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Build 14 Alpha 9

<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

I played for several hours yesterday and want to report the game played very well. Most of the problems I experierenced in testing the pre release version of 9.5 did not appear. No real problems during boarding and I did many. There were even several instances when I could actually get the captain into the cargo hold. Merchants are working and pirate hunting works. The game looks beautiful and plays well.


Here are some anomalies I noticed.

The merchant escort quests are still broken

I found a shotgun in a chest during boarding

A small storm occurred in a cabin during boarding

It appears that experience is shared even though that skill is not checked

A treasure quest sent me to Concieaco which is now Grenada

During boarding I often see sails, and just motionless sails on the water near the action

It is always bright daylight in Spreightstown (oxbay) town addtion. The characters are darkened but the sun is shinning bright.

Finally and this is more complicated and is not new when you go the deck of your ship, it is alawys the small rugged ship you start with. It doesn't adjust as get bigger better ships.

Honestly guys and gals, a great job!

<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--quoteo(post=317351:date=May 4 2009, 03:38 PM:name=Jason)--><div class='quotetop'>QUOTE (Jason @ May 4 2009, 03:38 PM) <a href="index.php?act=findpost&pid=317351"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The merchant escort quests are still broken<!--QuoteEnd--></div><!--QuoteEEnd-->I think Pirate_KK tried to fix those, but his work is not yet included.

<!--quoteo(post=317351:date=May 4 2009, 03:38 PM:name=Jason)--><div class='quotetop'>QUOTE (Jason @ May 4 2009, 03:38 PM) <a href="index.php?act=findpost&pid=317351"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I found a shotgun in a chest during boarding<!--QuoteEnd--></div><!--QuoteEEnd-->AGH! That's supposed to be prevented now! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

<!--quoteo(post=317351:date=May 4 2009, 03:38 PM:name=Jason)--><div class='quotetop'>QUOTE (Jason @ May 4 2009, 03:38 PM) <a href="index.php?act=findpost&pid=317351"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It is always bright daylight in Spreightstown (oxbay) town addtion. The characters are darkened but the sun is shinning bright.<!--QuoteEnd--></div><!--QuoteEEnd-->I think that's the BuildingSet problem; those models just don't respond to lighting properly. Except in some cases where parts of them do.
And I'm pretty sure they looked good on my old computer too. But not on my laptop. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

<!--quoteo(post=317351:date=May 4 2009, 03:38 PM:name=Jason)--><div class='quotetop'>QUOTE (Jason @ May 4 2009, 03:38 PM) <a href="index.php?act=findpost&pid=317351"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Finally and this is more complicated and is not new when you go the deck of your ship, it is alawys the small rugged ship you start with. It doesn't adjust as get bigger better ships.<!--QuoteEnd--></div><!--QuoteEEnd-->That's bizarre! It definitly SHOULD be adjusting! <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
<!--quoteo(post=317351:date=May 4 2009, 08:38 AM:name=Jason)--><div class='quotetop'>QUOTE (Jason @ May 4 2009, 08:38 AM) <a href="index.php?act=findpost&pid=317351"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It appears that experience is shared even though that skill is not checked<!--QuoteEnd--></div><!--QuoteEEnd-->
It's set up so that you share experience at a low rate if you don't have the perk, and a higher rate if you do. Inactive officers get half the normal experience.

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Finally and this is more complicated and is not new when you go the deck of your ship, it is alawys the small rugged ship you start with. It doesn't adjust as get bigger better ships.<!--QuoteEnd--></div><!--QuoteEEnd-->
The only change is to the corvette, whose 3D sailing deck perfectly matches the walk on deck model. Other ships should have different decks.

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I think that's the BuildingSet problem; those models just don't respond to lighting properly. Except in some cases where parts of them do.<!--QuoteEnd--></div><!--QuoteEEnd-->
There's at least one part of town where the lighting isn't right at night. I don't remember exactly where this is, but it's in Oxbay or Greenford. That's with the building set turned off.

Hook
 
<!--quoteo(post=316710:date=Apr 30 2009, 03:48 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 30 2009, 03:48 PM) <a href="index.php?act=findpost&pid=316710"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->AGH! It appears that it was the TOWN one that was different, not the PORT one. So it's probably NOT fixed. DAMN! <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
But... then WHY OH WHY doesn't it work in the first place? The file IS then already correct. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

I'm in the process of downloading 9.5, but I've made it to that point with a new Patch 3 game.

Once I've destroyed the fort and landed, I fight through two areas (rather than three, and there's no Colony Captured screen). At this point I'm transported to the port, where a lone British Soldier is at the gate. Once I've dispatched him there's nothing else that I can do.

I've messed with quest_reactions.c and islands_init.c, but I can't figure out what's going wrong. If you'll point me in the general direction, I'd be happy to assist in debugging it <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> .
 
Well after playing for hours yesterday with no problems I can't play for 20 minutes with a crash or a freeze or other malfuncition during boarding.

The latest was a freeze during combat on the deck. The error log is below.

RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: characters\characterUtilite.c; line: 2945
Invalid conversation
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory

Also I have noticed that the corpse of the captain you kill in Single combat is not lootable when he initiates the combat and some other, ususally 1, character are not lootable after the meele in the cabin.
 
I don't know why the corpse is unlootable, but you get his stuff anyway. It shows in the log text in the upper left of the screen.

Hook
 
<!--quoteo(post=317388:date=May 4 2009, 03:25 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ May 4 2009, 03:25 PM) <a href="index.php?act=findpost&pid=317388"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't know why the corpse is unlootable, but you get his stuff anyway. It shows in the log text in the upper left of the screen.

Hook<!--QuoteEnd--></div><!--QuoteEEnd-->

Like in the old auto loot system?
 
No matter which system you use now, if you kill a character yourself you get his stuff. This is the first time I've used manual looting, so I don't know if it's been changed. Most of the time there's a corpse and if you killed the guy and already got all his stuff it says "nothing to take" when you try to loot the corpse. I don't know why it's not happening like that with the captain.

There's a lot of stuff broken about the captain. At least *this* broken part doesn't crash your game.

Hook
 
Hook,

Yes and I am happy for that. I am not seeing any indication in the log that I getting his stuff. My interest here is in identifiying things that can be fixed. I love the gam respect all the work everyone does to make better and finding bugs is the only way I can contribute.

On that point as I said I am getting a lot CTD type problems than when I first started. I was playing the pre release version so when I installed 9.5 I did it over my exiting game and loaded a saved game which worked just fine. Now I am having a lot of CTDs associated with boarding multiple ships although the latests was when I tried to go to port in Curacao. Error log below.

RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: storyline\standard\dialogs\Antoine Lebretton_dialog.c; line: 266
missed attribute: teodoro
RUNTIME ERROR - file: storyline\standard\dialogs\Antoine Lebretton_dialog.c; line: 266
no rAP data
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: characters\characterUtilite.c; line: 2945
Invalid conversation
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory

I don't really know much about what might cause this, but I hope this is helpful.
 
Another CTD this one in the middle of boarding with lots of dead bodies lying around


no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: seadogs.c; line: 767
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: models\models.c; line: 167
invalid index -1 [size:600]
RUNTIME ERROR - file: models\models.c; line: 167
invalid array index
RUNTIME ERROR - file: models\models.c; line: 167
function 'SetModelfromArray' stack error
RUNTIME ERROR - file: NK.c; line: 432
Unknown data type
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory

Remembering some stuff Hook posted a couple of days ago about character limits etc, makes me wonder if we are bumping up against limits somewhere in the program becasue I have a lot of CTDs when excecuting multiple boardings with lots of dead.

In addition I finally have two officers in my hold but the dialog loop won;t let me ransom them.

Found another shot gun during boarding

Also here is summary of recent boarding and corpse looting

First level 1-4,
Second level 4-4
Third level 2-2 including captain in cabin, most of the time the captain isn't lootable

In addition with a neutral rep I couldn't get pirate hunting at Curacao

And finally holding a letter of Marque for Britain when I got promoted to 3rd Lt a Fine English officer's saber --- Nice touch whoever did both adding the levels LT and giving the blade.

<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
That promotion blade is pretty good. That's Pieter's work.

All those "no memory" errors... have you rebooted your computer lately?

If you don't see the logs in the upper left of your screen, you may need to press the L key to turn them on. Pressing it again turns them off.

The problem with the enemy captain is that it's not something I can fix. There are too many problems spread across too many files and the level of effort to trigger the bugs would burn me out quickly. I'm almost at that point now and I haven't even tried to touch that code. I have no idea what all has been changed, and it's not marked in the code, and I don't care to try to even begin to search across every file in the PROGRAM folder comparing to multiple older versions.

We do need people's help reporting bugs and we appreciate it a lot.

Hook
 
I don't blame you on the captain. It is not a game killer by any means. A reboot is a good idea but I had strated it fresh this AM. I have the log I just don't see anything in it about adding loot.


Thank you for all you do.
 
Hook,

I rebooted the computer and got three CTDs in a row with error log. I have 4 MB of memory and 256 video card.

RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory
RUNTIME ERROR - file: seadogs.c; line: 767
Save - ARef to non existing attributes branch
e computer and got three CTDs in a row with error log. I have 4 MB of memory and 256 video card.

I guess if I have time tomorrow I can run diagnostics on the memory, but I doubt if that is the porblem.

I am at a loss.
 
Hook, in all recent Build 14 alpha versions I've had plenty of those <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->RUNTIME ERROR - file: interface\interface.c; line: 1434
no memory<!--QuoteEnd--></div><!--QuoteEEnd-->. It looks to me like this is written down when you enter the save/load menu. It don't seems to cause any crash.
 
<!--quoteo(post=317371:date=May 4 2009, 06:15 PM:name=Faradin)--><div class='quotetop'>QUOTE (Faradin @ May 4 2009, 06:15 PM) <a href="index.php?act=findpost&pid=317371"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Once I've destroyed the fort and landed, I fight through two areas (rather than three, and there's no Colony Captured screen). At this point I'm transported to the port, where a lone British Soldier is at the gate. Once I've dispatched him there's nothing else that I can do.<!--QuoteEnd--></div><!--QuoteEEnd-->That's already further than I got last time I tried. I'm not quite sure what's wrong; it should've been working before.
The locator files for Greenford had been made (*_lb.gm) and it still won't work right there. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

<!--quoteo(post=317371:date=May 4 2009, 06:15 PM:name=Faradin)--><div class='quotetop'>QUOTE (Faradin @ May 4 2009, 06:15 PM) <a href="index.php?act=findpost&pid=317371"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've messed with quest_reactions.c and islands_init.c, but I can't figure out what's going wrong. If you'll point me in the general direction, I'd be happy to assist in debugging it <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> .<!--QuoteEnd--></div><!--QuoteEEnd-->I'm not quite sure what's supposed to be happening in the quest itself, but I think the main Colony Capture is bugged in the first place there.
Could you try to attack the Greenford fort with Alpha 9.5 and see what you get?
The code for the fort "boardings" is in <i>PROGRAM\Loc_ai\LAi_boarding.c</i> and the <i>*_lb.gm</i> files are used for the locators in the boarding scenes on which the enemies are generated.
 
The deck view of the four masted galleon looks like this :



<img src="http://img232.imageshack.us/img232/9374/engine2009050500441359.jpg" border="0" class="linked-image" />

<img src="http://img232.imageshack.us/img232/4940/engine2009050500442138.jpg" border="0" class="linked-image" />

<img src="http://img232.imageshack.us/img232/9836/engine2009050501255631.jpg" border="0" class="linked-image" />

You can't see the sea or fire.

It's strange cause I sailed such before the patches /but I am not sure was it four-masted/ and it was OK.

I would also suggest that the starting ship lugger in the quests has full hull 100%. With 30% you can't pass through a battle or storm without being sunk. It's funny. Only a large ship can allow to start with 30%. But for those small crappy ones...
 
<!--quoteo(post=317360:date=May 4 2009, 04:57 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ May 4 2009, 04:57 PM) <a href="index.php?act=findpost&pid=317360"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's at least one part of town where the lighting isn't right at night. I don't remember exactly where this is, but it's in Oxbay or Greenford. That's with the building set turned off.<!--QuoteEnd--></div><!--QuoteEEnd-->Could you please check where that is and make a screenshot? The only place I can think of is the suburb, which had the location model modified.
I just checked, but that DOES seem to have the correct COL-files. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
<!--quoteo(post=317555:date=May 5 2009, 12:22 PM:name=priatnia)--><div class='quotetop'>QUOTE (priatnia @ May 5 2009, 12:22 PM) <a href="index.php?act=findpost&pid=317555"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The deck view of the four masted galleon looks like this :<!--QuoteEnd--></div><!--QuoteEEnd-->I think that's the one ship that still needs to be Maya-fixed. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
<!--quoteo(post=317555:date=May 5 2009, 12:22 PM:name=priatnia)--><div class='quotetop'>QUOTE (priatnia @ May 5 2009, 12:22 PM) <a href="index.php?act=findpost&pid=317555"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The deck view of the four masted galleon looks like this :<!--QuoteEnd--></div><!--QuoteEEnd-->

The only thing I can do is confirm that this ship was like this since the time I merged it into a Build long time ago.

pirate_kk
 
Thanks. I want to ask - with the music addons -I have tried the Pirate Gold - and it changes music when sailing on map, but when in battle and on land -there is the same old default music....Is that a bug or it can't be changed ? Or pls recommend a music addon that changes those too ! The default one innervates me. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

Another thing is if you choose the old interface in the interface options, you can't choose country anymore but can play only as the pirate faction.
 
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