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the Black Pearl 2.0

will do. sorry for the annoyance...

anyway, back on the Black Pearl topic: any updates since our last little chat with the artist responsible for this masterpiece?
 
Indeed <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

<img src="http://republika.pl/kazeite/Victory/Pearl_stuff.jpg" border="0" alt="IPB Image" />

"Capt'n, there be... stuff on the deck!" <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

To add it: download <i>theBlackPearl_stuff_on_deck.gm</i> from my FTP directory,
using TOOL, add the following locator
<i>geometry,stuff_on_deck,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,</i>
to the main model, save, and voila! <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Nice! Barrels and sacks! I'm adding it to the next modpack updates, of course. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
me be thinkin' it aint be wise to put stuff in the lifeboats sais i. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> it wouldn't really be a logical place to put it ya know. for the rest, looks fine to me! you could try to put stacks of cannonballs next to the cannons. i always wondered why none of the ships had that. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Well yeah, you are absolutely correct, however, this is how it was in the movies. Blame those lazy undead pirates, not me <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

The reason behind lack of cannonballs stacks is pretty simple - under rough weather they would quickly scatter around the deck. My <i>Pearl</i> does have some shelves for cannonballs, however, although cannonballs are more or less implied - putting actual models would unfortunately significantly raise polycount, which is something I'd like to avoid, especially after I've indulged myself by adding several new details <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
ok. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
Absolutely beautiful! Oh how I wish someone could figure out that collision! <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
 
<b><u>I</u></b> already have it. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> without cheating. just a little changing of the end of the main quest. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/wavarr.gif" style="vertical-align:middle" emoid=":warr" border="0" alt="wavarr.gif" />
<img src="style_emoticons/<#EMO_DIR#>/wavarr.gif" style="vertical-align:middle" emoid=":warr" border="0" alt="wavarr.gif" />
<img src="style_emoticons/<#EMO_DIR#>/wavarr.gif" style="vertical-align:middle" emoid=":warr" border="0" alt="wavarr.gif" />
once again a great pirate joined the community
keep up the good work
 
Wanted to let everyone know, I am in the VERY tentative stages of talking with a programmer who may be able to develop a program that would figure out the collision detection on models. It he could get it done, Kazeite's ship would be fully operational as well as the countless number of ships from VCO. As I said, it is at the very beginning stages right now, but I am hopeful that he can get something worked out. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
and if he doesn't, tickle his liver! <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" /> seriously, i hope he manages to do it.
 
That would be amazing! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
For those of you who still need good, easy to use sound files converter, I suggest you to try dBpowerAMP.
After you install additional encoders, it can convert almost everything.
You can get the converter and encoders at <a href="http://www.dbpoweramp.com/" target="_blank">http://www.dbpoweramp.com/</a>
 
Well, bad news, he could do it, but it would cost quite a bit of money, more than I was willing to pay. I had put the project up for bid and the lowest anyone could do it for was around $1000. I will have to explore other options. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
if only i was there. $1000 isn't such a big number in Kuwaiti money...all it would take is a bit of time saving cash, and maybe a bit out of my money in the bank, and we'd be able to get it...a shame...
unfortunately, it's dangerous to do cash conversions online. if i was there in person, i would do what i had to to help...

hopefully, some answer will come up...

a suggestion: try and get to know the guy as a friend. doing that, will make him friendly and maybe make him lower the price a bit...just a suggestion. dunno whether it'd work or not, but it's worth a shot. i'll see if i can find a programmer around who could help. what are the requirements to be able to do this sort of thing?
 
you could always try my suggestion. <img src="style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />
 
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