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Tools, Tutorials and Information

Discussion in 'Tutorials' started by Pieter Boelen, Jan 3, 2008.

  1. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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  2. Hylie Pistof

    Hylie Pistof Curmudgeon Staff Member QA Tester Storm Modder

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    How to convert sailorpoints to walkfile when converting a ship from COAS to POTC.

    First you need "Converter" available somewhere around here. It is easy to use and converts the COAS walkfile,ini to a POTC walkfile.

    Take that walkfile.c and put it in POTC---->program---->SEA_AI---->walk.

    Then go to POTC---->program---->ships---->shipsinit.c. In the entry for the ship there that you have already created find the line REFSHIP.WALK. Make it refship.walk = "your walkfile name";

    Then go to POTC---->program---->SEA_AI---->shipWalk.c. It opens in notepad.

    There you will find a list that says: #include "sea_ai\walk\Revenge_walk.c" //Hylie Pistof Add a line with the name of your walkfile on the bottom.

    Scroll down to the next list and add your walkfile init on the bottom.

    Scroll all the way down to the bottom of the file page. Study those files carefully. You will want to copy and paste one of those onto the bottom of the page.

    Do that. Then everywhere you see a ship name, erase it and put in your ship name from REFSHIP.WALK in shipsinit.c.

    When you are done, save it. Then start POTC, hit F11, change scenes, and you should have a crew.
     
  3. Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

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    Thanks for this tutorial, it will be highly useful for those wanting to try porting ships themselves. I've added a link to the first post. :doff

    Can you remember that 'somewhere' the Converter is located? I can add a link to the first post to make it easier to find.
     
  4. Hylie Pistof

    Hylie Pistof Curmudgeon Staff Member QA Tester Storm Modder

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    I found it! :treas Again! :mi


    Converter is on the COAS FTP down towards the bottom. :doff
     
  5. Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

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    Thanks, the link is up now. :cheers
     
  6. Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

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    Just updated the first post to include a link to a new tutorial I've written about using locators. ;)
     
  7. omega

    omega a pirate wanna be.

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    why there is no link to tutorial in download section? its pdf even the name dont suggest that its tutorial for modding it realy helped me to get started
    edit: ouch:facepalm
     
  8. Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

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    Probably because that PDF file comes with Build 14; you can find it in the Documentation folder. :wp
     
  9. Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

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    I've just made a major update to the first post to fix all the outdated forum links. They all work properly, now (though many threads still have messed up formatting). :doff
     
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  10. Neon_pirate

    Neon_pirate Powder Monkey

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    if anybody still inhabits these forums can we try and get new links to all the tools?
     
  11. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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  12. Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

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    I've just updated all the links in the first post. ;)
     
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  13. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Brilliant; thanks! :woot
     
  14. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    I am finally getting all the Modding Tools back together in a sensible way. See here:
    http://piratesahoy.net/build/tools/
    This contains a fair few that I don't think have been available for quite some time. Most notably:
    - Maya Plugins INCLUDING the Grass Generator and Walk Patch generating tool
    - Various Help Files showing how the Maya files were set up prior to exporting to GM for ships, locations, character models, etc.
    - Ship walk files generators for PotC+AoP/CoAS including a conversion program between the two
     
  15. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    minicourse in rotating locators with the TOOL.

    xx = zz and xz = -zx always.

    xx = 1 xz = 0 normal, default direction
    xx = -1 xz = 0 180 degrees
    xx = 0 xz = 1 90 degrees to the right
    xx = 0 xz = -1 90 degrees to the left
    xx = 0 xz = 1 45 degrees to the right
     
  16. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Cool, thanks! :cheers
     
  17. Hylie Pistof

    Hylie Pistof Curmudgeon Staff Member QA Tester Storm Modder

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    I have just run into a snag with the Converter tool for converting sailorpoints into walk files.

    It comes with the .EXE and COMDLG32.OCX. But when you try to use it it says that OCX is not found. Methinks that OCX is supposed to go somewhere, but where? The only clue I have is that it is an activeX file.

    Oh yeah. It worked fine in Win7 64 but I am now in Win8.1 64.
     
  18. Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

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    I just have both files in a folder under C:\Game Files\Mod Tools, and it still works for me on Win 8.1 64-bit.

    Perhaps the key is to keep it outside of Program Files? :shrug
     
  19. Hylie Pistof

    Hylie Pistof Curmudgeon Staff Member QA Tester Storm Modder

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    It was in my C: \ downloads folder. I just moved it to C:\ convertor and and then D:\ convertor and it still doesn't work.
     
  20. Armada

    Armada Sea Dog Staff Member Administrator Project Manager 3D Artist Storm Modder

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    Hmm. Have you tried running it as an Admin?
     

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