• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Gipsy Capitan...

<!--quoteo(post=254396:date=May 3 2008, 01:38 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 3 2008, 01:38 PM) <a href="index.php?act=findpost&pid=254396"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are the portrait files in there? And are they correctly referenced in initModels.c?<!--QuoteEnd--></div><!--QuoteEEnd-->
the portraits work in another Interface screens but not for these ones. I don't understand this difference <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=254429:date=May 3 2008, 04:09 PM:name=SuperDurnius)--><div class='quotetop'>QUOTE (SuperDurnius @ May 3 2008, 04:09 PM) <a href="index.php?act=findpost&pid=254429"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mightbe thats becouse you needet to increase maximum of characters???<!--QuoteEnd--></div><!--QuoteEEnd-->
All the skins perfectly work in the game. It's only the portraits that don't work in few interface screens. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
In just a few interface screens? That makes no sense. <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
<!--quoteo(post=254431:date=May 3 2008, 06:13 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ May 3 2008, 06:13 PM) <a href="index.php?act=findpost&pid=254431"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=254429:date=May 3 2008, 04:09 PM:name=SuperDurnius)--><div class='quotetop'>QUOTE (SuperDurnius @ May 3 2008, 04:09 PM) <a href="index.php?act=findpost&pid=254429"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mightbe thats becouse you needet to increase maximum of characters???<!--QuoteEnd--></div><!--QuoteEEnd-->
All the skins perfectly work in the game. It's only the portraits that don't work in few interface screens. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
So it still might be the same problem as I written... In those places It can mess with code... (It's only guesing)
 
<!--quoteo(post=254434:date=May 3 2008, 04:17 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 3 2008, 04:17 PM) <a href="index.php?act=findpost&pid=254434"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In just a few interface screens? That makes no sense. <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
yes, but it happens <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> . I don't know why <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Anyway, it's not important for my main quest if in alpha 8 the problem won't exist. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
BOP, SuperDurnius and Damski62, (and anyone else if I haven't read back far enough...)

All those textures look great on that model! This is going to be some quest! <img src="style_emoticons/<#EMO_DIR#>/guns.gif" style="vertical-align:middle" emoid=":2guns" border="0" alt="guns.gif" />

I'm just guessing here, but are the portraits the right size? That's the only time that I've had problems getting the interface portraits to show up in game, is if the 64, 128, 256 portraits were just a little off in their measurements. Usually the tex convertor will give me a warning when I try to convert the tga, (strangely enough, sometimes the texture works even when I get the warning. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> ) telling me the portrait is not the right size. That's the only thing I can think of, good luck with this. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />

Again, great work!
 
<!--quoteo(post=254757:date=May 4 2008, 11:46 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ May 4 2008, 11:46 PM) <a href="index.php?act=findpost&pid=254757"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->BOP, SuperDurnius and Damski62, (and anyone else if I haven't read back far enough...)

All those textures look great on that model! This is going to be some quest! <img src="style_emoticons/<#EMO_DIR#>/guns.gif" style="vertical-align:middle" emoid=":2guns" border="0" alt="guns.gif" />

I'm just guessing here, but are the portraits the right size? That's the only time that I've had problems getting the interface portraits to show up in game, is if the 64, 128, 256 portraits were just a little off in their measurements. Usually the tex convertor will give me a warning when I try to convert the tga, (strangely enough, sometimes the texture works even when I get the warning. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> ) telling me the portrait is not the right size. That's the only thing I can think of, good luck with this. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />

Again, great work!<!--QuoteEnd--></div><!--QuoteEEnd-->


Thanks SCM.
I'll check the portrait files (I haven't even seen them yet).

I'm in the process of re-doing the lower part of the head textures at the mo.- where the clothes dont look right

damski.
 
<!--quoteo(post=254757:date=May 5 2008, 10:46 AM:name=SirChristopherMings)--><div class='quotetop'>QUOTE (SirChristopherMings @ May 5 2008, 10:46 AM) <a href="index.php?act=findpost&pid=254757"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->BOP, SuperDurnius and Damski62, (and anyone else if I haven't read back far enough...)

All those textures look great on that model! This is going to be some quest! <img src="style_emoticons/<#EMO_DIR#>/guns.gif" style="vertical-align:middle" emoid=":2guns" border="0" alt="guns.gif" />

I'm just guessing here, but are the portraits the right size? That's the only time that I've had problems getting the interface portraits to show up in game, is if the 64, 128, 256 portraits were just a little off in their measurements. Usually the tex convertor will give me a warning when I try to convert the tga, (strangely enough, sometimes the texture works even when I get the warning. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> ) telling me the portrait is not the right size. That's the only thing I can think of, good luck with this. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />

Again, great work!<!--QuoteEnd--></div><!--QuoteEEnd-->
They were right size when I posted zipped them... But I didn't checked them ingame... just did them wit photoshop... (After my last trying to make a quest my game don't even show main menu <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> )
 
<img src="http://www.piratesahoy.net/potc/Damski62_SuperDurnius/Damski62SuperDurnius_GipsyPack/Screen5_D6SD-GP.jpg" border="0" class="linked-image" />
 
Nice. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
20 mins of work <img src="style_emoticons/<#EMO_DIR#>/monkeydance.gif" style="vertical-align:middle" emoid=":mi" border="0" alt="monkeydance.gif" /> , but didn't made a back <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
 
Indeed, nice work <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Updated the first post

<b>Update 2008-05-30:</b> Added GypsyCaptn_5 to pack. Redone all Armors. Made Heads, to look unique for each model. Redone Interfaces.

Finaly, GypsyPack is FINISHED <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="style_emoticons/<#EMO_DIR#>/nerbz.gif" style="vertical-align:middle" emoid=":nerbz" border="0" alt="nerbz.gif" />
Edit: Interface images is named as model names. While adding those to the game, you need to rename files to use unused interface number in your PotC version...
(Lets say in pack: face_GypsyCaptn_1.tga.tx ... In game should be: Face_401.tga.tx ...)
 
Thanks a lot ! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

I will test the GypsyPack tomorrow. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
I saw the screenshots right now on the ftp and the skins are excellent. <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
 
<!--quoteo(post=258850:date=May 30 2008, 03:26 PM:name=SuperDurnius)--><div class='quotetop'>QUOTE (SuperDurnius @ May 30 2008, 03:26 PM) <a href="index.php?act=findpost&pid=258850"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Glad to be finished it atlast....<!--QuoteEnd--></div><!--QuoteEEnd-->

I agree with ya there SD <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

damski.
 
<!--quoteo(post=258851:date=May 30 2008, 05:31 PM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ May 30 2008, 05:31 PM) <a href="index.php?act=findpost&pid=258851"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I saw the screenshots right now on the ftp and the skins are excellent. <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Nice to hear... There was putted lots of work on those...
 
Back
Top