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Notice List of Development Roles

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MK: Many thanks for your words of advice. I've taken it into consideration and made changes to the list accordingly.
I think you're absolutely right that a GUI developer will be crucial to the game's design process, which is why I'm slightly concerned that we don't have one yet.
We're probably going to need some more targeted recruitment ads to hopefully grab a talented individual's attention.
 
OK, that's sorted then. I suppose you could mention that role in your signature, along with links to the relevant threads?

On it. I'll start compiling information for the threads I don't have yet, and I expect to have music and weapon/clothing threads ready
later this week.
 
Hi there !

I think been able to give you some good help with dynamic quest story and coding.......

Sure I will have to learn how work the engine you choose (I learn coding on Aop2 and many other games are still chiness to me) but I very familliar with teamship and my English become better since I'am practice here......Anyway international speaking is English,also with coding I can be efficiant ;).....all the other thing,I can learn/adapt myself for a common team challenge......
 
Okay, so I've been around a long time and there are a number of areas I can help out in, even if I don't know the tools right now, I'll be able to get up to speed quickly enough with the right tutorials and poking at things with a sharp stick.

I'm a 3D modeler/animator(experience with Maya, 3Ds Max and Lightwave), coder(if I have the code I can play with, I can usually figure out how it works, if its well documented in code, that learning curve diminishes), tester(I've been acting as tester and QC on these games almost since the day I joined), terrain/map creator(just like standard modeling and animating, making a terrain is still modeling, but you have to take into account the area flow and intent of function for the area). If I feel I can help cover on other areas as I move along, I'll just let ya'll know so I can be added to teams as needed.

Thanks!
 
3D Artist it is! I am sure you will want more later, those gold outlined banners are awesome!

Hi there !

I think been able to give you some good help with dynamic quest story and coding.......

Sure I will have to learn how work the engine you choose (I learn coding on Aop2 and many other games are still chiness to me) but I very familliar with teamship and my English become better since I'am practice here......Anyway international speaking is English,also with coding I can be efficiant ;).....all the other thing,I can learn/adapt myself for a common team challenge......

Acknuth, added you as a quest writer as well, thought it will be a while before we need that, give you some time to get familiar with the UDK a bit :)
 
Ahm, i would not repeat me but dont forget to write in your overview that we can work together between our projects.
We would not crush you with this offer but many notes of Bava and Sisko cause that we have today the chance to combine us. To get the best success for your project its important that you take those offers (like ours) seriously.
I work out a overview about finished 3D-Modells and will post in a new thread.

Oh and Im not a Storm Modder, this title is new. Im Modder in CryEngine, 3D- and 2D-Artist, Animator. I work only in Maya.

Please note: Autodesks Student Licences are free for everyone! 3DSMax and Maya can use legal for free!!!
I think this is a good information to write pinned!
 
I posted in the forums about modelling, terrain generation/mapping, and possible music creation. I am just wondering if I should be added to the list, or do I have to showcase some completed work and/or assist with the team a little more? At the moment I would love to help, but I am a little lost as to what to do, and what would like to be done.
 
Ahm, i would not repeat me but dont forget to write in your overview that we can work together between our projects.
We would not crush you with this offer but many notes of Bava and Sisko cause that we have today the chance to combine us. To get the best success for your project its important that you take those offers (like ours) seriously.
I work out a overview about finished 3D-Modells and will post in a new thread.

Oh and Im not a Storm Modder, this title is new. Im Modder in CryEngine, 3D- and 2D-Artist, Animator. I work only in Maya.

Please note: Autodesks Student Licences are free for everyone! 3DSMax and Maya can use legal for free!!!
I think this is a good information to write pinned!
Combining our work is certainly a good idea, and would increase the chances of both projects' successes, so we are very happy to work with you. :onya

I've changed your title now. The old "Modder" title was adjusted to refer to the Storm Engine, and I forgot it didn't apply to you.

As for the Autodesk Student licenses, don't you have to specify a school/college/university that you are "currently at" in order to get the free software?
That's what I had to do, anyway, which was legitimate at the time. Those who are not in education would have to lie about it, though.

I posted in the forums about modelling, terrain generation/mapping, and possible music creation. I am just wondering if I should be added to the list, or do I have to showcase some completed work and/or assist with the team a little more? At the moment I would love to help, but I am a little lost as to what to do, and what would like to be done.
Well, which area would you be most interested in helping with? Or which one do you specialise in, if at all? That's a good starting point.
 
I posted in the forums about modelling, terrain generation/mapping, and possible music creation. I am just wondering if I should be added to the list, or do I have to showcase some completed work and/or assist with the team a little more? At the moment I would love to help, but I am a little lost as to what to do, and what would like to be done.

Yeah, we are a bit at the moment ourselves Lord Hayden, we are slowly getting organized though, and should have a much better picture of what we need within the next few days. Thanks for your patience mate. For the time being, I have added you to Terain and Music, if you prefer one or the other or something else entirely, please let me know.
 
You dont need to be student to use the autodesk products for free. In the registration process at the webside you can also take "unemployed" as option. The only one rule is that you dont make money with the produced stuff. It exist no restrictions at the software itself. From time to time the software only shows a pop up message that you use a student licence and dont make money with it.

You need to register at the autodesk webside, then you can choice your software. The key will be shown at the download window and will also stored in your profile. You can download the software and use it after onlineactivation for free and legal.

In this downloadcenter you can see an overview what products you can use:
https://students.autodesk.com/?nd=download_center

3D Modellers are "3D Studio Max" and "Maya".

I prefer Maya, not only in my Job, its more easy to handle big scenes and layergroups. You have much tools too to create great stuff. My english isnt good enougth to explain all its benefits.

Please notice this option because modellers can use professionel programms for free. Not many people knows this. In your registration process at the autodesk webside all details will shown, so you can read thats all right.


Example: Please enter a real Emailadress, you need for registration and activation! I only enter something to show you the options!!!
11zdu9t.jpg
 
I will most definitely be using the student version of maya or 3ds max starting this winter. for the storm engine games I have used gmax (free version of 3ds max discontinued in 2005) and Maya 5.0 (even older) so I am really looking forward to using something a bit newer!:dance
 
I will most definitely be using the student version of maya or 3ds max starting this winter. for the storm engine games I have used gmax (free version of 3ds max discontinued in 2005) and Maya 5.0 (even older) so I am really looking forward to using something a bit newer!:dance
Please take Maya ;)

First you will hate, later you will love.

Any Appetizer?

1ukuat.jpg


2d1uzv.jpg
 
Now that is exciting! :woot she looks beautiful so far! by the transom it looks like a 1765 version of the victory? That is truly awesome! Whose work is it? Bava's or Sisko's or yours? Whoevers it is she looks great! Quite a bit of detail on the windows already. Gosh i am excited to use the new version of maya :)
 
just making sure. :pirates

would suck to go downloading a stack of stuff only to find out things had changed.

any ideas on how many player we want to support in a game?

do we want to support co-op and pvp play?

Personally I would like to see a game that will allow game owners to run their own servers if they want.

I'd also like to see the ability to have at least 32 players in a game and would much prefer if we can support 100 to 200 players on a single server instance.

If we can't support that many on a single server, we'll never see the kind of multiplayer action I know most of us want.

If it can't be configured to allow co-op or pvp with factions players can be involved with that count in game, we won't be getting the kind of game that many folks expect now adays.

I know WE all love the single player experience, but the newer generations of gamers EXPECT multiplayer in a game. If it doesn't have a minimal multiplayer component it usually doesn't gain much of a following.

Just sayin'.
 
Hammie has said that UDK has a built in multiplayer element and it is easy to implement. In fact, he wants to make the proof of concept demo multiplayer.
 
The idea is not to make an MMORPG game, as that is going to be bring in far too many additional difficulties.

However, we definitely have the intention of adding multiplayer scenario's, such as player-vs-player ship battles or co-op missions.
I wonder what the maximum number of players we would have in a player-vs-player ship battle should/could be though.
I had originally been thinking of "just two", but indeed it would be nice to go a bit beyond that.
100-200 sounds far outside our scope though.
 
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