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COAS VS POTC

Luke159

Buccaneer
Storm Modder
Well the topic name say's it all really, but to help the modders out what draws you to your choice ie, COAS or POTC over the other?

I find that POTC is more action rates, you can take on any ship and pack it with crew and go and sink other ships from the out set, in COAS its more strategical, the crew now has 3 skills sailing, gunning and fighting, the most common crew type to find are sailers, although having a ship full of sailers does slow down reloads having a good gunner in charge does help to reduce that reload time but still to able to hold your own at sea you will need some good crew members with gunning abilities, this element has made the game more straegical and harder in some way's.

COAS is more graphical and so it should be for a 2009 game, the problem is its also darker than POTC which means you will find it harder to see at night perhaps why the ships now have lights on them and the health meters for sails, crew and haul are displayed above all ships (perhaps not the case on high skill levels) kind of takes away the idea of the spyglass though.

So many map types in COAS, as you pick your map you have to equip it before youy can view it, thats fine but wouldn't it have been better to equip a map and then when in either 1st person sailing mode or 3rd person mode you could push say F3 and you would be presented with a transparent or solid screen displaying the map, that way you would not have to press F2 go to iteams and equip the map you wish to view all the time. Hope this could be implemented some how one day.

Cannon fire, it seems you don't get the smoke you should get after firing your cannons, in POTC build 13 and 14 i remember been unable to see for a few seconds till the cannon smoke cleared, now its like each cannon has a candal lite and as the cannon fires it blows the cadal out, not much smoke, funny enough you get more smoke from your pistals than the cannons, very annoyingly unrealistic.

The weather in COAS is easy to prodict, if you could be a weather man you would very rarly be wrong "and tomorrow it will be misty with rain" perhaps a update for the weather would be nice. More importantly the ships in misty weather are alway's white shaps, it would be nice if that was removed and only seen with ships just breaking through the mist in the far distance rather than right by you.

The lighting been brightened up its all too dark, if it was more clear then it would be more fun, i have tried setting the gamma on my game but for some reason thats stopped working now.

I can't really say as to which game i would rather play just yet but all i am playing at the moment is COAS i do miss POTC and some features but COAS is the one i keep clicking play on.
 
I find POTC is more streight forward , it is 1 of best sailing/piracey game out there , COAS have more in depth
game play and remember we talking about vrigin game here ( no mod/build yet ) while in POTC there are plenty of adds-on/builds created by community .

For me , I don't remeber the last time I played POTC .. maybe back before 1 year , now and I don't think there will be any mod/build that will make me play it again . Yes POTC was a good game but for me it is time has gone and am looking forward for the mods/builds that will be added to COAS library which will improve the game play .
 
That doesn't sound like a very good idea, PirateSam. The amount of improvements and new features that we have in our current Build 14 Alpha 9 is quite impressive.
Here's a short list of some stuff I'm pretty sure you won't find in CoAS:

<b>- DirectSail:</b> Sail from island to island in 3D sailing mode without requiring the worldmap.

<b>- Period Mod:</b> The different storylines (yes, we've got multiple main quests now) all take place in different periods and soldier skins and ships encountered depend on this period.
As such, you can play in the early 1600's when Spain was the greatest county in the Caribbean, but also in the Napoleonic era.
And the United States also appear in the later periods.

<b>- Different Flags:</b> Although we don't have this mod properly stable yet, it puts period-correct flags on all ships and forts and you can distinguish between navy and merchant ships.
Additionally you will be able to select your own flag to fly without having to modify the texture files yourself.

Does the weather in CoAS also change realistically while you're sailing around?
Or was it like in stock PotC where the weather would be set when entering 3D sailing mode and not change anymore afterwards?
And does CoAS have a "ship repaint" and "upgrade ship" feature?

Also, the Jack Sparrow film quest is becoming better and more complete all the time, with lost of film-accurate characters, ships and events being added.

As far as I'm concerned, once Build 14 is done, you shouldn't think of PotC anymore as "the 2003 game with some mods".
It'll be a whole new game. Actually, I think it would be fair to say it will be <i>several</i> new games, considering the different storylines and periods.
That's also one of the reasons why the Build mod has finally got a proper name: "Pirates of the Caribbean: New Horizons". <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
I can't say wether or not the weather changes or not in 3d sailing mode, because my quest is to find and either capture or sink a pirate ship thats preying on trade ships in the area, so i'm constantly going straight back to fall map view to sail after each encounter, in this quest your hunting as i said for a pirate ship, the problem you can no longer choose to sail on if you encounter an enemy ship/fleet, you must engage them this is very annoying. You have i think the govoner said 18 day's to find and sink the pirate ship, i have come across 1 pirate fleet, i sunk one of there ships and they other turned tail and sailed away into the wind, me been in a MOW could only watch him disappear into the distance and out of range of my guns.

I will however look into weather changing to see if it does or doesn't change in 3d sailing, i did find something out if you push either [ or ] you will change the weather and day light, ie if its night time you can push one of those bracket keys which seems to skip a few hours each time and allow for the night to fly by so to speak, this does change weather but i don't know if thats because with each push of one of those bracket key's the game makes its self believe you have just entered 3d sailing mode or if it does as we will soon find out change whilest in 3d sailing mode anyway.
 
From what I gather (having no access to the game myself yet), CoAS does appear to be a much better gaming experience without mods added.
PotC was nice, but clearly unfinished and I think AoP was rather boring. At least in CoAS you've got plenty to do, right? <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
I think the weather changes...very very slowly...but it changes...I was battling for a long long in-game hours...and the sun started to raise up and up...till the daylight...the wind was stronger and stronger and also can chage course ....More events like rain and so on I haven´t encountered yet...

But if somebody wants to snoop this ... try hitting key "R"...and keep pressing button "+" on numpad....it´s better while in non-combat because while in battle, you can raise speed of time by 6 and while not in combat you can raise it 8x...it´s a good speed then...then watch...I don´t have time for this and mood because I don´t care if it realy changes or not...I just wanna have a good adventure <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Maybe I didn't well express what I wanted to say so ,

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->That doesn't sound like a very good idea, PirateSam. The amount of improvements and new features that we have in our current Build 14 Alpha 9 is quite impressive.<!--QuoteEnd--></div><!--QuoteEEnd-->

Yeah , I know and do appreciate that hard work done by the community for moding POTC , I did enjoyed myself but what I am saying is that I don't think it is fair to compare the 2 game at current stage , COAS is just been out for less that 2 months while u said it yourself :

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->once Build 14 is done, you shouldn't think of PotC anymore as "the 2003 game with some mods".<!--QuoteEnd--></div><!--QuoteEEnd-->

So lets wait for like a year then compare the 2 games and regardless of the outcome we all know that people will always be playing POTC no matter how old it gets , it is 1 of those games that u can't get your hand of it .. me myself wish if I can play the old cutthroat or age of sail 2 privateer bounty but can't anymore ..
 
The fair comparative must be done facing the 'vanilla' versions... not the new CoAS unmodded facing the marvelous BUILD mod.... just CoAS VS POTC right out of the box.

With this parameters, POTC has nothing to do against CoAS. POTC was unfinished, with remnants of the SeaDogs project poorly covered and with a very 'childly' atmosphere (thanks to Disney)... CoAS is more mature, with more depth in the quests and very immersive in all the things related with Role Playing (funny see how much people complains about his untrained characters not doing what they want... CoAS is not only a pirates game, it´s a pirates RPG with all the RPG thingies that must be considered when playing a RPG (it´s not like Baldur´s Gate but some stuff is well worked on the RPG aqspects), so you must train your characters my friends, that´s the spirit of an RPG despite of what is inspired... pirates, ancient knights or space rangers...

Graphically.... same engine, POTC uses 2.5 and CoAS 2.8.. it´s almost the same engine with more postprocessing effects... After few years of the engine versions I was expecting something like DX10 compatible, but it´s almost the same... a bit dissapointed on that.

Sound... more or less the same, it would be awesome if the music played on different national ports would be with more variety, like a string of 4-5 songs per nation that really fits with that nation and historical period.... it´s a hard task but not everything are ship models and better textures... sound and music research enriches the whole experience of a game a lot.

Gameplay, CoAS is far more mature and with more depth and options for roleplaying and do national careers... but there´s a thing I don´t like at all and has been commented a pair of times.... the ENORMOUS signs of the important locations on colonies (taverns, shops...) are always the same and all in english... a bit step backwards for realism that was very well achieved on POTC with signs on national language for any national colonies... that could be because colonies can be conquered and would it be weird to reconquer a city and see the signs as the original language nation???.... maybe, but it can´t be so hard to make some script that put the different language signs according to the faction that owns a colony... well, I don´t know properly how hard can be for non.professional modders, but CoAS is a professional thing and it should have this things in mind long before selling the game.

BUGS... in my experience, almost the same... I had my hangouts with POTC and I have my hangouts with CoAS... after all it´s almost the same engine...

Ships... CoAS has got more models than the POTC vanilla version. POTC seemed pretty much generic and the same with a change in the stats, CoAS has more changes visually in the models that help to know what kind of ship it´s without the need of watching the flag it carries.... hard to explain that on my own words, but I think the point will be understanded.

Overall, CoAS is POTC with a bit more fancy engine but with much more depth on the gameplay. Far more difficult, challenging and putting attention in the RPG aspects that makes CoAS game experience much much more deeper than the vanilla POTC childs adventures.

<b>BEST REGARDS</b>
 
i one day sailed out out of port with time acceleration maxed out for a good bit, got 1/4 way across the ocean lol so in coas you probably could 3d sail from one place to another if you knew what direction you had to go. weather does not seem to dynamically change tho lest from calm to storm, but wind and of course time of day does change rather dynamically, tho the time of day seems to lurch forward when it transitions few more stages of gradual lighting differences might make the day cycle a little more immersive.
 
Indeed, I have to agree that CoAS is a much more mature story that feels far more thought out than the half baked thing that wound up being PotC.

And I agree that its not exactly fair to compare stock CoAS to the Build Mod. Build mod has 6 years of development behind it where as CoAS is literally in its infancy and is barely even started getting mods here in the west.

But if you look at the Russian version, there are mods galore available.

It is far more stable and enjoyable than either stock PotC or stock AoP.

This release in the series is hands down the best startup since the original Seadogs.

Cap'n Drow
 
<!--quoteo(post=326546:date=Jun 8 2009, 08:10 PM:name=Tahlendorf)--><div class='quotetop'>QUOTE (Tahlendorf @ Jun 8 2009, 08:10 PM) <a href="index.php?act=findpost&pid=326546"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The fair comparative must be done facing the 'vanilla' versions... not the new CoAS unmodded facing the marvelous BUILD mod.... just CoAS VS POTC right out of the box.<!--QuoteEnd--></div><!--QuoteEEnd-->Actually, I don't think there's much point in doing that. Cap'n_Drow is right:<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->It is far more stable and enjoyable than either stock PotC or stock AoP.
This release in the series is hands down the best startup since the original Seadogs.<!--QuoteEnd--></div><!--QuoteEEnd-->I think I can safely agree with that even despite not having played the game yet myself.
The reason I am interested in the question of PotC vs. CoAS is that I DO want to have a proper comparison between CoAS (stock) and the PotC Build mod.
The reason is simple: If we know the good and bad parts of both versions, that'll be a good step towards eventually porting the Build to CoAS.
After all, we'll need to know what we do need to port, what we don't need to port and what we really shouldn't port. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<!--quoteo(post=326546:date=Jun 8 2009, 08:10 PM:name=Tahlendorf)--><div class='quotetop'>QUOTE (Tahlendorf @ Jun 8 2009, 08:10 PM) <a href="index.php?act=findpost&pid=326546"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Graphically.... same engine, POTC uses 2.5 and CoAS 2.8..<!--QuoteEnd--></div><!--QuoteEEnd-->PotC was Storm 2.0, actually. 2.5 was Age of Pirates.
So CoAS is a bit more advanced than either of them.
 
Eh, mostly hardware requirements, as far as I can tell. The only visual difference I could spot compared to AOP was the blood splatter and the mist obscuring ships. The game does run a hell of a lot slower when there are a lot of ships around, though. But then I do have a crappy box, so... <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />:
 
I read the book about Peter Blood today(it is novel)
I wonder why game don't like the book it make me sad <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
One thing i've noticed in every storm i have been in on COAS is its alway's has a tornado somewhere close by, why can't we just have a veriation of storms, normal storm, heavy storm includes tornado that would add more veriations to the storm engine.

I will (now that i have time) sail in 3D for a few game day's and see if i can sail to another island far away and what happens with the weather, hopefully its something that doesn't need to be modded into the game just a few little touchups perhaps one day, anyway i will get back to you soon.
 
I sail but get in trouble because my target is a enemy fort <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
it come up that I lost everything and get in new game
 
what does exactly this engine consists of? I have no idea what could it be <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> dlls? or something else? I know that's the framework, whose functions the developers use to make different things and so on. But I'd like to something in details...
 
It's ENGINE.exe (or whatever it was renamed to for CoAS) + MODULES folder. We don't know exactly what's in there; we just know what it does. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
Ask Akella. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
any texture that is not scripted texture path, like special sails and such seems to swap out fine. I been editing the pearl's texture on the fly wo starting a new game, even got the deck sorted finally.

But any attribute, texture that is coded into, at lest many of the games script files, will not initialize wo a new game. i dug the reinit code out of the potc build mod but there is a ton of entries for that whole code and i not mucked with it lol, not sure where to begin to be honest really will need to sit down and do some hard core review of the potc mod code and the coas files to try and sort out if there is any file to file way to try and port that code into the dev cheat console wo mucking up the entire game.
 
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