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People are programmed to expect a storyline that you can not deviate from by "modern" games. Modern games are made in two modes.
A single player storyline that you can not deviate from.
Multiplayer where everyone is dumped into an arena. Utter chaos.
The concept of a single player open world game with a storyline one can follow if you wish, or ignore if you desire does not compute to them.
points = RequiredNextRankDirect(newrank);
}
if(points < 0) points = 0;
//sets rank of char in service of iNation to newrank, and sets points to that rank
float SetRank(ref char, int iNation, int newrank)
{
// PB: Rewritten to include ALL functionality here -->
// Also, no longer resets relation to 0 if you already had a better relation
string sNation = iNation;
float points = GetActualRMRelation(iNation);
if(sti(char.reputation) >= REP_COMEBACKMIN && newrank > 0)
{
char.nations.(sNation).Rank = newrank;
//UpdateTitle(&char);
points = RequiredNextRankDirect(newrank);
}
if(points < 0) points = 0;
// KK -->
if (ENABLE_FLAGS == 1) {
SetRMRelation(char, iNation, points);
if(GetActualRMRelation(iNation)<points)
{
SetActualRMRelation(iNation, points);
}
ReceiveLetterOfMarque(iNation);
}
else
{
if(GetRMRelation(char, iNation)<points) SetRMRelation(char, iNation, points);
}
// <-- KK
SetServedNation(iNation);
// PB: Rewritten to include ALL functionality here <--
return points;
}
yeah sounds weird my question but I only did asked because there is no singleplayer mode then I wanted to know the storyline with more freeplay :I
And perhaps we can remove that soldier stopping you by the gates so that you are allowed to use Fast Travel in Port Royale straight away too?
The concept of a single player open world game with a storyline one can follow if you wish, or ignore if you desire does not compute to them.