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all the old updates, from the stock to the 2.5 beta build 14.Does stock POTC run ok?
NO compile.log? Never had that before!
That's very much on purpose:I just found another problem. Guadeloupe has no forts or port. I sailed in there and the town is there but the forts are missing and I could not drop anchor.
. Updated Periods System:
> Early Explorers islands historically without settlements disabled by Pieter Boelen as per an idea by Pirate_KK
Uh oh...this could indeed mess up some side quests related to those islands.. so any quest related to those islands should also be checked out for the right time period.Well, that right there is the rub. Ya see I got this here treasure quest to the lighthouse on Guadaloupe and sailed all around that island looking for a place to land and could not find it.
AH! Treasure Quests. Forgot about those. I'll think of how to disable the one on Guadeloupe in Early Explorers.Well, that right there is the rub. Ya see I got this here treasure quest to the lighthouse on Guadaloupe and sailed all around that island looking for a place to land and could not find it.
There aren't any sidequests that use them.Uh oh...this could indeed mess up some side quests related to those islands.. so any quest related to those islands should also be checked out for the right time period.
I believe you, mate! That code was weird. Seemed the only way to get the full ransom was if the captain had the money on himself.
That sort-of defeats the purpose of ransoming in a town at all. And it didn't even care about being in the town; that was only necessary for RELEASING.
And then it looked at the island smuggling nation instead of the actual town nation. So... Uhm... Yeah, no wonder that didn't work very well.
Anyway, I do believe I've got it, so....
Opening Post Updated: New Fix Pack Posted
And another update pack again. NOTE: If you were using the 4 Sep 2013 release or more recent, a new game is NOT enforced.
Recommended for yesterday's encounter and town/island-related changes to take effect though.
Apart from some small other fixes, the main new thing is that the Prisoned Captain Dialog is fixed.
It was thoroughly confusing and I ended up rewriting about half the file. Important to know:
- You MUST be in port to be able to ransom or release; at sea you can only threaten the captains out of a small amount of money
- You only get the FULL ransom fee in a port of their own nationality; might be dangerous to go in there though, so be careful!
- Nation friendly to them gives you 75% and neutral gives 50%. Pirates take all prisoners for 25%.
It seemed to work in the quick tests I did, but please let me know how it works for you.
Any comments would be much appreciated; it ended up taking a good lot more effort than I had hoped.
Availability of sidequests isn't period-dependent, just storyline-dependent. That one is only in the Standard storyline and part of the Bartolomeu storyline.The only side quest I can think of that uses Guadaloupe is the Bartolomeu O Portoguese side quest that starts on Cayman. That is disabled in this time period, isn't it?
And I can't wait to hear what you think.I am impressed. Can't wait to try it.
To other storylines, yes:Weren't a bunch of side quests added to other periods recently?
. Sidequests added from Standard storyline by Don Lasagnetti
To the following storylines: Devlin Opera, Master & Commander, The Buccaneer and Tales of a Chevalier