• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by nixarass

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    Hello guys! I'm back!

    Hey mate, i'm happy to see you too. Unfortunately i haven't much time to afford wich, in this game, is painful as remembering all the lines and mod mechanics is difficult. I need to get back into it and read all what was said in the modding topics, which will take hours :( And i remember well...
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    Hello guys! I'm back!

    Hey everyone. Thanks for the welcome. Sure thing mate. But you will have to explain me what it is about :D and how i could help
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    Hello guys! I'm back!

    :keith Hey guys what's up? It's been one hell of a long time since last time i came here! Hi Luke159, Hi modernknight, and hi craigo, hi anyone i have been discussing and modding with! I'm happy to see that the modding community in COAS has got stronger! When i was here we were only a...
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    Interface TGA is bugging me

    no i did not unfortunately :shrug
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    COAS Mod ReleaseRealistic Cannon Fix mod

    File Name: Realistic Cannon Fix mod File Submitter: nixarass File Submitted: 24 Nov 2009 File Category: City of Abandoned Ships Mods Consult "moddetails.doc" for more info about the mod! Mod site...
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    [WIP] Suny Day Weather Mod

    Hello dude and welcome. Did you know that mod?: http://forum.piratesahoy.net//index.php?/topic/14937-anoying-fog/page__p__349612&#entry349612
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    Realistic Cannon Fix mod

    Hello MK. If mortars weren't usually used in ships, carronades were. In my view carronades role was kinda deadly buckshots from short range, in which they historically succeeded so i think this is something to be thought off if we are gonna do the "perfect" guns mod. About ETW, i guess your...
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    Realistic Cannon Fix mod

    Kind of actually. Lol WTF??? :ohh
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    Realistic Cannon Fix mod

    Hehe, maybe that's also because you are good :doff Talking about the 92lbs, as i stated before, i think from looking in the linecodes that actually the 92lbs wasn't supposed to be a cannon but somekind of mortar (short cannon, large bore/caliber ) used for deadly short range like this one...
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    [REL] New ships and characters

    If i remember well Windows7 should have a windowsXP emulator. Try to do the modding stuff there maybe? :shrug
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    Realistic Cannon Fix mod

    No problem dude :onya2
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    Realistic Cannon Fix mod

    Hey luke i found another little inconsistency here :hmm : In your merchantonmap.c file: case HOLLAND: switch (irank) { case 6: iShip = SHIP_Intrepide; break; case 8: iShip = SHIP_La_Licorne; break; Those ships are not Dutch but French. I guess they should be in the category "case...
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    Realistic Cannon Fix mod

    :kev OOooohhh , it's that ship. Yes it is included i didn't now that was its name. BTW i found a small copy/paste error in your shiputility file: if (iTest_ship == 3) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_FLEUT), "ship11"); if (iTest_ship == 4) FillShipParamShipyard(NPChar...
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    Realistic Cannon Fix mod

    Luke, going into your shputility file i have found this: if (iTest_ship == 9) FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_XEBEC_FRANCE), "ship4"); What ship does this "XEBEC_FRANCE" stands for? I haven't any ship named like this. :shrug
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