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't Was on the main page of our ModDB profile; how could I possibly make it any more obvious?Thanks Pieter, I hadn't seen that yet, I will incorporate them when I get the chance. Hopefully when we get our Christmas break from work I will be able to finalize a lot of it.
The old PotC Wiki indeed does have some good stuff on there. Old, sure, but still relevant.I'm also planning on adding a section to the Build Mod History with basic modding tutorials. I ran across your conversation with Suraknar a couple of months back, and went through his links, there is some good stuff there! I sent him a PM asking his permission to use them, but haven't heard back from him yet. If I don't hear from him, I'll see if I can track him down over at the LIB.
't Was on the main page of our ModDB profile; how could I possibly make it any more obvious?![]()
[HIRE_COUNTER]
command = activate,select:HIRE_OK
command = downstep,select:HIRE_OK
command = deactivate,event:HireCancel,select:HIRE_BUTTON
command = leftstep,event:DecreaseHire
command = rightstep,event:IncreaseHire
command = speedleft,event:DecreaseHire
command = speedright,event:IncreaseHire
command = click,select:HIRE_COUNTER
position = 256,266,384,298
barWidth = 108
group = ICONS_NEW
[HIRE_COUNTER]
group = ICONS_NEW
command = activate,select:HIRE_OK
command = downstep,select:HIRE_OK
command = deactivate,event:HireCancel,select:HIRE_BUTTON
command = leftstep,event:DecreaseHire
command = rightstep,event:IncreaseHire
command = speedleft,event:DecreaseHire
command = speedright,event:IncreaseHire
command = click,select:HIRE_COUNTER
position = 256,266,384,298
barWidth = 108
Did you ever end up using my comments from this post in the Manual?
http://forum.pirates...post__p__351349
It seems that most of the things I mentioned are unchanged in the current release. :?
It appears you never found the high quality New Horizons logo, so please see attached.
I think I am going update the main FAQ with the link to the modDB page, cause Im not to sure how many people actually look at it here't Was on the main page of our ModDB profile; how could I possibly make it any more obvious?![]()
What do you mean with "the Wiki is non-operational"? As far as I am aware, it does work.I mentioned that we are going to radically depart from modern-day publishing by employing hand-drawn art in certain parts of the manual including the ship recognition guide, which you have suggested we put in the wiki. As the wiki is completely non-operational at this point, and is difficult to publish with a certain flair I'm aiming to attain with this project, I've decided to draft ship schematics by hand.
; Ships
string = Tartane1,"Tartane"
string = Tartane3,"Armed Tartane"
string = Dinghy,"Dinghy"
string = Gunboat,"Gunboat"
string = Bermsloop163,"Bermuda Sloop"
string = Cutter1,"Cutter"
string = Lugger1,"Lugger"
string = Brig1,"Brig"
string = LightMerchantman,"Light Merchantman"
string = Ketch1,"Ketch"
string = Sloop1,"Sloop"
string = Sloop2,"Sloop-of-War"
string = Barque1,"Barque"
string = Yacht1,"Yacht"
string = Galeoth1,"Galeoth"
string = Fleut1,"Fluyt"
string = Merchant1,"Merchantman"
string = Xebec1,"Xebec"
string = Schooner1,"Schooner"
string = Snow1,"Snow"
string = Pinnace1,"Pinnace"
string = Bermsloop263,"Bermuda Sloop-of-War"
string = Galeon1,"Trade Galleon"
string = Galeon2,"War Galleon"
string = Frigate1,"Light Frigate"
string = Frigate2,"Frigate"
string = Carrack1,"Carrack"
string = Indiaman1,"Indiaman"
string = Caravel1,"Caravel"
string = CursedCaravel,"Cursed Caravel"
string = CursedCorvette,"Cursed Corvette"
string = CursedPearl,"Cursed Pearl"
string = CursedDutchman,"Cursed Galleon"
string = Merchant2,"Armed Merchantman"
string = Frigate3,"Heavy Frigate"
string = Warship1,"Fourth Rate Man 'o War"
string = Warship2,"Third Rate Man 'o War"
string = Warship3,"Second Rate Man 'o War"
string = Warship4,"First Rate Man 'o War"
string = FlyingDutchman,"Ghost Galleon"
string = Bounty,"Light Brig"
The one on page 9 looks like the correct resolution, but it's an old version of the logo.Be sure that is the hi-res emblem, with a drop shadow added and resized so it doesn't eat up half a page.
You are referring to the "SWS Build 14 Manual - Draft 5 - 16-12-09" file here?...honestly I am disappointed at the lack of response on the product of my conceptual brainstorming last night.
4. I installed the Build Mod, but now my game doesn't work
Please "Enable Error Logging":
- Open "engine.ini" in your main game folder.
- Find the "debuginfo = 0" line and change it to "debuginfo = 1".
- Start the game and wait until the error occurs.
- Now find compile.log, system.log and the possible error.log.
- Post their contents in Build Technical
This section deigns to provide an extended overview of the sailing component in Pirates of the Caribbean and similar Storm Engine games, which while simplified,do require at least a cursory understanding of real-world sailing mechanics. While an arcade mode is available, the most satisfaction can be gleaned from NEW HORIZONS by way of manual navigation, fighting random and possibly adverse wind conditions with mastery of ship and sail.
The better you are at adapting to the weather in cruise conditions, the better you will beat attaining and keeping the weather gage in combat.
First, the chapter "Maritime Boot Camp" shall detail the mechanics of a real-world sailing vessel, dumbed down to encompass only topics related to actual gameplay. This shall include such as the physics of sailing, points of sail, and rig-specific sailing characteristics such that you may select a hull and sail configuration suitable for your skill level or in-game mission objectives.
Suffice to say, a square-rigged caravel with deep draft is not exactly a smart choice for combating a highly maneuverable fore-and-aft rigged schooner.Much of a ship's virtual handling characteristics can of course be gleaned from the Shipyard interface you're already familiar with, but you can't, unlike sci-fi games, use augmented reality displays to identify a target's capabilities in a tactical situation.
Actually, you can, using the trusted and proven Mark I Eyeball and the right application of historical maritime knowledge that will tell you to try and force a square-rigged opponent to sail against the wind, where she is disadvantaged, and a lateen-rigged one into a running broadside duel where her advantage of manoeuvrability and ability to sail against the wind, are negated.
The knowledge you will glean will open up new avenues of gameplay; you would want to start off with smaller ships that handle well at all points of sail, leading toa preference of fore and aft and lateen rigged vessels. In combat these are the PT boats of the historical period covered by NEW HORIZONS, small, fast and highly manoeuvrable requiring relatively few crew to operate; they are popular with real-world pirates.
More advanced players are not limited by choice to smaller ships; a scripted campaign may force you into commanding a vessel type which doesn't handle like a PT boat, or it may be that you have come to favour the size and power of a ship-rigged vessel over the limitations imposed by lesser classes;namely, a single gun deck, low capacity, and a fragile hull that maybe ill suited to high seas battle conditions.
Indeed... a caravel can be successfully employed as a commerce raider if you could compensate for her low agility and slow sailing speed. While the ship is provided on an "as is" basis in the unmodified game, NEW HORIZONS does give you the ability to conduct field modifications to you, the Captain's specifications. In concert with the historical interest we hope you gain from such discussions, there are a lot of interesting tactics you can come up with that don't just rely on the game AI's shortcomings for success.
If you ever went the path of Captain Alexandra in her "Battle of Liberty" series, you will most often be sailing on the defensive against more agile vessels... but are able to destroy them outright by forcing them to engage you in a broadside duel downwind – territory dominated by square-riggers with their excellent running characteristics. In that case, the heavier ship with the largest number of guns, wins.
Enough then, on the technobabble; suffice to say, you shouldn't miss out on this educational opportunity!