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Tool for making characters and converting VRML files to gm

Inez: Bingo.
In fact, per the fighting thread, we'd need multiple ANIs anyway, for different speed characters and different speed swords.
 
Uploaded a new version that has two buttons to rescale characters (and their animations) to standard sizes: one for women or youths (like Cat's Jordano) and one for children. Characters with those sizes can all share the same animation (.an file).
 
<!--QuoteBegin-Inez Dias+May 14 2005, 10:22 AM--><div class='quotetop'>QUOTE(Inez Dias @ May 14 2005, 10:22 AM)</div><div class='quotemain'><!--QuoteEBegin-->Uploaded a new version that has two buttons to rescale characters (and their animations)  to standard sizes: one for women or youths (like Cat's Jordano) and one for children. Characters with those sizes can all share the same animation (.an file).
<div align="right">[snapback]105331[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd--><img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> OhhhBOY!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

Thanks, Inez!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
And another new version today (sorry I'm doing this at so short intervals, but who knows when I'll have time for modding again <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> ).

When stock models or models made from stock models with the head switcher are exported to VRML, the bone numbers will now be retained! That means such models can be edited in a modeler (such as Max or Maya) and then converted back to gm without losing animation information.
New parts that are added in the modeler (like, for example, a hat) get bone number 0 and can be bound afterwards with the tool's regular binding functionality - but again without the bone information that came from the stock models being lost. This means in particular that the animation of hands and fingers (which the tool can't do) can be retained from the stock models.
Even the deleting of parts in the modeler program will cause no problems.
Note: Because bone information is coded into texture coordinates (UV) you need to make sure VRML files are saved with at least six digits precision.
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->That means such models can be edited in a modeler (such as Max or Maya) and then converted back to gm without losing animation information.<!--QuoteEnd--></div><!--QuoteEEnd-->
Great! Thank you.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
This is what I want to do.

Take a male model, reduce it to female size, and give it female animation.

Is that possible with this tool?

If so, how?
I only see "resize" option under character menu and nothing happens when I select it.
 
You need to load the model, then use Scene / Edit Scene, and in the Edit Scene Window you'll find the Rescale Buttons.
To give it female animation you first have to get rid of the male animation, because in the new version only what has no bone number yet will get one by binding. Currently that can only be done with the old version, but I can make a button to clear bone numbers - or mail me the model and I'll do it.
Then you can do the binding to the female skeleton with the regular tool commands as described in the helpfile.

BTW: the "Resize" in the character menu resizes to male size, so that won't help you here.
 
Hello! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

I got a conundrum:

I do this:<ul><li>Open a .gm</li><li>Save it as a .vrml</li><li>Open that .vrml</li><li>Save it as a .gm</li></ul>The resulting .gm file is smaller than the original, and when tested in the game it handles fine - except for the weapon positions (a wee bit when on the belt, way off when being wielded - it hovers down around the legs then).

Anyone else experienced this? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />


<b>In addition:</b>
The only program I got that can handle VRML97 (or 2) is Cinema 4D, but when I try to load it into the Tool the fingers (mostly, but all parts, really) go nuts and the model looks like some Cthulhu monster... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

All this is without editing anything, just saving and loading. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

<span style='font-size:8pt;line-height:100%'>...help?</span> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
Have you checked the locators in the reimported model ? (Menu View / Locators) Are they the same as before ? Or you can look in View / Details what else might be missing (I have no idea, really)

And the fingers going nuts, do you mean when moving ? If so, that would be my new trick to code bone numbers into UVs going wrong. Do you have a chance in Cinema4D to choose with how many digits texture coordinates are saved ? Or can you look in the VRML file from Cinema4D how many digits they have ? (Need to be six, the last two will be the bone numbers.) I've tested this only with Max so far.

You could also try Deepexploration for VRML import/export, I think it's up here on the ftp.
 
All right, let's see now what I have done... Or tried to, heh! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" /><ul><li>Loaded Danielle.gm</li><li>Saved her Locators to file</li><li>Saved her as a .vrml</li><li>Loaded that .vrml</li><li>Loaded her Locators</li><li>Saved the model as a new .gm</li><li>Tried the model in the game - she animates fine, until she draws her sword. The sword hovers in/near her right thigh, and the gun fires down along her right leg. Excellent for feints, but it looks painful with the sword there... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /></li></ul>That is the first thing I am trying to solve. Mind you, haven't tried at all today (8 pm something now) as I've been out and about. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />

And then the model I loaded into and then saved from Cinema 4D (C4D)...

After a fresh start, just now, I can get it to work exactly the same as the direct save/load above. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />

The few settings I had appeared to "optimise" the model, eww! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> I could verify it was my model since I made her... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> ...uh, <span style='font-size:8pt;line-height:100%'>ears</span> bigger.

Hey, it's easy to tell from behind! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> Sorry to disappoint you <i>boys</i>, hardy har har! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />


That is - it is the same problem as above, the sword and the pistol will not play nicely. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />


Trying to load the saved Locators made the game crash to desktop - and when I looked into it, the loaded locators looked nothing like the saved file! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" /> I am now trying to (argh) copy them all hand by hand to see if I that way can get the (optionally modified) model back into the game. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />


Well, I shall continue to hack at this and see if i can figure it out - but if you got any suggestions, please do tell me! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />


The Big Bad One (me cute hubby) asked me to tell you all "Arrr!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> from him! I think he believes it is the way we say hello on this forum... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

But he sure looks cute when he does his pirate impression... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/love.gif" style="vertical-align:middle" emoid=":luv" border="0" alt="love.gif" />
 
<!--QuoteBegin-High Sea Lass+May 24 2005, 09:51 PM--><div class='quotetop'>QUOTE(High Sea Lass @ May 24 2005, 09:51 PM)</div><div class='quotemain'><!--QuoteEBegin-->And then the model I loaded into and then saved from Cinema 4D (C4D)...

After a fresh start, just now, I can get it to work exactly the same as the direct save/load above.  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
You mean you edited it in C4D and converted it back and it worked - including animations ? If that's so you're the first person ever to have done that !! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />

About the locators (for the sword and the pistol) I just had an idea while I was writing this: quite possibly the tool puts in the locators for the *male* model! (Somehow I always wanted to do girls but never got around to it) So don't worry about it right now, I'll fix it on the weekend. And thanks for the hint.
Looks like there's a cooperation coming up!

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Trying to load the saved Locators made the game crash to desktop - and when I looked into it, the loaded locators looked nothing like the saved file! <!--QuoteEnd--></div><!--QuoteEEnd-->
I'll check that, too.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The Big Bad One (me cute hubby) asked me to tell you all "Arrr!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> from him!<!--QuoteEnd--></div><!--QuoteEEnd-->

What's a hubby ?
 
<!--QuoteBegin-Inez Dias+May 24 2005, 10:14 PM--><div class='quotetop'>QUOTE(Inez Dias @ May 24 2005, 10:14 PM)</div><div class='quotemain'><!--QuoteEBegin-->You mean you edited it in C4D and converted it back and it worked - including animations ? If that's so you're the first person ever to have done that !! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Yes! The animations works 100%! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />

<!--QuoteBegin-Inez Dias+May 24 2005, 10:14 PM--><div class='quotetop'>QUOTE(Inez Dias @ May 24 2005, 10:14 PM)</div><div class='quotemain'><!--QuoteEBegin-->About the locators (for the sword and the pistol) I just had an idea while I was writing this: quite possibly the tool puts in the locators for the *male* model! (Somehow I always wanted to do girls but never got around to it) So don't worry about it right now, I'll fix it on the weekend. And thanks for the hint.
Looks like there's a cooperation coming up!<!--QuoteEnd--></div><!--QuoteEEnd-->
Sounds good! And meanwhile I shall try to do something similar with a guy model to see if <i>that </i>works or not! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

Here's to the cooperation! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" />

<!--QuoteBegin-Inez Dias+May 24 2005, 10:14 PM--><div class='quotetop'>QUOTE(Inez Dias @ May 24 2005, 10:14 PM)</div><div class='quotemain'><!--QuoteEBegin--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Trying to load the saved Locators made the game crash to desktop - and when I looked into it, the loaded locators looked nothing like the saved file!<!--QuoteEnd--></div><!--QuoteEEnd-->
I'll check that, too.<!--QuoteEnd--></div><!--QuoteEEnd-->
My bad - the <i>reloaded</i> locators matches Danielle's... However, the saved Locator file puts the first three numbers last... Heh. However - despite matching Danielle to 100% the game just crashes after showing me a screen for a split-second of my model. Confusing it is! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />

I wonder why they get messed up in the first place? That is where the key is, I suspect. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" />

I will try a few things though after a break... And report any finds. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--QuoteBegin-Inez Dias+May 24 2005, 10:14 PM--><div class='quotetop'>QUOTE(Inez Dias @ May 24 2005, 10:14 PM)</div><div class='quotemain'><!--QuoteEBegin-->What's a hubby ?<!--QuoteEnd--></div><!--QuoteEEnd-->
Hubby = husband. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> Yup, tied the knot back in 4th of March this year! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/love.gif" style="vertical-align:middle" emoid=":luv" border="0" alt="love.gif" />
 
<!--QuoteBegin-High Sea Lass+May 25 2005, 05:36 AM--><div class='quotetop'>QUOTE(High Sea Lass @ May 25 2005, 05:36 AM)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-Inez Dias+May 24 2005, 10:14 PM--><div class='quotetop'>QUOTE(Inez Dias @ May 24 2005, 10:14 PM)</div><div class='quotemain'><!--QuoteEBegin-->About the locators (for the sword and the pistol) I just had an idea while I was writing this: quite possibly the tool puts in the locators for the *male* model! (Somehow I always wanted to do girls but never got around to it) So don't worry about it right now, I'll fix it on the weekend. And thanks for the hint.
Looks like there's a cooperation coming up!<!--QuoteEnd--></div><!--QuoteEEnd-->
Sounds good! And meanwhile I shall try to do something similar with a guy model to see if <i>that </i>works or not! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

Here's to the cooperation! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Just what I've been waiting for!

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Hubby = husband.  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />  Yup, tied the knot back in 4th of March this year!  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/love.gif" style="vertical-align:middle" emoid=":luv" border="0" alt="love.gif" />
<div align="right">[snapback]106872[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Congratulations are in order! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Thank you Pedros! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/flower.gif" style="vertical-align:middle" emoid=":ty" border="0" alt="flower.gif" />

All right, after playing about with Nathaniel himself... Hey, mind outta da gutter, I was talking about <i>modelling</i> here, and I am a married woman! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/slap.gif" style="vertical-align:middle" emoid=":slap" border="0" alt="slap.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

(Sorry, had to use that slap smiley!)

Where was I? Oh, right, sitting in front of my computer! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> Anyway, I did this:<ul><li>Opened Blaze.gm</li><li>Saved him as a vrml</li><li>Open that file</li><li>Save him as a gm</li></ul>Result? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />

Worked perfectly, sword and all!

Then I did this:<ul><li>Opened the vrml above into C4D</li><li>Made his <i>ears</i> big (sorry, ladies... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />)</li><li>Save the file</li><li>Open it in the Tool</li><li>Saved it as a gm</li></ul>Result? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />

Same as above, worked 100%!


And then, just to be annoying/thorough, I repeated the two attempts, <i>but</i> first I saved the original <b>Locator</b> from Blaze.gm to a file - then I loaded the relevant model and the original Locators.

Result (when drawing/already wearing the sword, as per the female)...? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />

Crash to desktop. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

Somehow, the Locator files are not doing their thing? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /> I will leave that to Inez. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />


So, good news is I can modify the boys <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> (within reason of the skeleton), and bad news is I cannot yet do it for the girls. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" />

Just wanted to update my findings to help you avoid unneccessary work, Inez. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> (trying to imagine Nathaniel and Danielle with big ears) <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

I wish I knew more about how to model. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> I don't really have the time to learn. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ib012.gif" style="vertical-align:middle" emoid=":cry" border="0" alt="ib012.gif" />

Looking forward to seeing how this all turns out! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

It's great to have another modeler around here! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Yes, big ears... I was afraid they would take off in the harsh winds... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

I don't really know much about modelling either, but I've got this silly interest that drives me to try, lol! Well, all right, stationary objects is one thing, like a building, but "living things" are more complex, and I have yet to learn animation properly... Don't be sad... Have an ale! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/beer2.gif" style="vertical-align:middle" emoid=":beer" border="0" alt="beer2.gif" />

If I can contribute to modelling I will be happy - but let's wait and see if I can, heh! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />


Inez, poking my nose into the files saved by the Tool (I like that... <i>The</i> Tool! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />) when saving them as a GM I noticed this:<ul><li>Where it should say S<b>a</b>bre_Joint it says S<b><u>i</u></b>bre_joint.</li><li>Small caps on other "joints" etc</li></ul>Clearly it affects nothing, as it says the same thing for the male model, and those work 100% in the game. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> But if you ar elike me, then you probably want to correct this! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> And if not, well, it works for the guys anyway... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> Hmm, no, I'm not making any innuendos here, boys... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
I suppose it wouldn't be possible to use the man.ani file for the women so they can also sit, right? Maybe after resizing it to their height? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I guess I should have posted this here.

It was said that it was because the towngirsl had skirts, and no leg joints, they couldn't sit.

That implied that danielle and her clones could sit, they don't.

Could it be that the animation information needed for sitting is included in man.an but missing from Woman.an (or is it ani, shows how little I know)?

Could an edit of the woman file add the proper info?
 
<!--QuoteBegin-Pieter Boelen+May 26 2005, 03:59 PM--><div class='quotetop'>QUOTE(Pieter Boelen @ May 26 2005, 03:59 PM)</div><div class='quotemain'><!--QuoteEBegin-->I suppose it wouldn't be possible to use the man.ani file for the women so they can also sit, right? Maybe after resizing it to their height? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><div align="right">[snapback]107261[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Trouble is the skeletons don't match up anywhere, really... Resizing alone will not do. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> It would make them go all weird, as with "regular" swapping of skeletons.

<!--QuoteBegin-Petros+May 26 2005, 04:26 PM--><div class='quotetop'>QUOTE(Petros @ May 26 2005, 04:26 PM)</div><div class='quotemain'><!--QuoteEBegin-->I guess I should have posted this here.

It was said that it was because the towngirsl had skirts, and no leg joints, they couldn't sit.

That implied that danielle and her clones could sit, they don't.<div align="right">[snapback]107271[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Actually, towngirl got legs too. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> Only, they are hidden 'neath the skirts! But, try loading a "skirted" lady into the Tool and run the animation - her legs will poke though the skirt at some points! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

Just don't try to peek up the skirt! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/slap.gif" style="vertical-align:middle" emoid=":slap" border="0" alt="slap.gif" />

<!--QuoteBegin-Petros+May 26 2005, 04:26 PM--><div class='quotetop'>QUOTE(Petros @ May 26 2005, 04:26 PM)</div><div class='quotemain'><!--QuoteEBegin-->Could it be that the animation information needed for sitting is included in man.an but missing from Woman.an (or is it ani, shows how little I know)?<div align="right">[snapback]107271[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, exactly. There is no animation at all for the ladies to be sitting, alas. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ib012.gif" style="vertical-align:middle" emoid=":cry" border="0" alt="ib012.gif" />

<!--QuoteBegin-Petros+May 26 2005, 04:26 PM--><div class='quotetop'>QUOTE(Petros @ May 26 2005, 04:26 PM)</div><div class='quotemain'><!--QuoteEBegin-->Could an edit of the woman file add the proper info?<div align="right">[snapback]107271[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Trouble is, the animation date keeps track of too much skeleton-specific data to be easily (if at all) manually edited. This of a single point in 3D, then over a few dozen frames or so - then for each single point in the skeleton. Tons of data... Hence the size of the .ani files! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" />

As far as I know, only getting the original files (.max or whatever) would allow you to (fairly) easily add or tweak animations, as I, er, said somewhere else? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

Anyway, can't wait to see if Inez can fix that locator problem! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
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