Food and disease affecting health is actually one of the things I thought about earlier ... but let's save that for another day. Get what we have here working first. Deal with disease and effects of food types on health another day, when we add multiple types of food and other such features (including having the crew eat/drink any number of different things). That's a minor feature, and we can put it on the back burner for now.
(Plus it takes a long darn time to develop scurvy. A lot of other medical problems would probably be more pressing.)
Meanwhile, yeah, the basics of the wounded/killed thing would be that many more would be wounded than killed. With the defense perks neutralized/changed into something else, that would add up that getting your boat shot up would result in crew casualties. If you won the battle, some of the wounded would recover within some period of time (depending on your doctor). Still, they would not be available for boarding, reloading guns or damage control in the next few minutes. (Also, if you board an enemy ship, odds are there would be few healthy ones surrendering, and a bunch of wounded for you to deal with... a setback, in itself, and throwing the wounded overboard would be real bad for morale.)
The only big question is - do we change the defense attribute to medical skill, and rework the perks to reflect realistic effects of training and discipline; or do we keep the defense skill and make the perks into levels of medical training?
And can somebody actually code this?
(Plus it takes a long darn time to develop scurvy. A lot of other medical problems would probably be more pressing.)
Meanwhile, yeah, the basics of the wounded/killed thing would be that many more would be wounded than killed. With the defense perks neutralized/changed into something else, that would add up that getting your boat shot up would result in crew casualties. If you won the battle, some of the wounded would recover within some period of time (depending on your doctor). Still, they would not be available for boarding, reloading guns or damage control in the next few minutes. (Also, if you board an enemy ship, odds are there would be few healthy ones surrendering, and a bunch of wounded for you to deal with... a setback, in itself, and throwing the wounded overboard would be real bad for morale.)
The only big question is - do we change the defense attribute to medical skill, and rework the perks to reflect realistic effects of training and discipline; or do we keep the defense skill and make the perks into levels of medical training?
And can somebody actually code this?