• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. K

    Modifying ships...

    <!--quoteo(post=218540:date=Oct 22 2007, 11:12 AM:name=Cylon13)--><div class='quotetop'>QUOTE(Cylon13 @ Oct 22 2007, 11:12 AM) 218540</div><div class='quotemain'><!--quotec--><!--quoteo(post=218531:date=Oct 22 2007, 04:57 PM:name=KevinAtlanta)--><div class='quotetop'>QUOTE(KevinAtlanta @ Oct 22...
  2. K

    Modifying ships...

    I've been trying to install Maya 5.0 so I could play around with it, but I can't get it to fire up. I get the loading screen, then the script editor opens and gives an error "can't find mainRenderer" or something similar to that and it stops there. I've looked all over the net and tried all the...
  3. K

    Modifying ships...

    <!--quoteo(post=218462:date=Oct 21 2007, 05:15 PM:name=Cylon13)--><div class='quotetop'>QUOTE(Cylon13 @ Oct 21 2007, 05:15 PM) 218462</div><div class='quotemain'><!--quotec-->And you can't make .obj to .gm in maya ..as far as i know. <img src="style_emoticons/<#EMO_DIR#>/modding.gif"...
  4. K

    splash splash splash

    <!--quoteo(post=218233:date=Oct 20 2007, 02:30 AM:name=landrot)--><div class='quotetop'>QUOTE(landrot @ Oct 20 2007, 02:30 AM) 218233</div><div class='quotemain'><!--quotec-->i mean <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->#define SHIPHIT_PARTICLES    3        ...
  5. K

    A ship skin idea

    <!--quoteo(post=217907:date=Oct 17 2007, 05:21 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 17 2007, 05:21 AM) 217907</div><div class='quotemain'><!--quotec-->I wonder: Would the fact that the ship is cursed have some influence on gameplay as well? If so: What? I put...
  6. K

    Dry Dock

    You will need to know 3d modeling (Maya 4.5 and the GM plugin), 2d graphics (Photoshop, etc.) and some coding. Unfortunately, most of it's gonna be trial-and-error, as there is no "here's how to build a new ship from scratch" guide. Look here for a step-by-step semi-howto in building a ship...
  7. K

    Things I haven't released yet

    <!--quoteo(post=217876:date=Oct 16 2007, 03:54 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 16 2007, 03:54 PM) 217876</div><div class='quotemain'><!--quotec-->It is the site that does it. I get some sort of "Do you want to install free system scanner" pop up thing. I...
  8. K

    Things I haven't released yet

    <!--quoteo(post=217858:date=Oct 16 2007, 01:49 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 16 2007, 01:49 PM) 217858</div><div class='quotemain'><!--quotec-->Excellent, Kevin! Thanks a lot! One request though: Could you possibly use a different site for hosting your...
  9. K

    Things I haven't released yet

    Here's the new Battleship and Warship. Also, I updated the GM model cannon locators for the "Fearless4" model to match the skin (she is now a 44 cannon warship). Pix (Battleship, Warship) <a href="http://img167.imagevenue.com/img.php?image=04067_NEWbattleship_122_861lo.jpg" target="_blank"><img...
  10. K

    Things I haven't released yet

    <!--quoteo(post=217699:date=Oct 15 2007, 06:52 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 15 2007, 06:52 AM) 217699</div><div class='quotemain'><!--quotec--><!--quoteo(post=217670:date=Oct 15 2007, 02:43 AM:name=KevinAtlanta)--><div...
  11. K

    Things I haven't released yet

    <!--quoteo(post=217031:date=Oct 8 2007, 06:15 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 8 2007, 06:15 AM) 217031</div><div class='quotemain'><!--quotec-->Thanks a simple virtual sailor and KevinAtlanta! I think the texture should also be in <a...
  12. K

    The saga of the Blacque family

    Here's a step-by-step walk through. Blaque Family: ----------------- Talk to Milon Blaque in the Falaise de Fleur port. Talk to Orable Caron, standing a bit behind Milon. (Don't ask him for rumors unless you want to start the smuggling quest) Talk to Turpin the harbormaster and ask him about...
  13. K

    TUTORIAL: Fixing Bad Rope Data

    <!--quoteo(post=217559:date=Oct 13 2007, 01:04 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Oct 13 2007, 01:04 PM) 217559</div><div class='quotemain'><!--quotec-->Thanks a lot for tackling this old problem <img src="style_emoticons/<#EMO_DIR#>/onya.gif"...
  14. K

    TUTORIAL: Fixing Bad Rope Data

    EXAMPLE #2 (continued): OK, to summarize to this point, we've found all ten rope errors and mapped them to a ".gm" model. Here's where we need to test our theory and see if these make sense. We are pretty confident that a couple of fixes are correct, so let's make those changes and test them...
  15. K

    TUTORIAL: Fixing Bad Rope Data

    Example #2: SHIP MODEL: HeavyWarship Originally introduced in Build 14 Alpha 6/7 OLD NAME - SOL74gun (CapnHawk) NOTE: some of the pix will show "PiratWarship" since I changed the name of the model to work on a "clean" model. I took a sample system.log file from a SOLO sailing session with no...
  16. K

    TUTORIAL: Fixing Bad Rope Data

    <b>Example #1:</b> SHIP MODEL: Bermuda Sloop (bermsloop163) Originally introduced in Build 13 ? This fix also applies to the Super Bermuda Sloop (bermsloop263) I noticed some missing rope lines on this ship while sailing and decided to investigate. This is a simple fix, since the cause was a...
  17. K

    TUTORIAL: Fixing Bad Rope Data

    Fixing "bad rope data" using GM_Viewer and Inez Diaz TOOL. You might have seen a missing rope on a ship (not to be confused with THINKING a rope should be there or WANTING a NEW rope). Or you might have looked into your system.log file and seen a "Bad rope data for rope" message. Or you might...
  18. K

    Missing Ropes

    <!--quoteo(post=217493:date=Oct 12 2007, 07:21 PM:name=Cylon13)--><div class='quotetop'>QUOTE(Cylon13 @ Oct 12 2007, 07:21 PM) 217493</div><div class='quotemain'><!--quotec--><!--quoteo(post=217492:date=Oct 13 2007, 02:09 AM:name=KevinAtlanta)--><div class='quotetop'>QUOTE(KevinAtlanta @ Oct 13...
  19. K

    Missing Ropes

    <!--quoteo(post=217491:date=Oct 12 2007, 07:06 PM:name=Cylon13)--><div class='quotetop'>QUOTE(Cylon13 @ Oct 12 2007, 07:06 PM) 217491</div><div class='quotemain'><!--quotec--><!--quoteo(post=217490:date=Oct 13 2007, 01:05 AM:name=KevinAtlanta)--><div class='quotetop'>QUOTE(KevinAtlanta @ Oct 13...
  20. K

    Missing Ropes

    <!--quoteo(post=217487:date=Oct 12 2007, 04:59 PM:name=Cylon13)--><div class='quotetop'>QUOTE(Cylon13 @ Oct 12 2007, 04:59 PM) 217487</div><div class='quotemain'><!--quotec-->Here's the ship (Slib's brig) what i first noticed to be having invisible ropes. Upper mast areas and the mizzen mast...
Back
Top