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City of Abandoned Ships Bugs

<!--quoteo(post=320047:date=May 15 2009, 08:07 AM:name=Oldtimer)--><div class='quotetop'>QUOTE (Oldtimer @ May 15 2009, 08:07 AM) <a href="index.php?act=findpost&pid=320047"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi all,

a bug re officers:

- multi-skill officers should be able to be SIMULTANEOUSLY assigned to several roles. This according to a russian ver player(Skeletor).
Also, if you carefully listen to your crewman when starting a new game, this is mentioned clearly.
But in CoAS 1.3 as released by Playlogic, this does not work! Shame, as it is a brilliantly functional gameplay idea, particularly for small ships.

Regards, Oldtimer<!--QuoteEnd--></div><!--QuoteEEnd-->


From what I've been able to find out, all officers can eventually hold more than on position, but to do so, they have to have the Multitasking skill.

There are apparently two levels of multitasking and eventually one officer can hold up to 3 positions on board your ship.

Cap'n Drow
 
<!--quoteo(post=319417:date=May 13 2009, 11:17 AM:name=Thagarr)--><div class='quotetop'>QUOTE (Thagarr @ May 13 2009, 11:17 AM) <a href="index.php?act=findpost&pid=319417"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->8. I do not think this is a bug but it's something that i think the devs should look into. Fighting several enemy's is almost impossible, at least at low lvls. The health regeneration some enemy's have is insane. For example i was attacked by 3 bounty hunters as Peter Blood. The fight started and i did my best to kill them, although it was impossible. They regenerated faster than i could do damage to them. This is something i find to be outright game breaking to some extent... Fighting 3 enemy's is hard enough, and fighting them with this ability to get full health in matter of seconds does not make it easier...<!--QuoteEnd--></div><!--QuoteEEnd-->
The player and his officers have this ability too, it's called health potions. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

Anyway, I've found these:
- You are not told that you can't do a nation quest line if you start the pirate quest line (more of a dumb design decision than a bug but still needs fixing).
- Playing an Englishman, I constantly keep getting accosted by French and pirate guards, very much like when sneaking into an enemy town. Only since I'm on neutral terms with them they simply give their useless banter and go away instead of initiating combat. Enemies (Spain and Holland) behave like enemies and my own leave me alone, but neutrals behave like enemies and then leave me alone anyway.
- Officers sitting in taverns identify themselves by profession, but a lot of the time when you check their skills you find out they'd be even more suited to a different position than they say, eg. a bosun has more skill in defense than in grappling and so is more useful in a doctor position, etc.
- Port au Prince and Puerto Principe. Puerto Principe <b><i>is</i></b> Port au Prince, in Spanish. Gave me a bit of a snag when I was sent to Puerto Principe and went to Port au Prince thinking "oooh, cool, the NPCs refer to places by alternate names in different languages". Well not quite. If they absolutely wanted to keep the historical Puerto Principe on Cuba they should've named it Santa Maria to avoid confusion (since it was originally called Santa María del Puerto del Príncipe).
- Some translation issues: The game constantly refers to your "team" when "crew" would've been more appropriate. The navigation skill description says that the diffecence is "deducted from the ship class", implying subtraction, when "deduced" or "determined by" would've been better. Also the characters refer to the "Blue Bird" but the ship itself is named "Bluebird". During battle somebody announces to you that the cannons are ready to fire, but referring to "left side" and "right side" instead of "port" and "starboard". The English flag is also incorrectly called a "union jack"; there was no union until the 1707 Acts of Union were passed, merging the kingdoms of England and Scotland and their flags, the flag in the game is merely that of England.
- I created a profile named Sordid at the beginning and everything was swell. Then I created a Player profile because I wanted to see the other characters starting setups and whatnot. After I was done I deleted the Player profile and kept playing the Sordid profile. Problem is now every time I run the game the Player profile is created again and when I want to load a game I have to pick the Sordid profile. The Player profile keeps reappearing no matter how many times I delete it. I'd like it to go away since when there's only one profile the game loads it automatically without bugging me.
- Some quest descriptions you get from characters or in your journal involve a location, such as "deliver cargo to [name of town], in [name of island]". Occasionally the name of the island is missing.
- I received the "easy pickings" mini-quest from the store owner while sneaking in a Spanish town. The ship was there alright, but it was a bloody warship that blew my wee brigantine right out of the water. Yeah, real easy, that... So I'm not quite sure if this one was a bug (since AFAIK merchants aren't supposed to sail warships) or if the store owner deceived me (which would be totally cool).
 
<!--quoteo(post=321585:date=May 22 2009, 01:06 AM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 22 2009, 01:06 AM) <a href="index.php?act=findpost&pid=321585"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=320047:date=May 15 2009, 08:07 AM:name=Oldtimer)--><div class='quotetop'>QUOTE (Oldtimer @ May 15 2009, 08:07 AM) <a href="index.php?act=findpost&pid=320047"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi all,

a bug re officers:

- multi-skill officers should be able to be SIMULTANEOUSLY assigned to several roles. This according to a russian ver player(Skeletor).
Also, if you carefully listen to your crewman when starting a new game, this is mentioned clearly.
But in CoAS 1.3 as released by Playlogic, this does not work! Shame, as it is a brilliantly functional gameplay idea, particularly for small ships.

Regards, Oldtimer<!--QuoteEnd--></div><!--QuoteEEnd-->


From what I've been able to find out, all officers can eventually hold more than on position, but to do so, they have to have the Multitasking skill.

There are apparently two levels of multitasking and eventually one officer can hold up to 3 positions on board your ship.

Cap'n Drow
<!--QuoteEnd--></div><!--QuoteEEnd-->

Hi Cap`n,

once only by some fluke I was able to appoint a cannoneer as a fighter also. But not any other officer to a second post although they say at the recruitment that they could also be useful as doctors or something.
And all officers should be able to be appointed as fighters at least, IMO.
Now I have a fighter with basic commerce and cannot make him treasurer. Although I suspect fighters cannot double(a WAD) I`d like they could if they have non fighter perks.

Maybe I misunderstand all this and do not know how to see if they have multitasking or if I can give it to them as a personal ability.

Regards, Oldtimer
 
<!--quoteo(post=321585:date=May 21 2009, 03:06 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 21 2009, 03:06 PM) <a href="index.php?act=findpost&pid=321585"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=320047:date=May 15 2009, 08:07 AM:name=Oldtimer)--><div class='quotetop'>QUOTE (Oldtimer @ May 15 2009, 08:07 AM) <a href="index.php?act=findpost&pid=320047"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi all,

a bug re officers:

- multi-skill officers should be able to be SIMULTANEOUSLY assigned to several roles. This according to a russian ver player(Skeletor).
Also, if you carefully listen to your crewman when starting a new game, this is mentioned clearly.
But in CoAS 1.3 as released by Playlogic, this does not work! Shame, as it is a brilliantly functional gameplay idea, particularly for small ships.

Regards, Oldtimer<!--QuoteEnd--></div><!--QuoteEEnd-->


From what I've been able to find out, all officers can eventually hold more than on position, but to do so, they have to have the Multitasking skill.

There are apparently two levels of multitasking and eventually one officer can hold up to 3 positions on board your ship.

Cap'n Drow
<!--QuoteEnd--></div><!--QuoteEEnd-->

Actually, you need multitasking perk AND jack of all trades perk. The first lets the officers to take a second position and the second allows them to get three positions. > Other things you'll have to guess are the facts that certain perks should be taken early in the game (the ones that will increase your health and energy).
The english version is clearly in a dire need for a patch to correct a lot of the translation mistakes, omissions and discovered bugs. And the fact that I can't use alt-tab while playing in full-screen, drives me nuts. Also the lack of widescreen resolutions (i have a 22' display widescreen), turns me off in many ways, as the image tends to be distorted on a widescreen display.
 
<!--quoteo(post=322517:date=May 25 2009, 09:51 AM:name=wolfsrain)--><div class='quotetop'>QUOTE (wolfsrain @ May 25 2009, 09:51 AM) <a href="index.php?act=findpost&pid=322517"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And the fact that I can't use alt-tab while playing in full-screen, drives me nuts.<!--QuoteEnd--></div><!--QuoteEEnd-->No surprises there; it was like that in PotC too.
You can set your resolution to your regular desktop resolution though and it'll appear fullscreen, while actually being windowed mode.

<!--quoteo(post=322517:date=May 25 2009, 09:51 AM:name=wolfsrain)--><div class='quotetop'>QUOTE (wolfsrain @ May 25 2009, 09:51 AM) <a href="index.php?act=findpost&pid=322517"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And Also the lack of widescreen resolutions (i have a 22' display widescreen), turns me off in many ways, as the image tends to be distorted on a widescreen display.<!--QuoteEnd--></div><!--QuoteEEnd-->In PotC I can edit engine.ini and set the correct widescreen resolution for my laptop manually.
That does cause some non-important weirdness with the interfaces, but the game itself looks fine with it.
 
Thanks, Pieter! I'll give it a try. Some of those days, I'll dig for my PoTC CDs and install the build again. It's been a long tims since I've played it. I think last time was around the time when the first AOP came out and i see that you've added tons of new features. I can only hope that AOP2 will get the same treatment, once your build gets final.
Oldtimer, I've had no problems in appointing the officers as fighters, once I've had the right perks. Hell, even Cloud (Pitt) participates now in my naval battles. I've found the perk that shares XP with your officers being really useful. Helps leveling them faster. An officer can get only one fighter position, and in my current setup Ned is the cannoneer, the bosun and a fighter. Pitt is the navigator, the carpenter and a fighter. I've also have another officer which is the treasurer, the doctor and a fighter. Later on, I'll occupy all the positions with dedicated officers, just to have some spares when I want to actually capture a ship.
Testing in the debug mode helps a lot to figure which build you want and how many perks you manage to get until you reach the max. So I pretty much play on two saves: one in which I cheat my way to hell and a normal one, based on what I learn using the debug mode.
 
Now THERE's a good idea! Although still a work in progress, the amount of post-Build 13 coolness we've come up with is just plain amazing. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=320296:date=May 16 2009, 09:15 PM:name=Dir)--><div class='quotetop'>QUOTE (Dir @ May 16 2009, 09:15 PM) <a href="index.php?act=findpost&pid=320296"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=320197:date=May 16 2009, 08:29 AM:name=ahab)--><div class='quotetop'>QUOTE (ahab @ May 16 2009, 08:29 AM) <a href="index.php?act=findpost&pid=320197"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In the official playlogic forum some users complained about not beeing able to hire additional officers despite having enough money etc. The confirmation window appeared and then back to the statistics window.<!--QuoteEnd--></div><!--QuoteEEnd-->
Who requires the help, come on Russian site of developers of game
<a href="http://legend.seaward.ru/forum/index.php?showtopic=12843" target="_blank">http://legend.seaward.ru/forum/index.php?showtopic=12843</a>
<!--QuoteEnd--></div><!--QuoteEEnd-->
Hi Dir,

tried twice to register on seaward, get message that activation instructions have been sent to my e-mail, nothing in the e-mail.

Regards, Oldtimer
 
<!--quoteo(post=322526:date=May 25 2009, 11:02 AM:name=wolfsrain)--><div class='quotetop'>QUOTE (wolfsrain @ May 25 2009, 11:02 AM) <a href="index.php?act=findpost&pid=322526"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks, Pieter! I'll give it a try. Some of those days, I'll dig for my PoTC CDs and install the build again. It's been a long tims since I've played it. I think last time was around the time when the first AOP came out and i see that you've added tons of new features. I can only hope that AOP2 will get the same treatment, once your build gets final.
Oldtimer, I've had no problems in appointing the officers as fighters, once I've had the right perks. Hell, even Cloud (Pitt) participates now in my naval battles. I've found the perk that shares XP with your officers being really useful. Helps leveling them faster. An officer can get only one fighter position, and in my current setup Ned is the cannoneer, the bosun and a fighter. Pitt is the navigator, the carpenter and a fighter. I've also have another officer which is the treasurer, the doctor and a fighter. Later on, I'll occupy all the positions with dedicated officers, just to have some spares when I want to actually capture a ship.
Testing in the debug mode helps a lot to figure which build you want and how many perks you manage to get until you reach the max. So I pretty much play on two saves: one in which I cheat my way to hell and a normal one, based on what I learn using the debug mode.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hi Wolfsrain,

which are the right perks? I see no multitask perks listed in the perk lists for myself or for the officers. Is it something that opens after choosing some pre-requisite perks?
And if so, what might they be? This should be clearly explained in the manual, BTW.

Regards, Oldtimer
 
Multitasking is in the personal Perks, Oldtimer. Close to the bottom of the list. And it is only available for NPC officers. You character can only have the one position.

Cap'n Drow
 
Multitasking and Jack of all Trades, which are available only for officers. For the main character there is a perk that improves the experience of the officers which are stationed on the player's ship.
 
<!--quoteo(post=322523:date=May 25 2009, 09:56 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 25 2009, 09:56 AM) <a href="index.php?act=findpost&pid=322523"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can set your resolution to your regular desktop resolution though and it'll appear fullscreen, while actually being windowed mode.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ooooooh, that's a neat trick! I didn't think of that. Thanks, mate! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

<!--quoteo(post=322536:date=May 25 2009, 10:24 AM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 25 2009, 10:24 AM) <a href="index.php?act=findpost&pid=322536"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Multitasking is in the personal Perks, Oldtimer. Close to the bottom of the list. And it is only available for NPC officers. You character can only have the one position.<!--QuoteEnd--></div><!--QuoteEEnd-->
Which is because your character, being the captain, <i>already</i> multitasks into <i>every</i> position that is not filled by an NPC officer, or at least that's the way I understand it.
 
<!--quoteo(post=322529:date=May 25 2009, 10:07 AM:name=Oldtimer)--><div class='quotetop'>QUOTE (Oldtimer @ May 25 2009, 10:07 AM) <a href="index.php?act=findpost&pid=322529"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi Dir,

tried twice to register on seaward, get message that activation instructions have been sent to my e-mail, nothing in the e-mail.

Regards, Oldtimer<!--QuoteEnd--></div><!--QuoteEEnd-->
Hi,Oldtimer.
Try another e-mail.
 
I had a crash or two.. other than that. Haven't really found any bugs. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> Things what bug me is this cannon accuracy being crap and game being hard and enemies being unrealistically tough in boardings.
 
Anybody tried unleashing a broadside at a ship when there's some land between the two of you? With me, the shot passes straight through the ground. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
<!--quoteo(post=322710:date=May 26 2009, 06:09 AM:name=Deep One)--><div class='quotetop'>QUOTE (Deep One @ May 26 2009, 06:09 AM) <a href="index.php?act=findpost&pid=322710"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I had a crash or two.. other than that. Haven't really found any bugs. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> Things what bug me is this cannon accuracy being crap and game being hard and enemies being unrealistically tough in boardings.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can play at the sailor level. The sailor level is easier than SLiB or Return of the Legend. Play without option "charge pistols". Shoot cannon from first person, improves skills. There are no bugs. Use all possibility of fencing. Destroy the enemy team shot, use perk "musket volley." Improves team morale, high morale fewer losses.
 
Arright, couple more:

- I did the "anonymous debtor" quest in the Peter Blood prologue part, conned the conman as usual, but decided to keep the money. I got a 25k bounty on my head from England (understandably), which I got rid off using a pirate diplomat. The quest registers as completed. But when I returned to Bridgetown and spoke to the moneylander, the only option available was to return the money; it took 27k from my inventory, no logbook update or anything. Afterwards the moneylender functions normally.
- When capturing a ship the message that flashes at the top of the screen says that the ship has been "grasped". "Captured" or "seized" would've been better.
 
<!--quoteo(post=322744:date=May 26 2009, 11:34 AM:name=Valeriyan)--><div class='quotetop'>QUOTE (Valeriyan @ May 26 2009, 11:34 AM) <a href="index.php?act=findpost&pid=322744"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322710:date=May 26 2009, 06:09 AM:name=Deep One)--><div class='quotetop'>QUOTE (Deep One @ May 26 2009, 06:09 AM) <a href="index.php?act=findpost&pid=322710"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I had a crash or two.. other than that. Haven't really found any bugs. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> Things what bug me is this cannon accuracy being crap and game being hard and enemies being unrealistically tough in boardings.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can play at the sailor level. The sailor level is easier than SLiB or Return of the Legend. Play without option "charge pistols". Shoot cannon from first person, improves skills. There are no bugs. Use all possibility of fencing. Destroy the enemy team shot, use perk "musket volley." Improves team morale, high morale fewer losses.
<!--QuoteEnd--></div><!--QuoteEEnd-->

What do you think I'm playing at? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> Sailor difficulty of course.. never gone higher. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> And I am using all the perks and all the skills are at 100.. even the capabilities are on 10, all of them. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
<!--quoteo(post=322564:date=May 25 2009, 02:20 PM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ May 25 2009, 02:20 PM) <a href="index.php?act=findpost&pid=322564"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=322523:date=May 25 2009, 09:56 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 25 2009, 09:56 AM) <a href="index.php?act=findpost&pid=322523"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can set your resolution to your regular desktop resolution though and it'll appear fullscreen, while actually being windowed mode.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ooooooh, that's a neat trick! I didn't think of that. Thanks, mate! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

<!--quoteo(post=322536:date=May 25 2009, 10:24 AM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE (Cap'n_Drow @ May 25 2009, 10:24 AM) <a href="index.php?act=findpost&pid=322536"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Multitasking is in the personal Perks, Oldtimer. Close to the bottom of the list. And it is only available for NPC officers. You character can only have the one position.<!--QuoteEnd--></div><!--QuoteEEnd-->
Which is because your character, being the captain, <i>already</i> multitasks into <i>every</i> position that is not filled by an NPC officer, or at least that's the way I understand it.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Hi,

is this really true, the captain multitasking? So I could use other ships abilities than change flag?

Very important to have that clarified.

Regards, Oldtimer
 
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