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    Maelstrom New Horizons


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New Shipyard Interface?

Moored or sailing, I don't care. As long as you can actually see the ship.
As for the size, I imagine that we'll be replacing the ship images from the regular interface, which are 128x128 pixels.
You can hide the HUD with the F9 button; incredibly useful for making screenshots, that. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

What I did when making screenshots of the ships is to use such a line in PROGRAM\console.c:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->GiveShip2Character(pchar,"Amsterdam","Amsterdam",HOLLAND,true,true);<!--c2--></div><!--ec2-->If you then press F12, you get the ship for free.
You just need to reload to worldmap/another location and back to 3D sailing mode/port for your new ship to be there.
Saves you the trouble of searching for the ship you want to take a screenshot of. And you can just go through the PROGRAM\SHIPS\ships_init.c file
or RESOURCE\MODELS\Ships folder and tick them all off.

Could you try and make sure that the flag on the ship is actually appropriate for the ship type/skin?
For example, I'd like the screenshot of the Amsterdam to have a Dutch flag, of course. This can easily be done through the Relations interface, of course.
 
I re-uploaded my now-outdated page with screenshots of a lot of the ships. <a href="http://piratesahoy.net/build/site/ships.htm" target="_blank">See here.</a>
Only those screenshots wouldn't work for 128x128 square images, because they have the wrong size.
But at least it might be able to help you to some extent. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=325451:date=Jun 5 2009, 11:13 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 5 2009, 11:13 AM) <a href="index.php?act=findpost&pid=325451"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Moored or sailing, I don't care. As long as you can actually see the ship.
As for the size, I imagine that we'll be replacing the ship images from the regular interface, which are 128x128 pixels.
You can hide the HUD with the F9 button; incredibly useful for making screenshots, that. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

What I did when making screenshots of the ships is to use such a line in PROGRAM\console.c:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->GiveShip2Character(pchar,"Amsterdam","Amsterdam",HOLLAND,true,true);<!--c2--></div><!--ec2-->If you then press F12, you get the ship for free.
You just need to reload to worldmap/another location and back to 3D sailing mode/port for your new ship to be there.
Saves you the trouble of searching for the ship you want to take a screenshot of. And you can just go through the PROGRAM\SHIPS\ships_init.c file
or RESOURCE\MODELS\Ships folder and tick them all off.

Could you try and make sure that the flag on the ship is actually appropriate for the ship type/skin?
For example, I'd like the screenshot of the Amsterdam to have a Dutch flag, of course. This can easily be done through the Relations interface, of course.<!--QuoteEnd--></div><!--QuoteEEnd-->

BY situ I mean, for example, moored for a merchant, in battle for a naval ship or in open waters for a galleon or something etc. It's called Mise-En-Scene and Basically, its used in film to connote a sub-concious meaning through the use of light stucture and object density. IN short, its how the shot is made up so ill give it a try and take some shots. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Thanks for the F12 tip; that'll be incredibly handy for making the descriptions as well just in case theres a ship i havnt sailed for a while! <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

So in the decscription, if its in the skin screen does the texture have to be described in the description along with the shots or are we good just for the screenshots?

Thanks for the link Ill check it out!

Skye
 
Cor theres a lot of new ships and textures in there! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> Beutiful pics Pieter!
I notice theres a lot of ships with many different textures; do you want a separate description for each or one overall one, then a automatic system adds the texture when selected?
Im also extremyl happy to see the beutiful light manowar (manowar 3) is still in the game! Was it in alpha 8 cos i never found it. <img src="style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" /> The fourth rate looks delicous!

<img src="http://piratesahoy.net/build/site/images/all_ships/heavytrader4.jpg" border="0" class="linked-image" />

The water looks luscious in this pic; which port is this?
Skye
 
<!--quoteo(post=325456:date=Jun 5 2009, 12:32 PM:name=Dj Admiral)--><div class='quotetop'>QUOTE (Dj Admiral @ Jun 5 2009, 12:32 PM) <a href="index.php?act=findpost&pid=325456"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->BY situ I mean, for example, moored for a merchant, in battle for a naval ship or in open waters for a galleon or something etc. It's called Mise-En-Scene and Basically, its used in film to connote a sub-concious meaning through the use of light stucture and object density. IN short, its how the shot is made up so ill give it a try and take some shots. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Ah! That sounds good, yes. That'd be a lot better than having all screenshots of the ships made in a generic ocean setting. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=325456:date=Jun 5 2009, 12:32 PM:name=Dj Admiral)--><div class='quotetop'>QUOTE (Dj Admiral @ Jun 5 2009, 12:32 PM) <a href="index.php?act=findpost&pid=325456"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So in the decscription, if its in the skin screen does the texture have to be described in the description along with the shots or are we good just for the screenshots?<!--QuoteEnd--></div><!--QuoteEEnd-->If we use the screenshots to show the skin, you don't need to describe the skin itself as well, just the ship tpye itself.
No need doing the same thing twice, eh? <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=325457:date=Jun 5 2009, 12:33 PM:name=Dj Admiral)--><div class='quotetop'>QUOTE (Dj Admiral @ Jun 5 2009, 12:33 PM) <a href="index.php?act=findpost&pid=325457"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I notice theres a lot of ships with many different textures; do you want a separate description for each or one overall one, then a automatic system adds the texture when selected?<!--QuoteEnd--></div><!--QuoteEEnd-->At the moment, the code is set up to use a different description for every single ship.
However, once we've got the screenshots, just a description for the general ship type should do.
Once we got the Development Resources released to public, you can find in the ships_init.c file some code that'd show better which ships are the same type.
All ships of the same type, you can freely repaint in the interface shown on the previous page. These can all get the same description as far as I'm concerned.

<!--quoteo(post=325457:date=Jun 5 2009, 12:33 PM:name=Dj Admiral)--><div class='quotetop'>QUOTE (Dj Admiral @ Jun 5 2009, 12:33 PM) <a href="index.php?act=findpost&pid=325457"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Im also extremyl happy to see the beutiful light manowar (manowar 3) is still in the game! Was it in alpha 8 cos i never found it. <img src="style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->I think we removed her at some point, but put her back after she was retextured.
You do mean "Manowar3", right? She is in Alpha 9 at least. Not sure about Alpha 8.

<!--quoteo(post=325457:date=Jun 5 2009, 12:33 PM:name=Dj Admiral)--><div class='quotetop'>QUOTE (Dj Admiral @ Jun 5 2009, 12:33 PM) <a href="index.php?act=findpost&pid=325457"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://piratesahoy.net/build/site/images/all_ships/heavytrader4.jpg" border="0" class="linked-image" />

The water looks luscious in this pic; which port is this?<!--QuoteEnd--></div><!--QuoteEEnd-->That's actually a screenshot from AoP. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=325458:date=Jun 5 2009, 11:39 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 5 2009, 11:39 AM) <a href="index.php?act=findpost&pid=325458"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=325456:date=Jun 5 2009, 12:32 PM:name=Dj Admiral)--><div class='quotetop'>QUOTE (Dj Admiral @ Jun 5 2009, 12:32 PM) <a href="index.php?act=findpost&pid=325456"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->BY situ I mean, for example, moored for a merchant, in battle for a naval ship or in open waters for a galleon or something etc. It's called Mise-En-Scene and Basically, its used in film to connote a sub-concious meaning through the use of light stucture and object density. IN short, its how the shot is made up so ill give it a try and take some shots. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Ah! That sounds good, yes. That'd be a lot better than having all screenshots of the ships made in a generic ocean setting. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=325456:date=Jun 5 2009, 12:32 PM:name=Dj Admiral)--><div class='quotetop'>QUOTE (Dj Admiral @ Jun 5 2009, 12:32 PM) <a href="index.php?act=findpost&pid=325456"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So in the decscription, if its in the skin screen does the texture have to be described in the description along with the shots or are we good just for the screenshots?<!--QuoteEnd--></div><!--QuoteEEnd-->If we use the screenshots to show the skin, you don't need to describe the skin itself as well, just the ship tpye itself.
No need doing the same thing twice, eh? <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

Aye aye cp'n! <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> To be honest your shots are really really good in terms of angle and distance etc; its just the location in some that that maybe makes them a little bland <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" /> (I just found the second smilie page! heh)

So yeah in terms of descriptions that'd literally one for all the luggers (exept VML of course) in terms of the lugger, one for both the single-masted tartanes and one for battleships of all nations. Am I along the right lines? In Diadochi I did the unit placement text for some units so I know how to keep the words short but sweet so length shouldnt be prob! <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /> OK then ill chop chop and get to it! <img src="style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />
Yeah the 84-gunner manowar. I loved that ship <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Skye
 
Yep; that's the general idea. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
wow peiter great screens..i had no idea these where even in the game...are they even encounterable...??
 
They should be. There's only a very few ships that are quest-only.
 
you seem to be forgetting that i did quite a few of the ship discriptions myself already. i think they're in the interface project topic. they're probably a bit too long, but should be very useful as a base.
 
Cheers, mate. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
got em. i should add that the bermuda lugger is what we renamed the lugger VML to. this should help you on your way for a bit.

Tartane: Simple little craft rigged up with a single lateen. Primarily used as lifeboat and fishing vessel. Should you be forced to use it in open sea, get to a port as soon as possible. They cannot take much and are purely for getting you to safety, not into danger.

Gunboat: Being of an innovative design, gunboats are primarily used by landing parties that need gunfire support, but can't get any. They are armed with a light cannon and four swivel guns, and are rigged with up a lateen. It has also been attempted to use them in ocean combat, with varying success.

War Tartane: Larger than tartanes and gunboats, they where designed with having a combat-suited vessel that is difficult to hit in mind. Rigged with two lateens, they are more suitable for open sea than the regular tartane, and more agile. They are, however, still very vulnerable to heavy gunfire.

Yacht: The word yacht generally means 'fast vessel', but the meaning changed over time into a ship meant for pleasure sailing. This particular yacht is a fairly fast trading vessel, sufficiently armed to deter most of the poorer pirates. It is, however, not recommended to deliberately use it in battle.

Barque: The barque is normally a three- or four-masted vessel meant for trade, and they can range from fairly small, like this one, to many metres in length. The barque is more suitable for combat than the yacht, and is of a slightly heavier build, meaning that it can sustain more damage at a slight loss of speed.

Lugger: The lugger is a fast ship for it's size, and is therefore commonly used by the coast guard and smugglers alike. Originally of French design, it is completely fore-to-aft rigged, allowing it to sail very close to the wind. However, it is of light build and armament, so it takes some skill to effectively use in battle.

Cutter: Basically a small sloop, cutters come with various rigging types, and are a fairly diverse craft. They are popular with pirates who can't afford the bigger sloops, and inexperienced traders should be wary of these extremely agile ships. They are, however, single-masted, which means they are vulnerable to chainshot.

Bermuda lugger: This ship is of a very similar design to the common lugger. However, it has been slightly improved in all areas, and is above all a very beautiful ship to see. It's a good choice for a young captain who wants to start with a small ship, yet wants to avoid the risk of being caught by lugger-using pirates.

Galeoth: The galeoth is one of the smallest ships that lean more towards the trade section. It is wider than most ships, allowing for good storage space and a fair amount of guns. The sailplan is geared towards effeciency instead of speed, so there's no need for much crew, allowing for more cargo space. Escort is advised.

Gaff boom galeoth (might need correction on this discription, since i've never had one of these): Having an improved sailplan over the Regular galeoth, it has better speed and maneuvrability. The ship itself is very similar, and has the same armament and cargo space. Skeleton crew slightly differs.

Sloop: The next step up from the cutter, this is a more heavily built and armed ship than it's little brother. It has retained it's speed and most of it's agility, and is therefor still an excellent choice for pirates. However, it's single mast remains vulnerable, and it would be wise to stay out of enemy fire.

Fast Schooner: Everything on this ship has been constructed with speed in mind, and it is therefor the fastest ship money can buy. It is of an almost flimsy build, and can't take much damage because of this, but what do you have to fear of cannonfire when they can't hit you anyway? Little cargo space, but heavily armed for it's size. Extremely dangerous when in the hands of a pirate.

Footnote(include in discription): Rumor has it that there is one ship even faster than the fast schooner, although this has not been confirmed.

Ketch: The ketch is very similar to the sloop, except for one major detail: the ketch now has a mizzen mast in addition to the main mast. This results in an increase in both speed and maneuvrability, as well as greatly reducing the risk of getting stranded without a mast.

Fast Barque: This is a very unusual ship, both in rigging and basic design. The idea was a caravel built with an aptitude for speed, unlike other caravels. As a result, a small trading vessel's rigging has been modified to create this ship. To everyone's amazement, it actually worked, and this is a comparatively fast and manuevrable ship as a result.

16 Gun Brig: Being a small brig in design, it is more plump than most. It has better speed and manuevrability than galeoths, yet still has it's good cargo space. Because of this, they are more capable of defending themselves, but an escort would still be a good idea.

Bermuda sloop: As sloops come, this is as big as they get. It's almost excessive sailplan and sleek hull allow for amazing speed and good storage space. The amount of guns carried on board are few, but they are of a relatively high caliber compared to other ships of this class. The captain enjoys a spacious cabin at the stern.

Fleut: A ship of dutch design, with the galleon as it's ancestor. Being a highly successful ship, it was famous for it's speed in comparison to other trading vessels. This was largely due to a very light construction method and it's shape. The bottom of the hull is very wide in comparison to the upper decks, leaving plenty of cargo space and greatly improving stability. It was replaced by the pinnace in 1669.

Schooner: This ship is the basic design of all schooners. Long and slender, lightly built, and extremely fast and agile. Due to their special rig, they are the largest ship that can sail two points into the wind. Not an ideal trading vessel in terms of space, but they are ideal for quick deliveries... and more alternative methods of making money. Should you encounter a schooner as an enemy, proceed with extreme caution.

War Schooner: War schooners have a rather peculiar rigging, but they retain the speed synonimous with their design. They are of a heavier build than most schooners, and can carry heavier armament. (please verify) They are good for taking down larger prey, if a regular schooner would be too weak to survive the battle.

Shyvana (note: should be renamed to Snow): The Snow is basically a brig type. Like other brigs, it has two square-rigged masts, and is a good trading vessel. It is also fairly well armed, meaning that it can be used in combat. The main difference with other brigs is that it has a Snow's-mast, an extra pole behind the mizzen. This allows a gaff and a mizzen course to be set at the same time, improving efficiency.

Xebec: Coming from the mediterranian, this is a notorious vessel. They can sail very close to the wind, and are extremely agile for their size. They are of a low build, originally designed to use oars, but they have been modified for use on the high seas. Having lost it's oars, they now have better armament than their cousins back in europe, and are a force to be reckoned with. Their simple rigging allows for maximum crew efficiency.
 
Thanks a lot! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
maybe some of the discriptions could be shortened by simply typing either 'trading vessel' or 'warship' to show it's basic type. there might be some other minor types, such as 'sloop' and 'runner', the latter to indicate high speeds and agility.
 
<!--quoteo(post=325662:date=Jun 5 2009, 08:53 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Jun 5 2009, 08:53 PM) <a href="index.php?act=findpost&pid=325662"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->maybe some of the discriptions could be shortened by simply typing either 'trading vessel' or 'warship' to show it's basic type. there might be some other minor types, such as 'sloop' and 'runner', the latter to indicate high speeds and agility.<!--QuoteEnd--></div><!--QuoteEEnd-->


Wow Morgan i think my jobs half done! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> Of course, I was unsure of legth so they are rather short and vague and a couple have '1' and '2' descr's for ones i think i overwrote on, but ive done a few. though now ive seen yours I dont know how credible they are... <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />




Skye
 

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Looks like a good start for sure! Thanks for doing this. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
Of course eventually some of the descriptions might need to be checked with the ships' performance in the game.
Or alternatively, the ship attributes modified to answer better to the historical descriptions. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<!--quoteo(post=326407:date=Jun 8 2009, 09:45 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 8 2009, 09:45 AM) <a href="index.php?act=findpost&pid=326407"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks like a good start for sure! Thanks for doing this. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
Of course eventually some of the descriptions might need to be checked with the ships' performance in the game.
Or alternatively, the ship attributes modified to answer better to the historical descriptions. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->


Cheers pieter. Hey, the board keeps logging me out. Weird! <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

I know they are kinda vague but I wanted to concentrate more on the 'real' aspect of the vessels without subjecting the reader to lot of terribly nauticalular words <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> .
Ill keep you posted with the download situation <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Thanks, Skye
 
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