• New Horizons on Maelstrom
    Maelstrom New Horizons


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Included in Build Additional Select Storyline Customization Options

That's TWO beach duels for the Spanish. Brilliant variety. :facepalm

Actually, how about you get set free since "there has been a mistake" or something?
Or the Spanish don happened to be an "evil" one, so they actually appreciate you killing him?
That might be the simplest solution.

We can even do this right there on the beach when you get captured, which would reduce the amount of coding required.
Alternatively, since that does deprive you of the exciting prison escape, continue up to the point and then get the player captured a second them when you escape.
But then during that second capture basically get the player pardoned for his actions.
 
Hmmm....the prison escape is nice indeed. Maybe after you escaped and you chose spain the gouvernor will be waiting for you outside the prison and he tells you he expected you to break out and offers you a letter of marque for free to help them?
 
Something like that, I think. But without the LoM as that gives you an advantage again for being Spanish.
I just figure it should be an equal start for every nationality.
 
If you follow the quest you can get a free officer is you wait for your crew to help you escape. So I tought to compensate for that we could give a LoM.
 
Your crew can still help you escape? Since we thought about putting the governor meeting AFTER the escape anyway?
 
Your crew can still help you escape? Since we thought about putting the governor meeting AFTER the escape anyway?
I mean in the normal variant, the gouvenor would only be if you ply spanish right?
 
Yes. So regardless of starting nation, you go to jail and escape. Either with or without your crew.
If you are Spanish, the governor intercepts you upon escape to pardon you.

Or are you referring to the priest officer? I don't think that guy should remain an officer for a very long time.
Doesn't make much sense, does it?
 
Refering to the priest yes
 
We should probably remove that guy shortly after he joins you.
What sense does it make for a priest to become a tough-as-nails pirate?
 
Muhammad
Crusades
Knights Templar
Inquisition

Praise the lord and pass the ammunition!
 
I'll be starting on doing some work on this again today, simply because it'll reduce the amount of governor dialogs in use.

So basically I'll be moving the unique content of various "Free Play" storylines into the folder of the Standard one.
Instead of having separate ones, you'll be able to trigger various options through various choices in the menu.

And I also remembered why I thought that perhaps we do need to keep one Free Play only storyline: The issue here was the Changing Nation Relations mod!
On default settings, that is disabled in the Standard storyline and enabled in the regular Free Play ones.
It doesn't make sense to have it enabled at the same time as the Main Quest, but I'd also want full Free Play to be available within the Standard storyline.

So what options do we have there? Disable Main Quest and enable Changing Nation Relations:
1. If starting date falls outside default time period (e.g. Colonial Powers only)
2. Depending on selected Player Type (e.g. Merchant only)
3. Depending on selected Nationality (e.g. Personal and England only)
4. Depending on stage in the story, e.g. disable Changing Nation Relations when the Main Quest starts and enable it again after it completes

Anyone got any thoughts there? What would make sense? What would you prefer?
 
One thing which might be interesting is to have a "Brave Black Flag" type of start. You start off hostile to the nation of your choice - perhaps you're a mutineer as in BBF, perhaps you're an escaped slave, perhaps you've been wrongly convicted of a crime - it won't be fixed in the game, you can decide for yourself why you hate them or they hate you. Pick a national flag and character type "pirate", then you get the starting relations of that nation, but that nation is your enemy rather than your friend. For example, you choose Britain, Pirate. Britain is allied to Portugal, neutral to Holland, and at war with Spain and France. So you start off friendly with Portugal, neutral to Holland, and hostile to Spain, France and Britain. You could then link that to a standard storyline with main quest disabled and changing relations enabled, and then you have "Brave Black Flag" back again in all but name.

Would it be possible to allow the player to choose his starting location? Or pick a random port belonging to your chosen nation? Personal can be any random port. And the "Brave Black Flag" start above becomes a bit more entertaining because you start off at a port corresponding to your nation, except it's hostile and you have to make a getaway...
 
The Standard and Brave Black Flag storylines already start you out in a (stock game) town of your nation and the tutorial even works there too.
So that functionality is already sort-of there.

Interesting thoughts on the "Pirate" player type. Will have to think about that some more....
 
But "Brave Black Flag" won't start you out anywhere if all the free play scenarios are scrapped to make way for one general free play setup. ;) The idea of my suggestion was to preserve that type of start within the framework of the one big free play.

I thought "Pirate" was already intended to be a player type? Otherwise "Renegade", defined as being similar to one of the other types but with your starting nation hostile, as per "Brave Black Flag". But if "Brave Black Flag" is to be kept then this is redundant anyway.
 
At the moment I am leaning to keeping the following:
1. Standard storyline: Has Main Quest an no Changing Relations (except when this is switched in.... SOME INSTANCES!?!?)
2. Brave Black Flag: No Main Quest + Changing Relations, starts you fixed at Nevis with England hostile
3. Nelson (maybe...): Same as #2 but starting location depends on nation, skips tutorial and has you as Commissioned

Since all three are from the same original code base, keeping them up-to-date might be not as hard using WinMerge.
At the moment I am cleaning up BBF to have as little modifications compared to the Standard storyline as possible.
Will be doing the same with Nelson afterwards.

That gives pre-defined starts for:
- Regular player
- Pirate player
- Navy player
 
Jean Lafitte and Jack Aubrey have already gone bye-bye now....

And I am now moving ALL copies of dialog files from the Standard folder into the MAIN folder.
That means that most files will be shared now between storylines.
This may have some odd effects, but we will deal with those if and when they come to light.
 
Jean Lafitte and Jack Aubrey have already gone bye-bye now....

And I am now moving ALL copies of dialog files from the Standard folder into the MAIN folder.
That means that most files will be shared now between storylines.
This may have some odd effects, but we will deal with those if and when they come to light.
 
Well, I managed to do at least a bit of cleaning up and bringing the various storylines a bit more in line with each other.
It is still a bit messy though and the Jack Sparrow one is missing some functionality still, especially the asking for news at the taverns.
We'll have to see what the effects are of what I have done today. Lots of files changed. Will upload some time next week, since I'm not done yet.
 
Have just spent some time and effort to move all previously split sidequest characters and locations out of the Storyline folders and into the shared files too.
Still a few things to be done:
- Nelson/BraveBlackFlag storyline folders to be cleaned up so that the Standard main quest code is NOT there anymore
- This should return all other sidequest code, which can then be moved properly outside the Storyline folder too

So we may eventually end up with the Storyline folders containing only the files that are unique to their stories.
That would allow ALL sidequests to be available from ALL storylines, again without the same code copied everywhere.

If it all works from the main folders, then we can see if certain sidequests need to be disabled again in certain storylines.
 
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