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Released USS Constitution upgrade

for the final ships_init.c entry the max caliber should be changed to long 24 pdrs and the max crew to 450
EDIT: I also noticed ingame that the royal sails do not furl for battle sails. looking at the files it would appear that they were renamed incorrectley; they should start with an a like the main yards do to furl the courses. (e.g. rey_a33, not rey_d3) otherwise excellent work! its amazing what an improvement it is, if I might say so myself:D
 
I thought you still were? there is still the other version to have the same rigging and locators applied to.( ok therer is one minor difference with the bowsprit but we can cross that bridge when we come to it) I can change the shipsinit.c file easily, but I don't know how to do the walk file for the crew. could you do the thing with the royal yards? changing the file names is easy enough, but IDK where else the name needs to be changed (for example locators for the yard on the mast?)
 
Ok, I can do the shipsinit and renaming the yards today. :dance I can not do shipwalk either. I had thought my part was done and am waiting for the revised versions to be readied by others before starting on them. I have saved the masts with full sails for use on the others if they will fit.

Only 10 minutes under her own power? Bah! She should be sailing free.
 
Ok, I can do the shipsinit and renaming the yards today. :dance I can not do shipwalk either. I had thought my part was done and am waiting for the revised versions to be readied by others before starting on them. I have saved the masts with full sails for use on the others if they will fit.
somehow I thought armada had given you the files for the other hull, but I can export the new Hull and bowsprit to .gm no problem.
Only 10 minutes under her own power? Bah! She should be sailing free.
for real, and without tugboats at her side! they don't trust her enough. what is even the worst that could happen? loosing a spar? thats not even likely if they know what they are doing. they treat it like Old Ironsides would explode if she was left under her own power too often.
 
Armada has agreed to take on far too much work, and needs to stop accepting new projects and start concentrating on UDK.

Here is the V2 USS Constitution. Is this ok? I also changed the stats for the other versions as well in shipinit.

https://www.dropbox.com/sh/gpalg0tpyyfcivy/U-hmdNhUcm/POTC screenies/Connie-22.jpg
https://www.dropbox.com/sh/gpalg0tp...ed ships/after beta2.2/USS_Constitution V2.7z

You only have one hull? Does Armada have more than one hull? I should be able to repaint them meself if that has not already been done. I just don't want duplicate efforts.
 
ok here are the new hull and bowsprit files:
https://dl.dropbox.com/u/43901618/CArmstrong/Models/USS Constitution/US_President.gm
https://dl.dropbox.com/u/43901618/CArmstrong/Models/USS Constitution/mast1.gm
just a warning, the locators for the bowsprit will probably need to be adjusted to fit the different angle

EDIT: just saw your post, looks great!
I have two, but he was managing them after I gave them him. the one I just linked to is to be used for all versions except the constitution herself, which you have already finished. it has a different set of headrails and quarter galleries, to create variety and be a bit more accurate for the constitution's sister ships (no one knows how exactly old ironsides decorations looked like during the war of 1812, so they are based off her sister the President in 1815 and the original headrails of the class. the model should be used for the french and english versions too, as well as the generic "united states class frigate" for the US
EDIT #2: the spanker should not be furled for battle sails.
 
Armada has agreed to take on far too much work, and needs to stop accepting new projects and start concentrating on UDK.
Very true. :oops:
I will continue to finish my existing projects in any case, but no more modelling after that (at least for now).

Anyway, some comments on the alternate hull:
- Seems to work perfectly in TOOL, which is great!
- Texture "deck_constitution_new.tga" does not exist; I'd recommend re-exporting the model to use "deck_battlefrigat.tga" instead.
- Stern decoration (eagle and stars) will appear black with RN and FR textures. It should probably be deleted or replaced with something more suitable.
 
Very true. :oops:
I will continue to finish my existing projects in any case, but no more modelling after that (at least for now).

Anyway, some comments on the alternate hull:
- Seems to work perfectly in TOOL, which is great!
- Texture "deck_constitution_new.tga" does not exist; I'd recommend re-exporting the model to use "deck_battlefrigat.tga" instead.
- Stern decoration (eagle and stars) will appear black with RN and FR textures. It should probably be deleted or replaced with something more suitable.
ok about re-exporting, will do:onya whats wrong with the eagle and stars appearing black? it just means it wont really show up until you look closely for those versions, which is good (the blue part should be black for both FR and GB) it is very suitable for the american version http://www.ageofsail.net/aospres2.asp Besides the RN version is only temporary until I build the Endymion, and the french version should be extremely rare once my other frigates are ingame.
EDIT: here is the fixed hull file: https://dl.dropbox.com/u/43901618/CArmstrong/Models/USS Constitution/US_President.gm
 
Oh, I didn't mean deleting the eagle and stars altogether; just for the RN and FR versions. Of course it can be kept for the US version. :)
 
Ok, I will not start on the hull, but will start on the bowsprit.

The spanker is furled on all other ships for battlesails. Are they all wrong? :facepalm


EDIT: Got the new hull. If I have to after repainting, I can rename a BLANK.tga to make it disappear.
 
the hull file is up now :) I'm afraid the other spankers are wrong, if we are drawing the line that strictly, but they can be left for now. its just that we have the chance to fix it for the Constitution so we may as well.
Armada, wouldn't removing them for the RN and FR versions create 3 hulls total for this ship?
 
Hylie: Renaming a blank texture to remove the eagle and stars wouldn't work, as they use "CONSTITUT_UN.TGA", which applies to most of the hull as well.

Cap'n Armstrong: Yes it would. We could a) not worry about it, or b) use the same system as the unique version whereby the stern decoration is a separate model file.
Alternatively we could see how the decoration looks with the RN and FR textures and decide if they need to be removed. If necessary, the textures could be edited to put an alpha map over the details the old-fashioned way.
 
that's not even likely if they know what they are doing.

They probably don't... or at least not like they used to. They aren't really up to the proper naval standard anymore, and most of the crew has never actually sailed a square-rigger.

I see that they'll be setting the mains'l.... that also makes a fores'l necessary. Hopefully we'll get t'gallants and royals as well.

Edit: Could we also get the spanker set for battle sails? It was imperative for tacking, and really helped maneuverability.
 
ok, well lets see how it looks, and if we don't like it we can try the other way pretty quickly
Slight problem with repainting: "Wood_Grain_Black", which I presume is what you intended to use for the RN and FR versions, is one letter longer than "Wood_Grain_Blue", so cannot be applied to the hull as it stands. That's just an unfortunate oversight in the naming convention.
Creating a duplicate with one less letter is undesirable, so you'll probably need to export another version of the hull after all. :facepalm
 
i think hylie is working on getting the spanker to set for battle sails, I noticed it in the latest shot too.
Armada, how do you want me to rename it before exporting?
 
Just make the stern use "Wood_Grain_Black" instead of "_Blue", probably. However, if you want to use the same "shade" of black as the hull, you might need to use a different texture.
Ideally we'd rename those textures to use a specific name length, but that would cause chaos with other models using them.

BTW, there's a slight UV mismatch with the FR texture:
FR_Const_error.jpg


Do you think we should scrap the second red stripe instead of adjusting the UVs? It was meant to be for the Acheron anyway, which this model doesn't truly resemble.
Besides, this texture has always been a bloody nuisance, so it's not your fault. :rolleyes:

(Or do we want an accurate Acheron derived from the new Constitution as well? :p)
 
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