<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->So after yer changes tew de file as stated above, ye kin actually be walkin' de pathes o' KR? What about de Temple? It still be thar or does it go away?<!--QuoteEnd--></div><!--QuoteEEnd-->
Fred Bob, Yes, and the temple is available as well. The transporters in the temple don't work, but that is ok because at this point they would only go to a dead end. I think we need a Couch Captain Charles "pitfall" installed somewhere that drops you into the middle of the maze so you have to fight your way out. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid="
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Jack Rackham, I'm looking at Couch Captain Charles well written Wiki as well, and I think my "Modus Dementia" is flaring up again! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
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Screwface, After `re-reading` my last post I realize that I am not being clear in what I'm saying, is there anything about that line, ""Island_SetReloadEnableGlobal("KhaelRoa", true); ", that makes it something we shouldn't use? Does it cause something else to happen that I don't know about? Remember, I am still a neophyte modder and I have a lot to learn. You had mentioned in an earlier post:
<b><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Originally posted by Screwface
You should deleted this line in your code :
Island_SetReloadEnableGlobal("KhaelRoa", true);
Because the Island_SetReloadEnableLocal enable the anchor icone but the IslandSetReloadEnableGlobal disable it. So i think your code enable the icone and disable it immediatly after. That's very important.<!--QuoteEnd--></div><!--QuoteEEnd--></b>
I was concerned that I might be making problems when I thought I was solving them. It does appear to work though. That's the biggest problem with me, sometimes I can make something work, but I don't know why. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
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I am tempted to just remove that disabling line in the Quest_reactions C notepad at the end of the KR quest becuase I think that is what is causing the problem, but I am not sure if taking it out will throw off the game some how. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mellow.gif" style="vertical-align:middle" emoid=":|" border="0" alt="mellow.gif" /> (I'll probably do it anyway, just to see what happens....)
I can't tell you how much I have enjoyed participating in this venture with you, I think your work is great, and I am having a lot of fun testing and basically trying to break the game. I wanted to make that clear in case my earlier post made it sound like I was being critical. I'll keep working on it, and your comments above about collaboration, i think, is what really makes PA a great and special place. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid="
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