s working now. I will proceed for Beatrice, I think for now. And I meant texts in the course of conversations with traders for example or various NPC in town. But now it´s seems to me alright. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
Very well. <img src="style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
Please not that the appearance of these texts really has nothing to do with the character you're playing. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
 
I couldn't find Loading.tga.tx, Loading_Game.tga.tx, new_game.tga.tx and progress.tga.tx in the POC directory.
I think there is a bug in the RunMe.bat. If I extract the build13_full.exe there are quite a lot pictures including Loading.tga.tx ... direct in the Loading folder. But the RunMe.bat only copy the pictures from \Loading\GERMAN\
:ger
xcopy /N RESOURCE\Textures\Loading\GERMAN\*.* RESOURCE\Textures\Loading\ENGLISH\*.*

Afterwards it delete all files in Loading\
del RESOURCE\Textures\Loading\*.* /Q

And there is nothing to move
move /Y RESOURCE\Textures\Loading\ENGLISH\loading.tga.tx RESOURCE\Textures\Loading\

Would it help, if we change the code to:
xcopy /N RESOURCE\Textures\Loading\GERMAN\*.* RESOURCE\Textures\Loading\ENGLISH\*.*
if not ERRORLEVEL 0 goto err
xcopy /N RESOURCE\Textures\Loading\*.* RESOURCE\Textures\Loading\ENGLISH\*.*
if not ERRORLEVEL 0 goto err

For the Sounds, WorldMap and Videos as well.
 
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