• New Horizons on Maelstrom
    Maelstrom New Horizons


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Mod Release Build 14 Beta 3 Progress

Indeed I also saw Vigila Mendes not showing up the second time. I wonder why this goes wrong though; perhaps his "exit" code from Martinique isn't triggered properly?
Make sure you exit the store AFTER he is gone.

I've just changed the british pennants and the american one, but I'm not sure about that two Amsterdam flags. Could look quite odd for some people, when they've chosen one of them and then see a flag with wrong colours on their ship. They would probably think it's a bug.
Indeed the Amsterdam ones can remain as you've got them. We can pretend it is a special "city state" flag. :cheeky
 
Virgila Mendes is a special escort mission. The only place you will see him is in the store. If he is not there, then you have to go back to your last save and do that part over until he does show up in the store. Sometimes one has to go all the way back to Martinique and sail to San Juan again to get him to appear.

Thanks for the fast reply. I did read the FAQ's honest; the specific problem must have whizzed by before my brain took it up. My search terms were probably askew. For anyone with the Virgila Mendes 'not showing up' in Puerto Rico. I sailed back to Martinique and he was in the store waiting for me and paid half up front. I think he is there all the time so before you leave, after taking the job, re-visit the store and it should be fine. He appears in the Puerto Rico store when you arrive and settles the account. Regards, Brian. [My crew still hate me as the money dribbles away at sea. Nothing new there then, just like real life].
 
What is that with your crew morale anyway? Are you on Salary or Divide the Plunder Mode?
They shouldn't mutiny on salary as long as you pay them and you've got enough food on board.
In the early game, you should have the morale somewhere in the area of 40.
 
What is that with your crew morale anyway? Are you on Salary or Divide the Plunder Mode?
They shouldn't mutiny on salary as long as you pay them and you've got enough food on board.
In the early game, you should have the morale somewhere in the area of 40.

Hi, I don't know where the morale is to check but I am playing as the Buccaneer sent to spy for some reason running under a French flag (appropriate for me), and am not a pirate as such so are salaried but off on my own changing flags to suit. I think they keep moaning as with just 30 crew and an armed schooner with 4 guns I keep running out of money so can't pay them, (understandable), or capture anything bigger. I make sure there is food and Rum to shut them up and would take women on board in the ports if that was an option. I am trying to get enough together to hire an officer so that I can capture a ship to sell. This all makes the tension better trying to claw my way out of trouble, in earlier games I seem to get rich too quickly.
I get to die quite often so save a lot. This is worrying me now as I read this this morning >>
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Fictional realism.
This is the most fascinating branch of multiverse theory. Superman is real. Yes, some of you would probably choose a different story, for argument’s sake, Harry Potter might be real too. This branch of the theory argues that given an infinite number of universes, everything must exist somewhere. So, all of our favourite fiction and fantasy may be descriptive of an alternate universe, one where all the right pieces came in to place to make it happen.
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<< Does this mean it is all too real??? or should I take up Golf? Regards, Brian.
 
Hi, I don't know where the morale is to check but I am playing as the Buccaneer sent to spy for some reason running under a French flag (appropriate for me)
You should be starting out with a false Spanish flag by default. Otherwise you get killed.

I think they keep moaning as with just 30 crew and an armed schooner with 4 guns I keep running out of money so can't pay them, (understandable), or capture anything bigger
You could try some trade or escort quests to make money on the side.
Also, if you ask the governors for a job, they don't usually give you a bigger opponent than you can handle.
Plus indeed having an officer helps.

<< Does this mean it is all too real??? or should I take up Golf? Regards, Brian.
I think they're taking the "multiple universes" theory a little bit far.
But yes, of COURSE it is real. And if YOU don't save that poor fictional Jean Lafitte, he and his crew are going to diiieee.....!!!! :drunk
 
You have been playing Bioshock Infinite, eh? xD Suddenly everyone is talking about the multiverse.

Yah, take on some trade or escort missions at first until you get yourself built up a bit and your crew paid off. All a 2 gun broadside does is scare the seagulls. :sail
 
There is a game Mafia where with certain mods you can see all cars available ingame at a parking near the townhall building. It's maybe impossible but - can't we have all ships one exemplar anchored at a certain bay, or sailing around one island all around - in this game too ? Because, since its release, I have seen first rates only through telescope not from close, and second and third rates I usually don't get to there with the current game after I finished the vanilla storyline long ago. Also - I have installed a few Builds in separate games and hesitate which one to play exactly, if there I can see all ships at close eye one can make his mind easier.

A question - when does the Queen Anne's Revenge and the Flying Dutchman appear ? After a certain point in a quest, a certain spot on the map or ..?

I don't like starting new game or quest if I haven't finished one or seen all ships in game for a new Build which may have improvements that do not concern me that much, hence my questions.
 

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Indeed the Amsterdam ones can remain as you've got them. We can pretend it is a special "city state" flag. :cheeky
Finally that brutal headache doesn't kill me anymore, so here are your last pennants: click. If you don't mind, I'll start with those battle interface flags now.

Edit: a small question -> are the all_nations(x).tga graphics still in use somewhere?
 
It's maybe impossible but - can't we have all ships one exemplar anchored at a certain bay, or sailing around one island all around - in this game too ?

A question - when does the Queen Anne's Revenge and the Flying Dutchman appear ? After a certain point in a quest, a certain spot on the map or ..?

I don't like starting new game or quest if I haven't finished one or seen all ships in game for a new Build which may have improvements that do not concern me that much, hence my questions.

The game has over 200 ships :shock ( several, especially the military ones are the same ship with different national colour schemes ).

The easiest way to look at all the ships "in game" is to use the console.:yes

In the console - put the code

Code:
GiveShip2Character(pchar,"NL_Amsterdam","Amsterdam",-1,HOLLAND,true,true);

here

Code:
// Jerry-rigged console file.
//put code under ExecuteConsole() below.
//NK 04-08-28
// not needed I think extern void InitShips();
#include "SDK\LocatorWrite.c"
#include "Upgrade.c";
extern void InitItems();
extern void InitCannons();
 
 
void ExecuteConsole()
{
    ref pchar = GetMainCharacter();
    if (!bSeaActive) ref lcn = &Locations[FindLocation(pchar.location)];
    ref ch;
    int i;
    int limit;
   
GiveShip2Character(pchar,"NL_Amsterdam","Amsterdam",-1,HOLLAND,true,true);  <<<<---------
   
 
    switch(0)                                // Case 0 = Various test and cheat codes
    {                                        // Case 1 = Location coordinate information
        case 0:                                // Case 2 = Automatic instant cheats in port
        //    LAi_EnableReload();



Load a save and at a port or Beach press F12 to execute the console. In this example the " NL_Amsterdam" will give the Player the Amsterdam.


if you want a different ship replace " NL_Amsterdam" with the folder name of the ship you want to look at.

all the ship folders are in Resource / Models / ships.

The Queen Anne's Revenge does not appear in any quests or stories at the moment. You can buy it from Vanderdecken's shipyard - or you can use the console as above to get it.

The Flying Dutchman appears off Martinique in the Original Story/Quest when you are trying to find out about it - after the chest that the Speightstown shipbuilder gave you is taken from you in Port Royale by 2 undead pirates. You can also buy it from Vanderdecken's shipyard

Hope this helps


:pirates
 
Finally that brutal headache doesn't kill me anymore, so here are your last pennants: click. If you don't mind, I'll start with those battle interface flags now.
Good to hear on all accounts! And once more, thanks for doing this! :cheers

Edit: a small question -> are the all_nations(x).tga graphics still in use somewhere?
They're not in use in WIP 16, but they are used in my own game version now. If you want, I can upload the code files so that you get to see them.

Also - I have installed a few Builds in separate games and hesitate which one to play exactly, if there I can see all ships at close eye one can make his mind easier.
Newer Build version means more and better ships with more substandard ones removed. You can activate these lines in console.c:
Code:
        /*
            if(!Checkattribute(pchar,"cheatship")) Pchar.cheatship = 0;
            int con = sti(Pchar.cheatship);
            if(con<SHIP_TYPES_QUANTITY)
            {
                GiveShip2Character(pchar,ShipsTypes[con].id,"Test Ship",-1,ENGLAND,true,true);
                Pchar.cheatship = con +1;
            }
            TraceAndLog("*************************** Ship : " + ShipsTypes[con].id + " , Index : " + con + " ");
        */
Remove the /* and */ around them, then press F12. Every time you do so, you'll get the next ship in the game. Go to worldmap and back to actually see it. That allows you to scroll through everything that is available.
Note that some can never be encountered and are quest-only ships or can only be obtained from Vanderdecken.
Also, ship availability depends on the time period, so you wouldn't be able to encounter ALL of them in the same game during regular play.
No Steam Frigates in 1550, for example. :shrug

The Flying Dutchman appears off Martinique in the Original Story/Quest when you are trying to find out about it - after the chest that the Speightstown shipbuilder gave you is taken from you in Port Royale by 2 undead pirates.
You are thinking of the Black Pearl. The Flying Dutchman is encountered in the First Contact sidequest.
 
Hey, quick question, I remember you talk about taking in PirateKK's code which should fix the capture colonies bugs, what's the status on that?
 
Hey, quick question, I remember you talk about taking in PirateKK's code which should fix the capture colonies bugs, what's the status on that?
Apparently it doesn't work entirely right in his files either, but I suppose that looking into that will be one of the next big projects. It IS a cool feature and it'd be great to have it operational again.
I tested it with Cartagena and made it as far as the end of the fort. Didn't get further, but that is logical as Cartagena doesn't have a governor yet nor any of the town boarding locators.

Yes, please.
Alrightee; putting it together now. :doff
 
well I don't really like this track.. But you can simply add your own music files to PotC. I will explain the steps in a pm ;)
 
Good job! :onya

My wife gets these headaches where first she sees "sparkles" in her vision and then things get dark and she has to lie down. I do sympathize with your headaches.
 
Can you moders do something about fog when ship is cursed beacuse fog is slowing down my pc and block the game performance!!!
 
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