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Fixed No smuggler at Cartenga

The piece of code above will output the X and Z coordinate on screen when on the worldmap.
 
The worldmap is a 2D plane and Y is the height so you dont need one ;).
 
Thats where your ship will appear when you enter the worldmap from there
 
@Pillat yes.

@Pieter Boelen yes those I tought about too. There still has to be a character added and it has to be added to the smuggling list, but first we need the location. I believe there is nothing in the towntable.
 
Uhm.. I didnt find anything to tell the game where on 3D sailing the locator for mooring and sail to is.. did I miss something? :O
 
thats also what I'm still looking for. could be the worldmap coords are used but I dont know for sure. Please try it and see if it works else we know we are missing something :p. I have never added a shore also, so its new for me too.
 
F11 SHOULD be enough but to be sure I'd recommend starting a new game.
 
Well.. I don't know.. but the game somehow searched his own point for the shore.. which is also quite a nice spot.. seadogs2_0075.jpg

EDIT: And F11 is not enough, a new game is required
 
OOps :D I made a mistake with the outcommenting :D You are now able to teleport from the shore to the Saint Pierre Outskirts :D
 
The location of the shores is based on locators in the GM files. It is probably island_init.c where the locators are linked to their reloads to shore/port.
 
Well I can't edit .gm files at all, so someone else has to do that IF we want another location.. but as I thought.. the current location is quite nice too, imo. But maybe we should search for a better shore location, since the Martinique one has big cliffs raging out, which is not the case here..
 
The GM file already contains several locators; most likely also one for the beach you wanted. Either way it doesn't matter all that much.
Do you have now a beach on the other side of the port? Perhaps that even makes more sense. After all, why would you smuggle on a beach right under the fort's nose? :facepalm
 
The shore is now when sailing from Cartagena a bit to north. So in the exact opposite direction to the fort ;)
The locators and names are behaving right, but I have to update the worldmap since those locators are false atm^^
And you still can teleport to Saint Pierre and I dont know why :D I outcommented the reload maps, but the game doesnt care at all :D
 
Is there any reference to Falaise de Fleur in the location init file? Check the .townsack attribute especially. Also the .island one.
 
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