• New Horizons on Maelstrom
    Maelstrom New Horizons


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Mod Release Build 14 Beta 2.5 Internal Release Available!

First, there arrr some empty lines in advanced options.

Then all easter eggs arrrr gone. New game, several islands. Is this intentional Chests still work.
 
Easter Eggs? What Easter Eggs?o_O
You mean the random items lying around. Indeed I messed those up due to the Treasure Quests.
Extract attached to PROGRAM\ITEMS and things should go back to normal. Thanks for catching that one. :doff
 

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  • itemLogic.zip
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Hey there all! i don't post that much here but i thought i wanted to play this game again and why not report stuff here. I too downloaded the 2.5 beta installed it but encountered the blank lines of the game preferances so i deleted options file PROGRAM and RESOURCES/INI again and extracted the beta again. Now i don't see the blank options but i don't see those at all :confused:. The last bottom option is the sail-ho info and the other options like about cannons dealing critical hits are not there.i wanna try this beta with all options:bounce! (editxD didn't mean to be pushy here btw)
btw im also tracking and looking forward for your hearts of oak :onya
 
Arrr the blank lines any problem? I did not remove the options, and now have these blank lines ...
The blank lines may look weird, but should be totally harmless. You can always remove the "options" file later if they bother you; you just have to restore your preferred settings if you do.

The last bottom option is the sail-ho info and the other options like about cannons dealing critical hits are not there.i wanna try this beta with all options:bounce
I cleaned up the menu and removed a bunch of options that seemed fairly useless. The "cannons dealing critical hits" option is now always on and cannot be turned off.
No clue why anyone would want to turn that off anyway. :shrug
 
I cleaned up the menu and removed a bunch of options that seemed fairly useless.
Ooh so that's it. So i guess the option with automaticaly hiring crue is deleted as well then? ( i used that sometimes to not increase the salary i dont know if it was stupid or not :p)
And another thing
Open Sea Mod included in Iron Man Mode, increasing the worldmap size for realistic travel lengths by Jeff
> Ability to switch this ON/OFF in mid-game
<-- where?? I would like to have the fast "sail" options removed but the huge dinstances off
..And a last one :p : I can see my location on the map without owning a sextant and the other thing that was required..

PS: daamn its so hard to resist exploiting the bugged sidewalk:duel:
 
Ooh so that's it. So i guess the option with automaticaly hiring crue is deleted as well then? ( i used that sometimes to not increase the salary i dont know if it was stupid or not :p)
You now HAVE to get your crew from the tavern. But even with that Auto Hire, you WERE still paying for them. :cheeky

<-- where?? I would like to have the fast "sail" options removed but the huge dinstances off
If you want to have parts of the Iron Man Mode working, but not all, you can do so with these setting at the top of PROGRAM\InternalSettings.h:
Code:
// ======================================
// REALISM OPTIONS:
// ======================================
#define OPEN_SEA_MOD            0                // BOOL - 1=ON - Worldmap enlarged for realistic DirectSail
#define WORLDMAP_DISABLED        0                // BOOL - 1=ON - DirectSail enforced
#define SAILTO_DISABLED            0                // BOOL - 1=ON - Cannot Sail-To any ships at sea
#define ONSEA_DATA_DISABLED        0                // BOOL - 1=ON - Spyglass and compass additional information disabled, cannot move camera to non-player ships
#define REALISTIC_ABILITIES        0                // BOOL - 1=ON - Rush, Immediate Reload and Instant Boarding disabled
#define ITEM_REALISM            0                // BOOL - 1=ON - Items like rubies, diamonds and inca statuettes give no skill bonuses (books and items like compass etc. still do)
..And a last one :p : I can see my location on the map without owning a sextant and the other thing that was required..
Are you playing Arcade Game Mode or not? I changed the code so that you WILL see your ship's position in Realistic Mode without the items.
But only when you're ashore; at sea, you'll still need a sextant and chronometer. I figured you should know where all the PORTS are, at least. ;)

PS: daamn its so hard to resist exploiting the bugged sidewalk:duel:
Ha! You could reassign those keys to something you wouldn't use, of course. :wp
 
The open Sea mod is working again. The drill seems to be to set it how you want in internalsettings.h, and then toggle between arcade and realistic mode in advanced options until it kicks in. For some reason it wants to hang up on me.
 
You now HAVE to get your crew from the tavern. But even with that Auto Hire, you WERE still paying for them. :cheeky
Hmmm i thought it hired them automaticaly in my game ,i'll check again!

If you want to have parts of the Iron Man Mode working, but not all, you can do so with these setting at the top of PROGRAM\InternalSettings.h:
So this thing can be opened with notepad too? nice i'll do that! thanks:onya

I changed the code so that you WILL see your ship's position in Realistic Mode without the items.
But only when you're ashore; at sea, you'll still need a sextant and chronometer.
I noticed that too afterwards too:sail!

Another thing! What about the fine tuning of how easily ships surrender? I had it really low (0.04 or something) cause it seemed to me they succumbed too soon (i haven't checked in 2.5 version yet..) Or you can change that too in internalsettings file? i'll check it.
Thanks for the respose:doff
 
Ahoy Pieter,

In 2.5 3, I noticed the time without a clock equipped. Is that in intentional? Also where is the list of the latest changes?
 
Hmmm i thought it hired them automaticaly in my game ,i'll check again!
For simplicity's sake, I had just moved that into InternalSettings.h:
Code:
// ======================================
// GENERAL SETTINGS:
// ======================================

#define AUTOHIRECREW_ONCHANGESHIP        0        // BOOL - Automatically hire extra crew when repairing your ship or buying a new one at shipyard
It is OFF now by default.

Another thing! What about the fine tuning of how easily ships surrender? I had it really low (0.04 or something) cause it seemed to me they succumbed too soon (i haven't checked in 2.5 version yet..) Or you can change that too in internalsettings file? i'll check it.
Indeed I moved that into InternalSettings.h as well:
Code:
// Surrender scalars _for in boarding process_, NOT for on sea
#define SURR_GLOBAL_SCL                0.01        // FLOAT - Ships will surrender if damage or crew morale become critical
                                                // 0.0 : Stock PotC, no surrenders
                                                // 0.01 - 0.5 : The higher that value the faster ships surrender
 
In 2.5 3, I noticed the time without a clock equipped. Is that in intentional?
Indeed it is. Since Arcade Mode doesn't require you to have a compass equipped for the On-Sea Data display and doesn't require a sextant and chronometer
for showing your position on the map, it seemed logical to not require a clock for the time display either.
If there is anything about the current realism and settings set-up that you're not happy with, be sure to let me know though.
We can always change things further so that everyone can be happy with the way we have it. :yes

Also where is the list of the latest changes?
The list in the opening post was updated, but I might have missed out on a few things.
 
Prevent sound notification when you are pickpocketed by Pieter Boelen

That might be really annoying - if you carry just enough money for a quest - or to buy something - go to buy it and find the money gone.
:mad:

Might cause people to turn off the pickpocket mod.
:yes

:drunk
 
That might be really annoying - if you carry just enough money for a quest - or to buy something - go to buy it and find the money gone.
:mad:
Originally when the pickpocket mod was included, there was no sound notification for ANY money transaction.
I'm just restoring it to the original modder's intent! You CAN still tell though:
Code:
Log_SetStringToLog(LanguageConvertString(tmpLangFileID,"This meeting has really lightened you...")); //NO typo!
You just have to pay attention! :whipa
 
Originally when the pickpocket mod was included, there was no sound notification for ANY money transaction.
I'm just restoring it to the original modder's intent! You CAN still tell though:
Code:
Log_SetStringToLog(LanguageConvertString(tmpLangFileID,"This meeting has really lightened you...")); //NO typo!
You just have to pay attention! :whipa

:rofl
 
That might be really annoying - if you carry just enough money for a quest - or to buy something - go to buy it and find the money gone.
:mad:
Actually, how about tying it into the difficulty level? For the new Treasure Quests, you now need items. You get a hint on what you need on the first two difficulty levels, but not the others.
Can do the same for the pick-pocketing. :yes
 
I just realised the attached texture is still missing from the latest mod version... Captain Armstrong will be furious. :wp
 

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  • US_windowtrim.tga.tx.7z
    314.3 KB · Views: 127
Thanks! What's that one for? I can't remember having seen that file drop by just yet. :shock
 
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