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Can put it at the top with the Realism Settings. We could even link it to Arcade Game Mode PLUS have the toggle for people who want it in Realistic/Iron Man too.
How does that sound? Then at least you could toggle it in the game without us having to add a new setting.
Aren't they complaining about the lack of realism on the sidestep?
Well, I DID add an InternalSettings.h toggle on that; indeed forcing people to use Arcade is NOT a fair idea at all.No, they're seeing it as a dodgy gameplay mechanic, because of the lack of animation and collision.
More importantly, those of us that DO want to use sidestep shouldn't be forced to use Arcade Mode, in my opinion.
Very well, that's where I'll move it. And remove the Realism Setting toggle. So you can no longer switch it on in the game.I agree with agentad here, the best place would probably be at the bottom of the internal settings (and in my opinion it actually is some sort of advantage, when you're able to slide through everything, so... *shrug*).
In Pirate_KK's code, the sidestep has been rewritten so it is no longer a slide, but an actual step that stops after a little bit.
The collision detection is still non-existent, but at least that DOES make it harder to get to sliding through walls, because you have to press the button over and over again.