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That was a simple virtual sailor . Though Aconcagua also did a lot of work on that system.New Officer System
by unknown author
Please do. I was thinking maybe Snow White Sorrow could work it into the main Manual,Yes, I have it, I never could get it to look quite the way I wanted it to though, so I just took it down. I can post it again if you like.
That was a simple virtual sailor . Though Aconcagua also did a lot of work on that system.New Officer System
by unknown author
Looks like my tall tale above could actually occur in reality:
Witness the tale of the Russian brig "Mercury" here
http://www.shipmodel.ru/MercuryHistory.htm
The Russian ship of 20 guns (light brig to us) found herself wedged between two Turkish Class I men o war of 110 and 74 guns respectively but managed to stall her pursuers by damaging their masts and rigging.
Total damage suffered was
When the wounded brig approached Sevastopol where there were the main forces of Black Sea Fleet, contused, with a head bandaged Kazarsky counted the losses: 4 killed, 6 wounded, 22 holes in the hull, 133 holes in the sails, 16 damages in the masts and spars, 148 in rigging.
This supports my observation that battles are much more "realistic" when cannon damage is set to minimal (0.3) and that is how I play B14A10. It was not easy to sink outright a period ship, with period weapons - damage to rigging and crew casualties was what enabled decisive boarding action. That is, not counting critical hits (powder explosions and fires etc)