if(GetCurrentPeriod() >= PERIOD_GOLDEN_AGE_OF_PIRACY)
{
switch(sti(curchar.nation))
{
case ENGLAND:
GiveItem2Character(curchar, "blade39");//ARF: Gold Handled Naval Dirk, awesome looking (available from golden age of piracy)
break;
case FRANCE:
GiveItem2Character(curchar, "blade3");//ARF: Badelaire (available in all periods but guards get later)
break;
case SPAIN:
GiveItem2Character(curchar, "blade47");//ARF: Light Tizona (available in all periods but guards get later)
break;
case PORTUGAL:
GiveItem2Character(curchar, "blade29");//ARF: Portuguese Officer's Sword (available in all periods but guards get later)
break;
case HOLLAND:
GiveItem2Character(curchar, "blade26");//ARF: Solingen Rapier (available from spannish main but guards get later)
break;
case AMERICA:
GiveItem2Character(curchar, "blade27");//ARF: Bosun's Choice {no faction} (available from golden age of piracy)
break;
case PIRATE:
GiveItem2Character(curchar, "blade50");//ARF: Venetian Navy Cutlass {pirate sword} (available from golden age of piracy)
break;
// default:
GiveItem2Character(curchar, "blade36");//ARF: hunting sword (all periods available) only for "non regular" nation
}
else
switch(sti(curchar.nation))
{
case ENGLAND:
GiveItem2Character(curchar, "blade22");//ARF: Corsair's Pride (available all periods but guards get earlier)
break;
case FRANCE:
GiveItem2Character(curchar, "blade9");//ARF: French Admiralty Rapier (not available after golden age of piracy)
break;
case SPAIN:
GiveItem2Character(curchar, "blade16");//ARF: Tizona (not available after golden age of piracy)
break;
case PORTUGAL:
GiveItem2Character(curchar, "blade15");//ARF: Iberian Longsword (not available after golden age of piracy)
break;
case HOLLAND:
GiveItem2Character(curchar, "blade23");//ARF: Dutch Admiralty Sword (available all periods but guards get earlier)
break;
case AMERICA:
GiveItem2Character(curchar, "blade10");//ARF: piranha {no faction} (not available after golden age of piracy anyway AMERICA doesnt exist early)
break;
case PIRATE:
GiveItem2Character(curchar, "blade6");//ARF: Schiavona {pirate sword} (not available after colonial power)
break;
// default:
GiveItem2Character(curchar, "blade36");//ARF: hunting sword (all periods available) only for "non regular" nation
}