Cheers! It's just the locator-work and then replacing the originals anyway.
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
//-------------------------------------------------------------------------
// Lugger3 - Stock AOP Lugger, upgraded by Pgargon, ported by Armada
// <SWS - Willemstad Builders' Trials Winter 09 S/N 066> (WBT3H)
//-------------------------------------------------------------------------
[...]
* refShip.CannonsQuantity = 8; *
// NK cannon qtys 05-04-18 -->
* refShip.Cannons.Borts.cannonf.qty = 0; *
* refShip.Cannons.Borts.cannonb.qty = 0; *
// NK <--
[...]
* refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN; *
refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
* refShip.Flags.Mast4.Flag1 = FLAG_PENNANT; *
// <-- KK
[...]
* refShip.WaterLine = -0.5; *
Brilliant; included in my game!
No bow and stern chasers on her, eh? Interesting. That'll be quite a disadvantage to using this ship, won't it?
But the gunports for them apparently still remain.
Ah, that's a good idea to balance things out. Definitely more cargo capacity, and possibly more hull strength (she's bigger than the other luggers) would be a good start.Unless we can give her an obvious advantage over the other luggers in her stats.
More cargo space because there's no bow and stern chasers taking up space? More speed because of less weight? Something like that.
Don't know if it's too much, but it should be pretty substantial, shouldn't it?Ah, that's a good idea to balance things out. Definitely more cargo capacity, and possibly more hull strength (she's bigger than the other luggers) would be a good start.
She should also require less crew, due to having fewer guns.
Looking at her in the context of the Ship Mod excel file, I'd say a capacity of 1150 (was 900), hull strength of 900 (was 600) and crew of 20/5 (was 26/5) should be about right.
How does that sound to you? Is it enough to balance out the lack of chasers, or too much?
Not if you're a merchant. Ideally, you want fewer crew so you don't have as many wages to pay, so profits from cargo runs can be split more generously.Isn't a max crew of 20 instead of 26 another penalty though? It's GOOD to be able to put lots of crew on your ship, right?
Yep; her having less cannons would certainly decrease the number of crew required, so that probably covers it already.Well either way, fewer guns = less crew, correct? And why would a merchant want to carry extra crew? They'd be better off with an escort ship if they were worried about pirates.
Absolutely, and it's much appreciated.Anyway, at least my work should save someone somewhere some effort. Right?