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CoAS Combined Mod Version

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Op has already added the trade overhaul mod 1.7 to the second patch, i believe and is awaiting the stuff i'm working on to be uploaded and anything else people are working to be released then he'll add them to the second patch, then i beliebe patch 1 and 2 will be comined and then CMV3 and the fully updated patch will be combined making a single exe which will then be put on the modDB site.
Ok. So I'll put it in this executable then. I was just making sure I wasn't putting it in if you didn't intend for it to be part of combined moving forward.
 
The easiest thing to do is foward it onto OP when its finished then he will add it stright away into the patch, updating any files that are already included in the patch.
 
Holy flying monkeysh!t, Batman! It must have taken days for you people to compress a 5gb mod into a 700 mb 7zip archive... Now I understand why it takes so long to extract...
 
Holy flying monkeysh!t, Batman! It must have taken days for you people to compress a 5gb mod into a 700 mb 7zip archive... Now I understand why it takes so long to extract...

Got to love that
Holy flying monkeysh!t, Batman!
xD:

Well for me i leave it compressing when i'm not going to be using the computer then i leave it uploafing while i sleep. My computer is never turned off so it may aswell do something while i'm not using it. :rolleyes:
 
What settings do you use? Maximum dictionary and word size, ultimate compression, solid block? I only ask because I'm trying to cut the download into manageable chunks for that one Spanish guy xD:
I suppose I'm not making it all that manageable... 100mb pieces is still plenty of time for a download to go awry... Not to mention it will take me ages to upload it to the ftp on my connection...
 
Erm i have no idea i haven't changed the file compression ratio so its default. OP normally uploaded the full mod and Drow makes it into an exe then reuploads that version which becomes the release version and the manual version remains for internal use.
 
On a completely unrelated note, LuggerVML could use a name change, but I don't know what it is, in-game. Thoughts? Same goes for the Corvette SL.

And, along that same vein, does anyone else have a problem with the name Battle Enterprise? I understand that it needed renaming, and that the name fits the extra armament, but it feels a bit... fabricated to me. I know we've overused this, but could the Heavy prefix work here? Or, alternatively, do we think both Enterprises need to remain in-game? I'm just throwing around ideas, here. Thoughts?
 
Personally i think because there is a difference in the amount of guns mounted on both Enterprise ships are different they should both remain. The Battle Enterprise could be given a completly different name to another 24 gun ship. In the file i uploaded the Corvette SL could be renamed to Fast Corvette or Heavy Corvette. We already have a Light Corvette so that name can't be used.

The LuggerVML is the Heavy Lugger, the difference is the LuggerVML has 10 guns mounted while the Heavy Lugger has 14. The LuggerVML could be renamed Light Lugger.
 
Personally i think because there is a difference in the amount of guns mounted on both Enterprise ships are different they should both remain. The Battle Enterprise could be given a completly different name to another 24 gun ship. In the file i uploaded the Corvette SL could be renamed to Fast Corvette or Heavy Corvette. We already have a Light Corvette so that name can't be used.

The LuggerVML is the Heavy Lugger, the difference is the LuggerVML has 10 guns mounted while the Heavy Lugger has 14. The LuggerVML could be renamed Light Lugger.

Perhaps Enterprise Light Frigate, or something to that effect? The ship it is based on was a French frigate, if I recall correctly. Talking about the 24 gunner, here.
I'll go look up the Corvette SL and compare it to the stock Corvette and try to decide on a name based on that.
As for the Lugger, perhaps we could call it the merchant lugger, as less cannons should make for more cargo space? Just looking for ways to be original(ish) here. xD:
 
We have the following names for Frigates.
Light Frigate
Battle Frigate
Frigate
Colonial Frigate
Chase Frigate
Fast Battle Frigate

So the only position left is Fast Frigate, in less you can think of another name. Maybe basing the name on a Frigate from the French fleet would be a better idea. La Frigate. :shrug

Ok the LuggerVML would be better as Merchant Lugger sounds better than Light Lugger. :onya
 
We have the following names for Frigates.
Light Frigate
Battle Frigate
Frigate
Colonial Frigate
Chase Frigate
Fast Battle Frigate

So the only position left is Fast Frigate, in less you can think of another name. Maybe basing the name on a Frigate from the French fleet would be a better idea. La Frigate. :shrug

Ok the LuggerVML would be better as Merchant Lugger sounds better than Light Lugger. :onya

Well, I believe the french name of the ship was L'Enterprise. I thought "Enterprise Light Frigate" might work, as it suggested that the enterprise itself was sort of a subclass of light frigate, but I can see how that might get confusing. I dunno, my creativity is limited, and these past two days have not been good for me in that department. I blame the headaches and the insomnia. Perhaps I'll come up with something that doesn't suck before I go back to editing tonight.
 
How about Frigate L'Enterprise?

I have made a few more updates in the common config file which is bellow if you wish to compare them to yours. :onya
 
How about Frigate L'Enterprise?

I have made a few more updates in the common config file which is bellow if you wish to compare them to yours. :onya

I'll take a look at it all later, for sure. For right now, I''m experiencing the most amazing lack of motivation to do much more than refrsh this page constantly and flirt with all of my female friends on Facebook simultaneously. Because I'm a playa like that... :no
 
We all have to have a little time out, we just choose different way's to do it. While your flirting other's might be watching a movie or something like that. Myself i was seeing to the online game i play over at Pitwall. Now that i have had a 10 minute rest i will go back to testing and trying to locate the problem ship, i've elliminated all of class 6, almost all of class 5 and the same for class 4. Class 1 to 3 though are haqve not had any ships generated and i have not yet experienced the problem ship and my rank is 7. I guess i will start to see class 3 ships when my rank is about 10. :shrug
 
We all have to have a little time out, we just choose different way's to do it. While your flirting other's might be watching a movie or something like that. Myself i was seeing to the online game i play over at Pitwall. Now that i have had a 10 minute rest i will go back to testing and trying to locate the problem ship, i've elliminated all of class 6, almost all of class 5 and the same for class 4. Class 1 to 3 though are haqve not had any ships generated and i have not yet experienced the problem ship and my rank is 7. I guess i will start to see class 3 ships when my rank is about 10. :shrug

Sounds frustrating. Hopefully the problem ship isn't a Man-o-war or something :modding
Haha the flirting was mostly a joke. I'm only flirting with two people. I'm actually mostly watching Stargate Universe marathon-style. xD:
 
Ok guys heres the compression settings I use in 7-Zip

-Format: 7z
-Compression level: Ultra
-Compression method: LZMA
-Dictionary size: 64mb
-Word size: 64
-Solid Block Size: 4gb
-Number of CPU threads: 2

and then have Create SFX archive ticked to make it a self extracting exe ;)
 
And three, I had it in my head that we had something on MODDB talking about the CM mod, but it isn't the case. Getting senile I guess. If you guys have something you've put together I'd be happy to edit it or add to it.
You DO have a ModDB profile. This is the one I set up for you: http://www.moddb.com/mods/city-of-abandoned-ships-combined-mods
All you need to do is post the newest files, some screenshots and update the text and you're all set. Should take only a couple of hours, max! :whipa
 
Oh, Pieter. You really want to see that ModDB updated, don't you? I think the plan seems to be to update it for patch 2, but I really can't be sure.

On an unrelated note, I have commented the HMS Bounty and 12 Gun Cutter out of ships_init (latest version I have is the one from 3.1... have you made significant changes, Luke?) and removed their entries from common.ini and ShipsDescribe. Do I need to remove them from and renumber ships.h? Can I cheat by just putting a ship from the end of the list in its place?

As an aside, I feel that we need to rethink the point-of-sail values of the Xebec-rigged ships, both because Xebecs historically could run out the sweeps against the wind, and because the lateen rigging provides excellent sailing properties into the wind.

I have also changed a number of the copy and pasted ship descriptions, so there should be a little more variety, there. I'm still working on it, and using internet references to try to keep the descriptions somewhat period accurate. I am also removing descriptions of specific ships and trying to replace them with fitting class descriptions, instead. Also, I have changed the varying spellings of Fleut, Fluyt, and Flute to the uniform and most correct Fluyt. Similarly, the Heavy Galeoth is now Galiot in my files, as it is the only Galeoth, making the prefix superfluous.
A couple of the re-written descriptions thus far:

The Xebec is one of the fastest ships in the Caribbean. As such, its design has been used as a basis for a number of variations. One such hybrid is the Heavy Schooner. While technically based on the schooner's hull, these vessels were signed with the speed and agility of the Xebec in mind, and it shows. The heavy schooner is fast, and can carry as many as 24 guns, making it a formidable light patrol ship. However, this increased firepower comes at the cost of diminished cargo capacity.
I'm aware that the Xebec was not a common ship in the Caribbean, but this was me trying to adapt the rewritten "Schooner Xebec" text to the new name.

Similar to a ketch, with fluyt-like rounded bow and aft sections, the Galiot is clearly a Dutch design. Primarily utilized for trade, the Galiot has a roomy hold and carries moderate defensive armament.

With a significantly larger hold than its smaller cousin, this lugger variant is widely considered to be an ideal cargo vessel. Moderately armed and crewed, this ship may also serve as a light escort in convoys, though inferior sailing characteristics limit it in this role.

Oh, and I like this one, too, so I'm going to share it :rolleyes:
This variation on the classic sloop design features the distinctive Bermudan rig. High, raked masts and sloped triangular sails make for some of the most attractive sailing properties in the Caribbean. These vessels make for excellent light patrol and scout craft, and have also been widely used both as privateers and as merchant vessels.

Any input is welcome.
 
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