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    Maelstrom New Horizons


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Standard storyline 14.9 patch 1 and 2

<!--quoteo(post=315316:date=Apr 23 2009, 12:14 AM:name=LamAnd)--><div class='quotetop'>QUOTE (LamAnd @ Apr 23 2009, 12:14 AM) <a href="index.php?act=findpost&pid=315316"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thomas modiford modified .h file<!--QuoteEnd--></div><!--QuoteEEnd-->
Woo!! Thanks. I'll check it out (the very next time I'm at Nevis).

Hook
 
i think it need some work though don't think it gives the nation name in the dialog but that ill need some assistance with but now perhaps some sleep been up for close to 20 hours now..
even though its now that the thinking thingy on top of my head starts to go into overdrive..
 
need to look into
line 47 "I'm interested to learn about #sgov_nation# relations with other nations.", in Thomas Modiford dialog and someone needs to test my changes and see if the produce any unwanted results in other storylines. i think he is used in one or 2 maybe even more.
 
I've fixed a couple of things and added my own changes that I'd previously made on Silehard.

Lessee... pirate quest dialog is more natural, when you go back for your reward there's a different dialog option. The nation is fixed. I removed one instance of #saddr whatever# from the .h file and replaced it with Sir. Removed a superfluous "Mister." from one line. I didn't test every possible dialog option, as I don't know how to trigger them. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Edit: And THANKS... your help in getting that started was invaluable.

Hook
 

Attachments

  • Thomas_Modiford_dialog.c
    15.1 KB · Views: 190
  • Thomas_Modiford_dialog.h
    4.1 KB · Views: 179
no problem..

I am going to experiment a little with the Father Bernard dialogues. and se if i can get to work with me.

do you know where checks for quests and such are done.
one of the issues with bernard is that he misses the church_help check attribute for some reason i know you found a way around that now i wan't to see if i can find the reason for the error.
 
I think some of the errors with Father Bernard is Church_help_done I think that's is active but where it gets that I do not know.

link.l2 = "This is concerning the business you entrusted me with.";
link.l2.go = "church_help_done";
itest = iTest + 1;

think this one is part of the problem and then something has been changed outside his dialog something that has to do with Church_help and church_help_done

Save - ARef to non existing attributes branch
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 88
missed attribute: church_help
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 88
no rAP data
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 94
missed attribute: church_help
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 94
no rAP data
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 94
missed attribute: church_help
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 94
no rAP data
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 94
missed attribute: church_help
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 94
no rAP data
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 100
missed attribute: church_help
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 100
no rAP data
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 370
missed attribute: church_help
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 370
no rAP data
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 370
missed attribute: church_help
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 370
no rAP data
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 370
missed attribute: church_help
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 370
no rAP data
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 370
missed attribute: church_help
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 370
no rAP data
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 370
missed attribute: church_help
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 370
no rAP data
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 370
missed attribute: church_help
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 370
no rAP data
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 375
missed attribute: church_help
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 375
no rAP data
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 375
missed attribute: church_help
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 375
no rAP data
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 375
missed attribute: church_help
RUNTIME ERROR - file: dialogs\Father Bernard_dialog.c; line: 375
no rAP data


please don't be something like every 0 has to be a 1 or something like that.
 
perhaps the Bernard q should be tied together with strange things in the archipelago the part where you visit nevis or where ever it is you learn about the ship and get send to Redmond to talk to the priest so it becomes available just around when you learn the ship name.. just a thought.
 
I suspect that for the <i>npchar.quest.church_help != "0" </i> check, a CheckQuestAttribute should be used in the first place.
Not using that could give you "missing attribute" errors.

And thanks a lot to the two of you for looking into the Modiford dialog! <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
i don't know i do remmeber that to get father Bernard to give you the spy on priest quest in the stock game you had to have past a certain point in Strange things in the Arcipelago. but that seems to be gone now i think that is where the core problem lies because i think the church_help was added at a point in that aswell but im not sure.
 
<!--quoteo(post=315543:date=Apr 24 2009, 06:26 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 24 2009, 06:26 AM) <a href="index.php?act=findpost&pid=315543"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And thanks a lot to the two of you for looking into the Modiford dialog!<!--QuoteEnd--></div><!--QuoteEEnd-->
No problem. I had no idea how to go about finding what the original problem was, but once LamAnd found that it was just a matter of fixing problems that were similar to Silehard's dialog and adding a couple of improvements I'd already done to Silehard. Besides, I like Nevis (except for a few bugs) and wanted to make it my base of operatons rather than Redmond so I needed a working governor.

Hook
 
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