• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Pre Build 13 Modpack

<!--quoteo(post=139171:date=Feb 9 2006, 08:26 PM:name=Screwface)--><div class='quotetop'>QUOTE(Screwface @ Feb 9 2006, 08:26 PM) [snapback]139171[/snapback]</div><div class='quotemain'><!--quotec-->I had to fix this bug !<!--QuoteEnd--></div><!--QuoteEEnd-->

Would you so nice to anticipate us this fix, so we can put in the game without waiting for the next Pieter's update <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Bye,bye,
giuliootto
 
<!--quoteo(post=139154:date=Feb 9 2006, 04:54 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Feb 9 2006, 04:54 PM) [snapback]139154[/snapback]</div><div class='quotemain'><!--quotec--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>New modpack update</b><!--sizec--></span><!--/sizec-->
I have made a new modpack update that is available from <a href="http://pieter.piratesahoy.org/downloads/update_09-02-2006.zip" target="_blank">here</a> (1,95 MB). It contains several bugfixes, as well as CCC's land locations for Antigua. It does not contain the black boarding decks fix, because adding that made the download 7 MB larger. You can manually fix that by moving the <i>decks</i> folders from:
<i>RESOURCE\Textures\lighting\day</i> to <i>RESOURCE\Textures\lighting\day\locations</i>
<i>RESOURCE\Textures\lighting\evening</i> to <i>RESOURCE\Textures\lighting\evening\locations</i>
<i>RESOURCE\Textures\lighting\mn</i> to <i>RESOURCE\Textures\lighting\mn\locations</i>
<i>RESOURCE\Textures\lighting\storm</i> to <i>RESOURCE\Textures\lighting\storm\locations</i>

For everything to work the way it should, you might have to start a new game. With a bit of luck, it will work without starting a new game, but it remains recommended to start a new game anyway... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter,

I've just install the new update.... and I'm afraid that a new game must start, I try to load a save game and when try to save again the game crash <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

No problem with save after start a new game.


Something should be missed in this new update, the relation interface has lost some texture.

I don't know if it's wanted but Oxbay didn't show the new buildset's addon (baracks on beach and some other stuff in the suburbs). <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Bye,bye,
Giuliootto
 
About this point:

"Something should be missed in this new update, the relation interface has lost some texture."

I found the bug in file;

C:\giochi\Pirates of the Caribbean\PROGRAM\INTERFACE\NationRelation.c

Line 241 where there are too much ")".

Wrong Line;

if (PCharNation != NATHANIEL_NATION) && (bRecognized == false)) {

Right Line;

if (PCharNation != NATHANIEL_NATION && bRecognized == false) {

Bye,bye,
giuliootto
 
after playing with the new update for a while I finally got a crewman or two to board a ship with me. however that was with 6 leadership skill, anyone know the file that affects cerwmen and boarding? I wanna try tweaking around with it.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> there mateys,

The board is getting a little confusing as to where to post these days and I'm sure I'm not helping here but anyway here we are.

I downloaded the new full Modpack the other day, started a new game and had a great and relatively bug free game (got as far as landing the troops on Oxbay along with various side trips and quests). Only had a few strange dialogue anomalies which I managed to manoeuver around by restarting from the last save.

Downloaded the update with bug fixes today and (starting another new game) now I'm starting to encounter many of the the new bugs mentioned on the board here, such as frozen quest characters.

E.g. Previous game with the latest full Modpack, when I get to FdFleur on the "Oxbay/Ouiseau" mission and get Fred Bob as a side quest I had no probs talking to the French captain. Now with the update I ended up on FdF as a result of "Stormy Start", went to sort Fred Bob's situ out and now Captain Ole Fart is a statue... won't talk, won't move.... hmmmm.... damn frustrating.

Another bug I noticed is that the nation relation descriptions are not initially present, until you make a change of flag selection. I could be wrong but this seems to have arrived with the latest update.

Cheers <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Ok ive been looking around the files and I found the one I think controls the boarding crew: LAi_boarding.c
more specificly this part:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#define BRDLT_SHIP    0
#define BRDLT_FORT    1

#define BRDLT_MAXCREW    32

#define LOCINITBRD_DEFAULTLOCATION "ship default deck"
#define LOCINITBRD_DEFAULTLOCATION_FORT "fort default deck"

#define MAX_GROUP_SIZE    6
bool IsFort = false; // NK
bool fortfix = true; // NK

int boarding_location = -1;
int boarding_location_type = -1;
object boarding_fader;
int boarding_enemy_crew = 0;
int boarding_player_crew = 0;
int boarding_enemy_base_crew = 0;
int boarding_officers = 0;
float boarding_player_crew_per_chr = 1.0;
ref boarding_enemy;
object boarding_adr[4];
float boarding_exp = 0;
float boarding_player_hp = 40;
float boarding_enemy_hp = 40;
int boarding_echr_index = -1;
int boarding_erank = 10;
bool LAi_boarding_process = false;
// START MOD Code by Stone-D : 02/08/2003
bool Surrendered = false;
float boarding_enemy_original_morale = 0;
float boarding_enemy_crew_per_chr = 1.0;
int SurrenderModifier = 0;
int defeat = 0;
int boarding_enemy_crew_start = 0;
int boarding_player_crew_start = 0;
// END MOD Code by Stone-D : 02/08/2003
// NK -->
float mmorale = 0.5;
float emorale = 0.5;
// NK <--<!--c2--></div><!--ec2-->

I tried tweaking a few things but with no result. Unfortunitly its not as well commented as some of the other files so im pretty mush geussing as to what the varialbes are for. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

Btw, anyone got the origenal file, I wouldent mind comparing the two
 
<!--quoteo(post=139178:date=Feb 9 2006, 10:48 PM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Feb 9 2006, 10:48 PM) [snapback]139178[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=139171:date=Feb 9 2006, 08:26 PM:name=Screwface)--><div class='quotetop'>QUOTE(Screwface @ Feb 9 2006, 08:26 PM) [snapback]139171[/snapback]</div><div class='quotemain'><!--quotec-->
I had to fix this bug !<!--QuoteEnd--></div><!--QuoteEEnd-->

Would you so nice to anticipate us this fix, so we can put in the game without waiting for the next Pieter's update <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Bye,bye,
giuliootto
<!--QuoteEnd--></div><!--QuoteEEnd-->

I uploaded a small package on the FTP who contains a fix for the encounters dialogs and the missing dialogs files for the owner of the port au prince store Violette de Colville who have no dialogs files.
This package is made for the last B12 update and the update of Feb 09. The name of the pack is "missing dialogs & fix.rar".
 
<!--quoteo(post=139189:date=Feb 10 2006, 01:36 AM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Feb 10 2006, 01:36 AM) [snapback]139189[/snapback]</div><div class='quotemain'><!--quotec-->About this point:

"Something should be missed in this new update, the relation interface has lost some texture."

I found the bug in file;

C:\giochi\Pirates of the Caribbean\PROGRAM\INTERFACE\NationRelation.c

Line 241 where there are too much ")".

Wrong Line;

if (PCharNation != NATHANIEL_NATION) && (bRecognized == false)) {

Right Line;

if (PCharNation != NATHANIEL_NATION && bRecognized == false) {

Bye,bye,
giuliootto<!--QuoteEnd--></div><!--QuoteEEnd-->

Hi giuliootto <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
It is NOT too much ")" it is missing "(". <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

Right Line;
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if ((PCharNation != NATHANIEL_NATION) && (bRecognized == false)) {<!--c2--></div><!--ec2-->


This MUST help I hope CapHawk <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> Like this <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> and NOT like <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
Hi Screwface <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I uploaded a small package on the FTP who contains a fix for the encounters dialogs and the missing dialogs files for the owner of the port au prince store Violette de Colville who have no dialogs files.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have downloaded and made a quick test looks to work OK.
Many thanks <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
Bye CapHawk <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" /> Thank you for helping modpack WORK like this <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> and Not like this <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
I think I know why you don't get crewmembers when boarding. You see, for some strange reason, my crew members would dissapear off the ship while we are at sea. So you sail off into the sunset with 30 crew, reach another island and suddenly you have 0 crew. It seems to be related to: combat situations, crew morale dipping to "Treacherous" (even if it then goes back to "Elated" the crew still deserts in the middle of the ocean) and also when you take the crew ashore with you.

Kind of annoying.
 
<!--quoteo(post=139308:date=Feb 11 2006, 07:39 AM:name=Captain Hawk)--><div class='quotetop'>QUOTE(Captain Hawk @ Feb 11 2006, 07:39 AM) [snapback]139308[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=139189:date=Feb 10 2006, 01:36 AM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Feb 10 2006, 01:36 AM) [snapback]139189[/snapback]</div><div class='quotemain'><!--quotec-->
About this point:

"Something should be missed in this new update, the relation interface has lost some texture."

I found the bug in file;

C:\giochi\Pirates of the Caribbean\PROGRAM\INTERFACE\NationRelation.c

Line 241 where there are too much ")".

Wrong Line;

if (PCharNation != NATHANIEL_NATION) && (bRecognized == false)) {

Right Line;

if (PCharNation != NATHANIEL_NATION && bRecognized == false) {

Bye,bye,
giuliootto<!--QuoteEnd--></div><!--QuoteEEnd-->

Hi giuliootto <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
It is NOT too much ")" it is missing "(". <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

Right Line;
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if ((PCharNation != NATHANIEL_NATION) && (bRecognized == false)) {<!--c2--></div><!--ec2-->


This MUST help I hope CapHawk <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> Like this <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> and NOT like <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Captain Hawk,

For the less I know of C++ the two line:

if (PCharNation != NATHANIEL_NATION && bRecognized == false) {

or

if ((PCharNation != NATHANIEL_NATION) && (bRecognized == false)) {

should be each right <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

To Screwface, thanks for your fix <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Bye, bye,
giuliootto
 
<!--quoteo(post=139303:date=Feb 11 2006, 02:03 AM:name=Screwface)--><div class='quotetop'>QUOTE(Screwface @ Feb 11 2006, 02:03 AM) [snapback]139303[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=139178:date=Feb 9 2006, 10:48 PM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Feb 9 2006, 10:48 PM) [snapback]139178[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=139171:date=Feb 9 2006, 08:26 PM:name=Screwface)--><div class='quotetop'>QUOTE(Screwface @ Feb 9 2006, 08:26 PM) [snapback]139171[/snapback]</div><div class='quotemain'><!--quotec-->
I had to fix this bug !<!--QuoteEnd--></div><!--QuoteEEnd-->

Would you so nice to anticipate us this fix, so we can put in the game without waiting for the next Pieter's update <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Bye,bye,
giuliootto
<!--QuoteEnd--></div><!--QuoteEEnd-->

I uploaded a small package on the FTP who contains a fix for the encounters dialogs and the missing dialogs files for the owner of the port au prince store Violette de Colville who have no dialogs files.
This package is made for the last B12 update and the update of Feb 09. The name of the pack is "missing dialogs & fix.rar".
<!--QuoteEnd--></div><!--QuoteEEnd-->

Ops <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
I just realize that I've no idea how to get new fix via ftp, please could you provide me address, user and password?

Thanks a lot,
giuliootto
 
It is on the old FTP, not on the new one. But don't worry: It'll be properly available soon. Actually, I'll put all latest fixes in a zip-file straight away. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
The latest fixes are now available in <a href="http://pieter.piratesahoy.org/downloads/latest_fixes.zip" target="_blank">this</a> file (32 KB). Fixes include: No more errors in error.log on starting the game (thanks CCC! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> ), fixed dialog for Enc_Walker about the random treasures, added missing dialog for on of the new islands' traders (thanks Screwface! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" /> ) and fixed NationRelation screen (thanks pirate_kk! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> ). I don't think this fix will require a restart of the game. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

I am now going to check the <i>Save Toff's Daughter</i> quests and see if I can fix it... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
<!--quoteo(post=139318:date=Feb 11 2006, 11:49 AM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Feb 11 2006, 11:49 AM) [snapback]139318[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=139308:date=Feb 11 2006, 07:39 AM:name=Captain Hawk)--><div class='quotetop'>QUOTE(Captain Hawk @ Feb 11 2006, 07:39 AM) [snapback]139308[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=139189:date=Feb 10 2006, 01:36 AM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Feb 10 2006, 01:36 AM) [snapback]139189[/snapback]</div><div class='quotemain'><!--quotec-->
About this point:

"Something should be missed in this new update, the relation interface has lost some texture."

I found the bug in file;

C:\giochi\Pirates of the Caribbean\PROGRAM\INTERFACE\NationRelation.c

Line 241 where there are too much ")".

Wrong Line;

if (PCharNation != NATHANIEL_NATION) && (bRecognized == false)) {

Right Line;

if (PCharNation != NATHANIEL_NATION && bRecognized == false) {

Bye,bye,
giuliootto<!--QuoteEnd--></div><!--QuoteEEnd-->

Hi giuliootto <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
It is NOT too much ")" it is missing "(". <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

Right Line;
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if ((PCharNation != NATHANIEL_NATION) && (bRecognized == false)) {<!--c2--></div><!--ec2-->


This MUST help I hope CapHawk <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> Like this <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> and NOT like <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Captain Hawk,

For the less I know of C++ the two line:

if (PCharNation != NATHANIEL_NATION && bRecognized == false) {

or

if ((PCharNation != NATHANIEL_NATION) && (bRecognized == false)) {

should be each right <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

To Screwface, thanks for your fix <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Bye, bye,
giuliootto
<!--QuoteEnd--></div><!--QuoteEEnd-->

Hi giuliootto
I know even less c++ but in GAME if you use double "((". nation relation works from start.
If you use single "(" then you have to first use your personal flag or other flag to make it work. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
AT LEAST IT IS THIS WAY IN MY GAME. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
Bye CapHawk <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> Make it work like <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> and NOT like <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
EDIT : in Pieters latest Pirate KK has fixed it like:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if (PCharNation != NATHANIEL_NATION && bRecognized == false)<!--c2--></div><!--ec2-->
The best way I hope . Less is good .More is bad?? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<!--quoteo(post=139334:date=Feb 11 2006, 03:24 PM:name=Captain Hawk)--><div class='quotetop'>QUOTE(Captain Hawk @ Feb 11 2006, 03:24 PM) [snapback]139334[/snapback]</div><div class='quotemain'><!--quotec-->EDIT : in Pieters latest Pirate KK has fixed it like:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if (PCharNation != NATHANIEL_NATION && bRecognized == false)<!--c2--></div><!--ec2-->
The best way I hope . Less is good .More is bad?? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

In the latest update, which I have sent to Pieter, I have wrote:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if ((PCharNation != NATHANIEL_NATION) && (bRecognized == false)) {<!--c2--></div><!--ec2-->

But in the latest fix file it's second version.

So, instead of my fix there's giuliotto's fix.

pirate_kk
 
Hi pirate_kk
Yes I can see it now. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
giuliotto's fix is less code. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
But when I saw your code first time I tought you meant to use double "((". <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" />
This way at least I was right, other ways wrong. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" />
Make it <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> Not <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
Bye <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> CapHawk.
 
Actually, I used pirate_kk's fix and removed the ('s and )'s that were unnescessary. The result was the exact same fix as giuliootto made. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

BTW: I tested the "Save Toff's Daughter" quest and it worked just fine. No trouble at all. I also figured out how to fix the trouble with starting the Artois/Nigel quest. I simply had to add the attribute vcskip to the QC town.

During the testing, I did encountered several truly weird bugs. When in fights on Turks, I had some CTDs. And I also had a truly weird bug with one of my officers becoming invisible after I did an item transfer. It seems to have to do with armor. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=139315:date=Feb 11 2006, 01:45 AM:name=KiwisDoFly)--><div class='quotetop'>QUOTE(KiwisDoFly @ Feb 11 2006, 01:45 AM) [snapback]139315[/snapback]</div><div class='quotemain'><!--quotec-->I think I know why you don't get crewmembers when boarding. You see, for some strange reason, my crew members would dissapear off the ship while we are at sea. So you sail off into the sunset with 30 crew, reach another island and suddenly you have 0 crew. It seems to be related to: combat situations, crew morale dipping to "Treacherous" (even if it then goes back to "Elated" the crew still deserts in the middle of the ocean) and also when you take the crew ashore with you.

Kind of annoying.<!--QuoteEnd--></div><!--QuoteEEnd-->

for me even with good morale and full crew i still got nothin.

Where can the effect of leadership skill on the boarding party be adjusted? I think the problem might be there since I was able to get like 1 crewman with 6-7 leadership
 
Answer to Captain Teck & Jack Davidsson:
Trying to make those ammo bugs happen but both Mainchar & officers behave. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mellow.gif" style="vertical-align:middle" emoid=":|" border="0" alt="mellow.gif" />

Someone has "helped" me in LAi-events with changing some textstrings, and even added more of them. But now there are no "There is no Gunpowder left" etc visible in the game! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" />

Another thing: I sort of explode every now & then in Oxbay Port. Checked the "misfire" function, but that´s not for any other guns than the bbuss. Maybe it´s something I´ve eaten. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/boom.gif" style="vertical-align:middle" emoid=":boom" border="0" alt="boom.gif" />
 
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