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I'm still working on Ugly Smuggler Fast Barque

Thanks for reminding me. I had totally forgotten and am still using the one with 3. (slap forehead icon)
 
well, i have recently installed your new progress icon, in about the same understandable situation. haven't checked it yet.
 
Sweeet.. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> Pirates Corvette gets upgraded and this fast barque uploaded. <img src="style_emoticons/<#EMO_DIR#>/beer2.gif" style="vertical-align:middle" emoid=":beer" border="0" alt="beer2.gif" />
 
Almost done with packing up the files. I thought I should run this by everyone first.

As the fast barque will be used by smugglers, it should be for Pirates only.
Player can acquire it through encounter/capture.
I assume we have this working so that it can be bought only from Pirate shipyards with the refship.nation = PIRATE
I also assume that even though it will list wtih 6 lb. guns, it will be given 9s as it is PIRATE

Anyway, here are the stats:
//-------------------------------------------------------------------------
// Fast Barque (Barque3_50) By Petros
//-------------------------------------------------------------------------

makeref(refShip,ShipsTypes[n]);
n++;

refShip.Name = "Barque3_50";
refShip.All = "Yacht2";
refShip.SName = "Barque3_50";
refShip.id = refShip.Name; // PS
refShip.Nation = PIRATE;
////curid = refShip.id; ShipLookupTable.id.(curid) = n-1; // PS
refShip.Class = 5;
refShip.Cannon = CANNON_TYPE_LONG_LBS6;
refShip.MaxCaliber = 6;
refShip.Weight = Tonnes2CWT(250);
refShip.Capacity = 1200;
refShip.CannonsQuantity = 16;
// NK cannon qtys 05-04-18 -->
refShip.Cannons.Borts.cannonf.qty = 2;
refShip.Cannons.Borts.cannonb.qty = 2;
// NK <--
refShip.MaxCrew = 90;
refShip.MinCrew = 18;
refShip.SpeedRate = 14.5;
refShip.TurnRate = 45;
refShip.Price = 27000;
refShip.HP = 1200;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_BARQUE";

refShip.Type.Trade = true;
refShip.Type.War = true;

refShip.CanEncounter = true;
refShip.CanBuy = true;

refShip.ClosestPoint = 0.225;
refShip.BestPoint = 0.625;
refShip.RigType = sDet;

refShip.WaterLine = -0.1;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.2;
//refShip.TurnDependWeight = 0.8;

refShip.EmblemedSails.normalTex = "ships\sail_Petros_black_red.tga";
refShip.EmblemedSails.nationFileName = "ships\sail_Petros_black_red.tga";

refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 12; refShip.InertiaBrakingY = 8;
refShip.InertiaAccelerationZ = 5.0; refShip.InertiaBrakingZ = 4.0;

refShip.Height.Bombs.Y = 1.0; refShip.Height.Bombs.DY = 1.0;
refShip.Height.Grapes.Y = 2.0; refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y = 15.0; refShip.Height.Knippels.DY = 10.0;
refShip.Height.Balls.Y = 1.0; refShip.Height.Balls.DY = 1.0;
--------------------------------------------------------------------------
 
<!--quoteo(post=235361:date=Feb 2 2008, 08:01 AM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Feb 2 2008, 08:01 AM) <a href="index.php?act=findpost&pid=235361"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->does look good indeed. i think the sails matter quite a lot though. it might not look as good with regular sails. but nevermind that, i can't detect any flaws! the the yard going through the sail look slightly odd, that's something that's a bit unavoidable with the PotC ships.<!--QuoteEnd--></div><!--QuoteEEnd-->
Here is the worse one usually sees with white sails, for most of the time.
Mind you, it does look worse as the sails pass through the masts, but that usually doesn't last more than a few seconds, and the Xebecs and many other ships do that was well. (blame Akella)

<img src="http://www.pix8.net/pro/pic/7888greeb/1090115.gif" border="0" class="linked-image" />
 
<!--quoteo(post=235541:date=Feb 3 2008, 02:13 AM:name=Petros)--><div class='quotetop'>QUOTE (Petros @ Feb 3 2008, 02:13 AM) <a href="index.php?act=findpost&pid=235541"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As the fast barque will be used by smugglers, it should be for Pirates only.
Player can acquire it through encounter/capture.
I assume we have this working so that it can be bought only from Pirate shipyards with the refship.nation = PIRATE<!--QuoteEnd--></div><!--QuoteEEnd-->I've been working on that with the <a href="http://forum.piratesahoy.net//index.php?showtopic=11098" target="_blank">Limiting ships to certain nations</a> mod. It's not entirely finished yet and I might change how it works (with national chances instead of using the .nation attribute), but rest assured that I'll take care of that.

<!--quoteo(post=235541:date=Feb 3 2008, 02:13 AM:name=Petros)--><div class='quotetop'>QUOTE (Petros @ Feb 3 2008, 02:13 AM) <a href="index.php?act=findpost&pid=235541"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I also assume that even though it will list wtih 6 lb. guns, it will be given 9s as it is PIRATE<!--QuoteEnd--></div><!--QuoteEEnd-->Yes, it should.
BTW: If you add the .unique attribute, national modifiers will no longer apply and you can just assign 9 lbs guns straight away.
 
it looks good enough. shouldn't it be possible to make the sails bulge, like on the sloops?
 
<!--quoteo(post=235644:date=Feb 3 2008, 05:56 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Feb 3 2008, 05:56 AM) <a href="index.php?act=findpost&pid=235644"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...<!--quoteo(post=235541:date=Feb 3 2008, 02:13 AM:name=Petros)--><div class='quotetop'>QUOTE (Petros @ Feb 3 2008, 02:13 AM) <a href="index.php?act=findpost&pid=235541"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I also assume that even though it will list wtih 6 lb. guns, it will be given 9s as it is PIRATE<!--QuoteEnd--></div><!--QuoteEEnd-->Yes, it should.
BTW: If you add the .unique attribute, national modifiers will no longer apply and you can just assign 9 lbs guns straight away.
<!--QuoteEnd--></div><!--QuoteEEnd-->
So in Build 14 with national ships it should look like this:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    refShip.Name            = "Barque3_50";
    refShip.All            = "Yacht2";
    refShip.SName            = "Barque3_50";
    refShip.id            = refShip.Name; // PS
//    refShip.Nation            = PIRATE;
    refShip.unique            = true;
    refShip.Class           = 5;
    refShip.Cannon            = CANNON_TYPE_LONG_LBS6;
    refShip.MaxCaliber        = 9;<!--c2--></div><!--ec2-->
But for Build 13 it should stay like this:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    refShip.Name            = "Barque3_50";
    refShip.All            = "Yacht2";
    refShip.SName            = "Barque3_50";
    refShip.id            = refShip.Name; // PS
    refShip.Nation            = PIRATE;
//    refShip.unique            = true;
    refShip.Class           = 5;
    refShip.Cannon            = CANNON_TYPE_LONG_LBS6;
    refShip.MaxCaliber        = 6;<!--c2--></div><!--ec2-->
 
<!--quoteo(post=235675:date=Feb 3 2008, 10:31 AM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Feb 3 2008, 10:31 AM) <a href="index.php?act=findpost&pid=235675"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it looks good enough. shouldn't it be possible to make the sails bulge, like on the sloops?<!--QuoteEnd--></div><!--QuoteEEnd-->

This hasn't been explained much around here and less so graphically so I'll explain.
The game engine uses the dlls to do things in certain ways that we can't change in code, like the size of the progress icon or the shape of sails.
We can't control how sailt, sailf, saild, & sails work and we don't even know the difference between the last two.

The sloop uses a 4 corner sail and is given "saild" which gives it the shape or response to the wind, that you ask for.

The lateen sails by definition are three corner and have to be assigned "sailt"
Giving them "saild" assignments in the model, as those in the sloop, the game produces the following results.
In this shot, I changed the main sail form "sailt" to "saild". It's trying to force a forth corner that doesn't exist.
<img src="http://www.pix8.net/pro/pic/7888greeb/1090299.gif" border="0" class="linked-image" />
 
<img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> Now THAT looks wierd. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

So.. <img src="style_emoticons/<#EMO_DIR#>/8q.gif" style="vertical-align:middle" emoid=":8q" border="0" alt="8q.gif" /> when will ya release that barque? <img src="style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />
 
that's a VERY peculiar wobble. <img src="style_emoticons/<#EMO_DIR#>/8q.gif" style="vertical-align:middle" emoid=":8q" border="0" alt="8q.gif" />
 
<!--quoteo(post=235966:date=Feb 4 2008, 08:03 AM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Feb 4 2008, 08:03 AM) <a href="index.php?act=findpost&pid=235966"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->that's a VERY peculiar wobble. <img src="style_emoticons/<#EMO_DIR#>/8q.gif" style="vertical-align:middle" emoid=":8q" border="0" alt="8q.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
That's your response to the lesson on POTC sail types? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />


to Cylon13
Today. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
ok, how about 'it was most informing?' <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
Aye, we be mak'n an edgamaketed Pirate out of ya yet! <img src="style_emoticons/<#EMO_DIR#>/pirate_plain.gif" style="vertical-align:middle" emoid=":p3" border="0" alt="pirate_plain.gif" />
 
stills looks wierd.

if you'd check my next two posts in the captain's log, which i will start on straight after this, you'll be able to read my adventures with one of your galleons. one particularily nice one is sailing through the khael roa passage in the fog. <img src="style_emoticons/<#EMO_DIR#>/pirate3.gif" style="vertical-align:middle" emoid=":p2" border="0" alt="pirate3.gif" /> i'm surprised the thing actually fit. it was accompanied by lots of scrapes and scratches, but i got through.
 
<!--quoteo(post=236010:date=Feb 4 2008, 11:40 AM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Feb 4 2008, 11:40 AM) <a href="index.php?act=findpost&pid=236010"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->stills looks wierd.<!--QuoteEnd--></div><!--QuoteEEnd-->
Which is why the short answer to your original question is:

Yes, it should be possible, and No, it isn't possible.
 
<!--quoteo(post=236008:date=Feb 4 2008, 09:30 AM:name=Petros)--><div class='quotetop'>QUOTE (Petros @ Feb 4 2008, 09:30 AM) <a href="index.php?act=findpost&pid=236008"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Aye, we be mak'n an edgamaketed Pirate out of ya yet! <img src="style_emoticons/<#EMO_DIR#>/pirate_plain.gif" style="vertical-align:middle" emoid=":p3" border="0" alt="pirate_plain.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Harrr! Petros, I'd be have'n me hopes set high on that one <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
Always been fond O' the smaller vessels, loaded Build13 final on Friday, so I'd be take'n yer ship out fer a test drive , so te speak <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Shull

The ketch be in thar, but the Rum Runner be on ftp, and I be add'n the fast barque thar t'day. <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
 
Argggghhh! Time to get this beauty out of the drydock, thanks Petros <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Thank ye fer the heads up matey, Rum Runner ye be say'n, That name has a certain appeal te me <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
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