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Unconfirmed Bug Pistol price discrepancy

Discussion in 'Build Mod Bug Tracker' started by MrMister, Jan 11, 2018.

  1. MrMister

    MrMister Landlubber

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    Fine Flinstock Pistol: 33/99dmg, 10s, 51%, 723 or so gold.
    Fine Duelist Pistol: 44/99dmg, 12s, 52%, 275 gold.


    Why.
     
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Huh, that's a good question. :confused:

    @Grey Roger, do you have any thoughts...?
     
  3. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    I tend to pay for my weapons with lead and steel rather than gold, so I've never noticed the prices. But I have often wondered why, if I press "2" to quick-equip a gun, it tends to prefer the flintlock pistol to the duelling pistol even if I have a higher quality duelling pistol in my inventory.

    There is some degree of randomness involved in prices and accuracy. Base figures from "initItems.c" are:
    "pistol2" (Duelling pistol): damage 40.0/60.0, accuracy 50, reload 12, price 208, rarity 0.50, minlevel 4
    "PiratesPistol" (Flintlock): damage 30.0/60.0, accuracy 50, reload 10, price 554, rarity 0.20, minlevel 7

    Perhaps reverse both the price and rarity, and bump up the accuracy of the duelling pistol a bit? To me, "duelling pistol" implies a higher quality weapon which in reality would be in a nice presentation case, whereas the flintlock pistol would be the common, mass-produced gun. Also drop the flintlock's minlevel to 4 - its stats are about the same as the duelling pistol's, so there's no need for it to require you to be higher level.
     
  4. MrMister

    MrMister Landlubber

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    I dunno, the flinstock pistol looks like it should pack way more of a punch than the dueling pistol, which looks like a fancier version version of the short pistol. Furthermore, as a dueling gun elegance and accuracy would've been put above damage, since you don't need to kill your adversary instantly in a pistol duel - just shoot and hit him before he shoots, as to throw off his aim (and taking aim again AFTER being shot is terrible duel manners).

    I say make Dueling more accurate than the flinstock, but give it less damage, and keep the longer reload. Something like this, with unmodified short pistol and doouble-barrel (essentially almost a double dueling pistol) for reference:
    "pistol1" (Short pistol) : damage 15.0 /25.0, accuracy 5, reload 8 , price 150
    "pistol2" (Duelling pistol): damage 35.0/40.0, accuracy 60, reload 12, price 228, rarity 0.50, minlevel 4
    "PiratesPistol" (Flintlock): damage 30.0/60.0, accuracy 50, reload 10, price 554, rarity 0.20, minlevel 7
    "Pistol6"(Double-barrel) : damage 30.0/40.0, accuracy 55, reload 20, price 1026, rarity 0.05, minlevel 9
     
  5. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    The only reason you wouldn't need to kill your opponent in a duel is if it was a less serious affair and both sides had agreed to "first blood" rather than "to the death". If it's "to the death" and you only fired quickly to throw off his aim then he's perfectly entitled to fire back, and he still has a loaded pistol while you've just wasted your shot.

    But I agree about the elegance and accuracy, which is why I'd give the duelling pistol a bit more accuracy and make it the more expensive of the two.

    If you want more hitting power, wait until you've levelled up enough, then you get the horse pistol.
     
  6. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Can that be explained through the 'minlevel' between both guns?
     
  7. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Can that be explained through the 'minlevel' between both guns?
     
  8. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Possibly, which would be another reason to make them both the same minlevel. :yes
     
    Pieter Boelen likes this.
  9. Hylie Pistof

    Hylie Pistof Curmudgeon Staff Member QA Tester Storm Modder

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    Methinks they prefer the shorter reload time to accuracy or hitting power.
     
  10. MrMister

    MrMister Landlubber

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    Or the price.

    Tangentially related, how does the "accuracy" stat work exactly? I assume it actually scales with distance and a hit check isn't just a RNG against the value shown in the item stat?
     
  11. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    I'm not sure, truth be told.
    The answer is probably somewhere in the Loc_ai folder.
     
  12. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Looking into this a bit further:

    "pistol2" is the long pistol from the stock game, barely changed apart from the description and max damage has risen from 55.0 to 60.0. Perhaps put it back to being the long pistol, description "A common pistol with a long barrel. Decent range and punch, but it reloads slowly and is not too accurate." (Maybe leave out the bit about accuracy, as 50.0 isn't bad for a pistol.) The flintlock pistol will then have higher max damage (60.0 as at present).

    "pistol5" is currently the horse pistol, formerly the scrapper pistol in the stock game. The original had damage 60.0/80.0 and minlevel 7, while the current version has damage 50.0/150.0 and minlevel 16. So another possibility would be to raise the flintlock's damage to match the old scrapper pistol values - it already has the same minlevel.
     

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