Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
A Pirate Podcast with Interviews Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Quick links for PotC: New Horizons
- Download latest version
- Report bugs here
- ModDB profile
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- Historical Immersion Supermod
- ModDB Profile
Discussion in 'Tutorials' started by Pieter Boelen, Jan 3, 2008.
How to convert sailorpoints to walkfile when converting a ship from COAS to POTC.
First you need "Converter" available somewhere around here. It is easy to use and converts the COAS walkfile,ini to a POTC walkfile.
Take that walkfile.c and put it in POTC---->program---->SEA_AI---->walk.
Then go to POTC---->program---->ships---->shipsinit.c. In the entry for the ship there that you have already created find the line REFSHIP.WALK. Make it refship.walk = "your walkfile name";
Then go to POTC---->program---->SEA_AI---->shipWalk.c. It opens in notepad.
There you will find a list that says: #include "sea_ai\walk\Revenge_walk.c" //Hylie Pistof Add a line with the name of your walkfile on the bottom.
Scroll down to the next list and add your walkfile init on the bottom.
Scroll all the way down to the bottom of the file page. Study those files carefully. You will want to copy and paste one of those onto the bottom of the page.
Do that. Then everywhere you see a ship name, erase it and put in your ship name from REFSHIP.WALK in shipsinit.c.
When you are done, save it. Then start POTC, hit F11, change scenes, and you should have a crew.
Thanks for this tutorial, it will be highly useful for those wanting to try porting ships themselves. I've added a link to the first post.
Can you remember that 'somewhere' the Converter is located? I can add a link to the first post to make it easier to find.
I found it! :treas Again! :mi
Converter is on the COAS FTP down towards the bottom.
Thanks, the link is up now.
Just updated the first post to include a link to a new tutorial I've written about using locators.
why there is no link to tutorial in download section? its pdf even the name dont suggest that its tutorial for modding it realy helped me to get started
Probably because that PDF file comes with Build 14; you can find it in the Documentation folder.
I've just made a major update to the first post to fix all the outdated forum links. They all work properly, now (though many threads still have messed up formatting).
if anybody still inhabits these forums can we try and get new links to all the tools?
We've still got them here: https://www.dropbox.com/sh/gpalg0tpyyfcivy/Mzn7Jm41-E/Storm engine Utilities
I've just updated all the links in the first post.
I am finally getting all the Modding Tools back together in a sensible way. See here:
This contains a fair few that I don't think have been available for quite some time. Most notably:
- Maya Plugins INCLUDING the Grass Generator and Walk Patch generating tool
- Various Help Files showing how the Maya files were set up prior to exporting to GM for ships, locations, character models, etc.
- Ship walk files generators for PotC+AoP/CoAS including a conversion program between the two
minicourse in rotating locators with the TOOL.
xx = zz and xz = -zx always.
xx = 1 xz = 0 normal, default direction
xx = -1 xz = 0 180 degrees
xx = 0 xz = 1 90 degrees to the right
xx = 0 xz = -1 90 degrees to the left
xx = 0 xz = 1 45 degrees to the right
I have just run into a snag with the Converter tool for converting sailorpoints into walk files.
It comes with the .EXE and COMDLG32.OCX. But when you try to use it it says that OCX is not found. Methinks that OCX is supposed to go somewhere, but where? The only clue I have is that it is an activeX file.
Oh yeah. It worked fine in Win7 64 but I am now in Win8.1 64.
I just have both files in a folder under C:\Game Files\Mod Tools, and it still works for me on Win 8.1 64-bit.
Perhaps the key is to keep it outside of Program Files?
It was in my C: \ downloads folder. I just moved it to C:\ convertor and and then D:\ convertor and it still doesn't work.
Hmm. Have you tried running it as an Admin?
Separate names with a comma.