In Beta 3.2 WIP, it seems savegames no longer keep proper track of who is dead. The first implication of that is that dungeon crawls are now harder. I kill some of the bad guys, save game, meet a super villain who can cut straight through my parry and kill me with one or two swipes, then I reload the game, and one of the bad guys who I had previously killed now comes up behind me. I don't have a saved game to show this, but it's easy enough to find, just go into the dungeon of your choice.
It also had a peculiar effect in a mansion. I'd offered to protect the owner, then failed because one of the villains appeared behind me and killed the owner while I was fighting the others. Since I routinely save game before trying to collect the reward against exactly this possibility, I reloaded. This time I was able to kill all the villains. And now there were two owners, the original one respawned and the one who was supposed to be there. Talking to them, one of them offered the reward for the night's protection while the other gave the normal starting choices about being wounded, being in trouble with guards, offering to be a bodyguard etc. I saved and reloaded again. And now there are three of them.

It also had a peculiar effect in a mansion. I'd offered to protect the owner, then failed because one of the villains appeared behind me and killed the owner while I was fighting the others. Since I routinely save game before trying to collect the reward against exactly this possibility, I reloaded. This time I was able to kill all the villains. And now there were two owners, the original one respawned and the one who was supposed to be there. Talking to them, one of them offered the reward for the night's protection while the other gave the normal starting choices about being wounded, being in trouble with guards, offering to be a bodyguard etc. I saved and reloaded again. And now there are three of them.
