All,
This is something I have want to fix for a very long time in Akella's CoAS game, but I think I need assistance from a character modeler.
I have wanted to replace the low res crew models on ship too much higher definition (polygon count and textures quality) because modern computers can easily handle this feature, but I cannot seem to get the textures to map correctly to actual models without some sort of tearing with the animations or textures.
It seems that the GM models are being scaled down to the ship size, but something does not quite match up.
Either I can get the model overlapped or not at all.
The imported models work fine.
I think the answer hear is to simply make a new GM model but that is a major pain in the butt, but the maya system is completely archaic.
Any suggestions?
This is something I have want to fix for a very long time in Akella's CoAS game, but I think I need assistance from a character modeler.
I have wanted to replace the low res crew models on ship too much higher definition (polygon count and textures quality) because modern computers can easily handle this feature, but I cannot seem to get the textures to map correctly to actual models without some sort of tearing with the animations or textures.
It seems that the GM models are being scaled down to the ship size, but something does not quite match up.
Either I can get the model overlapped or not at all.
The imported models work fine.
I think the answer hear is to simply make a new GM model but that is a major pain in the butt, but the maya system is completely archaic.
Any suggestions?