• New Horizons on Maelstrom
    Maelstrom New Horizons


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Pre Build 13 Modpack

<!--quoteo(post=139719:date=Feb 15 2006, 04:35 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Feb 15 2006, 04:35 PM) [snapback]139719[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=139395:date=Feb 12 2006, 01:31 AM:name=Captain Hawk)--><div class='quotetop'>QUOTE(Captain Hawk @ Feb 12 2006, 01:31 AM) [snapback]139395[/snapback]</div><div class='quotemain'><!--quotec-->
but boarding achooner i have line-ship deck. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Don't beat yourself up over it. There is nothing weird about that. According to the code, that is supposed to happen:
From PROGRAM\Locations\init\boarding.c:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    //ID
    Locations[n].id = "BOARDING_SCHOONER"; <-- Boarding deck for schooners
    locations[n].id.label = "Boarding deck";
    //Info
    Locations[n].filespath.models = "locations\decks\udeck1"; <-- Uses one of the new boarding decks
    Locations[n].image = "Loading\" + LanguageGetLanguage() +"\Boarding.tga";<!--c2--></div><!--ec2-->
This is easily rectified by changing "udeck1" to "udeck". I suppose there are several other boarding deck assignments in that file that should also be corrected. If somebody wants to, please have a look at it... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

To Jason: The new islands mod is now implemented in the full download.
<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter,

I've just sent to you a new version of boarding.c with few modification. I've tried to upload it but I don't have enought right <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

I want tell my point of view about boarding crew:
For what I've seen the different with the previous modpack (before 17/jan/06) is that now the crew's morale goes down more fast that in the past (I assume it's depend to the Leadership skill) , so It easy, after a little sea battle, remain alone during boarding because morale crew is decreased and they leave you. I try to increase crew morale by donate money just before boarding and crew always follow my during boarding.
So I think that there is NOT boarding crew bug, but just more attention to keep in crew morale <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />

I notice that some "c" files have lines without ";" at the end of line. That line are all with just one instruction between "{}" so I don't sure if this is right in C.

Hower I corrected all the inconter line without the ";" at the of line and I notice less crash during game (for now <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> ).

I just search for all .c files that have this text inside ")}" and change it with ");}"


<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Bye,bye,
giuliootto
 
intresting, any way to go back to the old morale system?

after all, good morale or no, i just doesent seem right not having the crew fight with you.

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" />
 
But for all I know, nothing was changed in the way morale works for months!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

To Qiuliootto: The ");}" might indeed be wrong. I don't dare changing it though. Can anyong confirm that "if(something) {code}" is wrong and "if(something) {code<b>;</b>}" is the right way to code it? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
But for all I know, nothing was changed in the way morale works for months!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

To Qiuliootto: The ");}" might indeed be wrong. I don't dare changing it though. Can anyong confirm that "if(something) {code}" is wrong and "if(something) {code<b>;</b>}" is the right way to code it? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
"if(something) {code;}" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
<!--quoteo(post=139814:date=Feb 16 2006, 01:00 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Feb 16 2006, 01:00 PM) [snapback]139814[/snapback]</div><div class='quotemain'><!--quotec-->But for all I know, nothing was changed in the way morale works for months!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

To Qiuliootto: The ");}" might indeed be wrong. I don't dare changing it though. Can anyong confirm that "if(something) {code}" is wrong and "if(something) {code<b>;</b>}" is the right way to code it? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter,

Maybe I didn't was clear, I haven't doubt that "if(something){(code);}" is right.

Fix these errors is quite easy, just have to search in all .c files string like that ")}" and replace with ");}".

I made this fix in my files and found some of the possibile cause of my crash during fight.

For example in C:\giochi\Pirates of the Caribbean\PROGRAM\Loc_ai\LAi_events.c

I found;

if(findCh.sex == "man") {LAi_CharacterPlaySound(findCh, "OBJECTS\Voices\dead\male\dead4.wav")}// groan
else{LAi_CharacterPlaySound(findCh, "OBJECTS\Voices\dead\female\dead_wom2.wav")}

that I correct in;

if(findCh.sex == "man") {LAi_CharacterPlaySound(findCh, "OBJECTS\Voices\dead\male\dead4.wav");} // groan
else{LAi_CharacterPlaySound(findCh, "OBJECTS\Voices\dead\female\dead_wom2.wav");}

Well more than one time I notice crash when poisen NPC died <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />


In same file I found another missed ";" at line 997 (not easy to find):

SetCharacterTask_Stay(chr)



<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Bye, bye,
Giuliootto
 
Yes I´ve found one too in init_items very near the end.
Some stupid have put this in <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />



gun.sound = sound //JRH
 
I am not sure if those ";" within the } brackets are necessary, but it can do no harm to add them in. (They simply tell the program "line of code has ended")
I never had any crashes because of missing ";", but maybe other PC configurations, or editors, or compilers are more susceptible.
 
<!--quoteo(post=139938:date=Feb 17 2006, 10:03 AM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Feb 17 2006, 10:03 AM) [snapback]139938[/snapback]</div><div class='quotemain'><!--quotec-->I am not sure if those ";" within the } brackets are necessary, but it can do no harm to add them in. (They simply tell the program "line of code has ended")
I never had any crashes because of missing ";", but maybe other PC configurations, or editors, or compilers are more susceptible.<!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> CouchcaptainCharles

I'm not sure that ");}" and ")}" are each right,but I'm just sure about ");}".

What I can say that I played a lot and have many crash even with the last Modpack.

After have fix ")}" to ");}" until now I didn't encounter other crash (I hope don't have speak too early <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> )

So I hope that Pieter will include this fix in the future Modpack <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />


PS. Thanks Jack Rackham for your report <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Bye,bye,
giuliootto
 
So );} it is, then <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter,

The new post 12 mod is looking good. I'ts been a while since I've delved into POTC.

I do have one question though.

The new map is great but it seems to be upside down when compared to the in game map.

For instance, a voyage from Greenford to Dowessen should be on a heading of NNW acording to the map on the F2 menu, but acording to the compas in the ingame "World Map" used for speedy sailing you actually have to head SSW acording to the compass. If you head NNW from Greenford you hit the edge of the Map.

Is this a known bug?

Keep up the good work though, I really like the construction mod very cool to set up your own colony <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />

Stay safe out there all

BB

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
 
that was fixed by a patch, I forget which one but just look back through the thread and you shound find them.
 
It is a known bug, yes. CCC once tried fixing it, but so far it doesn't seem to have worked properly, because we keep getting reports of the compass not pointing in the right direction. And I don't know how to fix it at all. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

After updating with all the recent modpacks who have been realized (thanks to winmerge), i have done and uploaded the crewmembers on shore mod update i promised. But i suppose i have uploaded it on the old FTP server <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
This is a beta version with futur more stuffs to come and the pack contains all the stuffs who actually work fine.

Here is the list of the stuff who have been created or improved in the pack :

- if a crewmember is killed on land, he's not reincarned on the next location.
- In jungles or shores, you can wait for night or day by talking with a crewmember.
- in towns and taverns there are sailors you can directly hire for you ship by talking with them. You can hire them and they can follow you directly if you want. Like that you can increase the number of crew men who follow you on land without returning in crew quarters. But sailors can refuse to work for you if you are in an ennemy town, they can attack you.
- There are soldiers patrol in towns led by an officer who can reconise and attack you if you are a pirate or an ennemy of their nation.
- You can also meet some compact pirates groups in towns and talk with them could be dangerous !
- As during this period, some local governors accepted to buy goods to pirates (ex : Edward teach), i have added this possibility too. In taverns, you can meet some captains. They can propose you to sell your smuggling goods to their colony with a cheap price. In exchange of that, you can increase your relation with their crown. But they can also recognized you as an enemy and wait for you on sea..
Reactions of other groups is based on the good pirate_KK relation mod as in sea mod...
With all theses new peoples, citizens are more important in towns and taverns !
You can also said to one crewmember only to return to ship. Like that you can decrease the number of crewmembers who are following you without disabling the mod.
If you disabled the crewmember on shore mod (by talking with a crewmember and said all the men must return to ship), all the stuffs who are described above are disabled too and the game is stock game.
- I have also wrote a method to generate items traders in free merchant locators. Like that, there are item traders on new islands town but the method doesn't work in every new towns because of the name of the locators....
- Now, you have smugglers in all islands but they walk in towns or in taverns. Antigua is also added for smuggling.

This update is made for last pieter modpack and update !

The modpack is on the Ftp and named "Screwface - Crewmember on shore mod update 19 Feb 2006.rar" ! I hope you will enjoy it ! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

I've no extra bugs on my computer with this update and i hope i didn't a file in the pack <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
<!--quoteo(post=140120:date=Feb 19 2006, 03:48 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Feb 19 2006, 03:48 AM) [snapback]140120[/snapback]</div><div class='quotemain'><!--quotec-->It is a known bug, yes. CCC once tried fixing it, but so far it doesn't seem to have worked properly, because we keep getting reports of the compass not pointing in the right direction. And I don't know how to fix it at all. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->


it works for me, let me see if I can find the patch that did it

EDIT: Ok its one of these, both install em both anyway:

<a href="http://pieter.piratesahoy.org/downloads/update_09-02-2006.zip" target="_blank">update_09-02-2006.zip</a>
<a href="http://pieter.piratesahoy.org/downloads/latest_fixes.zip" target="_blank">latest_fixes.zip</a>

that did it for me. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Great work, Screwface <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> That will bring more life and variety into the towns <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
<!--quoteo(post=140137:date=Feb 19 2006, 06:42 PM:name=Screwface)--><div class='quotetop'>QUOTE(Screwface @ Feb 19 2006, 06:42 PM) [snapback]140137[/snapback]</div><div class='quotemain'><!--quotec-->
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

After updating with all the recent modpacks who have been realized (thanks to winmerge), i have done and uploaded the crewmembers on shore mod update i promised. But i suppose i have uploaded it on the old FTP server <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
This is a beta version with futur more stuffs to come and the pack contains all the stuffs who actually work fine.

Here is the list of the stuff who have been created or improved in the pack :

- if a crewmember is killed on land, he's not reincarned on the next location.
- In jungles or shores, you can wait for night or day by talking with a crewmember.
- in towns and taverns there are sailors you can directly hire for you ship by talking with them. You can hire them and they can follow you directly if you want. Like that you can increase the number of crew men who follow you on land without returning in crew quarters. But sailors can refuse to work for you if you are in an ennemy town, they can attack you.
- There are soldiers patrol in towns led by an officer who can reconise and attack you if you are a pirate or an ennemy of their nation.
- You can also meet some compact pirates groups in towns and talk with them could be dangerous !
- As during this period, some local governors accepted to buy goods to pirates (ex : Edward teach), i have added this possibility too. In taverns, you can meet some captains. They can propose you to sell your smuggling goods to their colony with a cheap price. In exchange of that, you can increase your relation with their crown. But they can also recognized you as an enemy and wait for you on sea..
Reactions of other groups is based on the good pirate_KK relation mod as in sea mod...
With all theses new peoples, citizens are more important in towns and taverns !
You can also said to one crewmember only to return to ship. Like that you can decrease the number of crewmembers who are following you without disabling the mod.
If you disabled the crewmember on shore mod (by talking with a crewmember and said all the men must return to ship), all the stuffs who are described above are disabled too and the game is stock game.
- I have also wrote a method to generate items traders in free merchant locators. Like that, there are item traders on new islands town but the method doesn't work in every new towns because of the name of the locators....
- Now, you have smugglers in all islands but they walk in towns or in taverns. Antigua is also added for smuggling.

This update is made for last pieter modpack and update !

The modpack is on the Ftp and named "Screwface - Crewmember on shore mod update 19 Feb 2006.rar" ! I hope you will enjoy it ! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

I've no extra bugs on my computer with this update and i hope i didn't a file in the pack <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

I can't wait for this mod <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />

I search for it in ftp;

ftp.piratesahoy.org
user: files@piratesahoy.org
pass: piratesahoy

But didn't find it, where is it? <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

Pleaseeee don't let me wait <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> Bye,bye,
giuliootto
 
It is on the old ftp <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

That's the same address but with a .net instead of the .org i think !

ftp.piratesahoy.net
user: files@piratesahoy.net
pass: piratesahoy

Sorry but as i couldn't acced to the new ftp, i have uploaded the pack on the old one !
 
<!--quoteo(post=140219:date=Feb 20 2006, 10:04 PM:name=Screwface)--><div class='quotetop'>QUOTE(Screwface @ Feb 20 2006, 10:04 PM) [snapback]140219[/snapback]</div><div class='quotemain'><!--quotec-->
It is on the old ftp <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

That's the same address but with a .net instead of the .org i think !

ftp.piratesahoy.net
user: files@piratesahoy.net
pass: piratesahoy

Sorry but as i couldn't acced to the new ftp, i have uploaded the pack on the old one !
<!--QuoteEnd--></div><!--QuoteEEnd-->

THAAAAAAAAANKSSSSSS just find it, now run to try it <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> bye,bye,
giuliootto
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter,

Thanks to all for the patch updates, fixed the map problems.

Pieter, the old chestnut of the fire drill and potion issue is back again. Any ideas for a fix. I know this was fixed in the past but I can't find the fix im the thread anywhere?

Thanks

BB

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