• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. K

    Tinkering with AI???

    Ahoy all Some time out of sea. I wonder if anybody has tried to tinker with the AI I played a few Age of Pirates and I found that the AI ship tactics are plainly silly, they are just turning in place, or just fleeing in the direct opposite direction from your ships.... ... and thinking...
  2. K

    Help with forts, plz

    THX!!!! I'm gonna to try it right now !!!!
  3. K

    Help with forts, plz

    I've tried lot of times to attack forts.... ... I pounded them from distance, and each shot kills some fort crew (but the "hull" points doesn't seem to decrease).... ... but, when the crew number reaches 255, or 265, or 165, or some number... it stops to decrease, no matter how long I will...
  4. K

    Fast voyager in WorldMap

    Hi all: I've tuned my voyages in WorldMap in the following way: 1st) I've reduced the velocity In worldmap_init.c function void wdmInitWorldMap() i've changed worldMap.date.hourPerSec = 1.0; (was 2.0) worldMap.shipSpeedOppositeWind = 0.3; (was 0.6) worldMap.shipSpeedOverWind = 0.6; (was...
  5. K

    Turn off the lights!!!

    To take out the lights on top of masts, or the lamps: Age of Pirates - Caribbean Tales\Program\sea_ai\AIShip.c Function: void Ship_SetLightsAndFlares void Ship_SetLightsAndFlares(ref rCharacter) { if(sti(sea.lights) == 1) { <i> rCharacter.Ship.Flares = 1; <--- rCharacter.Ship.Lights = 1...
  6. K

    A suggestion about sailing

    <!--quoteo(post=170528:date=Nov 9 2006, 02:48 PM:name=Black Bart)--><div class='quotetop'>QUOTE(Black Bart @ Nov 9 2006, 02:48 PM) 170528</div><div class='quotemain'><!--quotec--> The main crux of personal combat in PotC seems to come down to this on average difficulty: 1. in 1v1 the player is...
  7. K

    Path to Build 14

    Partly agree and partly disagree <!--quoteo(post=170526:date=Nov 9 2006, 02:22 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Nov 9 2006, 02:22 PM) 170526</div><div class='quotemain'><!--quotec--> ..... In MY experience, having too many comments is a good thing. You can...
  8. K

    Path to Build 14

    Hi all. Now, that Build 13 is finished, I think that is the right moment to start speak about Build 14 So, I want to share with all of you a proposal about the process to reach this new goal: <u>Two facts:</u> <i>A risk to avoid:</i> End having just a bunch of disparate mods --> so we need...
  9. K

    Beta 7 Bugs

    Just to keep the spirits high <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> ... Build 13 now seems to have even less bugs that the original game from Akella <img src="style_emoticons/<#EMO_DIR#>/w00t.gif"...
  10. K

    How to improve graphics?

    <!--quoteo(post=169912:date=Nov 4 2006, 09:06 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Nov 4 2006, 09:06 PM) 169912</div><div class='quotemain'><!--quotec--> If you are using an Nvidia card you can access the Nvidia control panel, and set Anti aliasing and...
  11. K

    How to improve graphics?

    <!--quoteo(post=169731:date=Nov 3 2006, 08:44 PM:name=Black Bart)--><div class='quotetop'>QUOTE(Black Bart @ Nov 3 2006, 08:44 PM) 169731</div><div class='quotemain'><!--quotec--> For PotC? or in general? In PotC i dont think you can change much(other than the screen resolution in the games...
  12. K

    How to improve graphics?

    Any clue or help about how and what to touch/modify in order to get the most of our new graphics cards? TIA
  13. K

    Modding Help - how to know if anchor allowed?

    <!--quoteo(post=169583:date=Nov 2 2006, 12:14 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Nov 2 2006, 12:14 AM) 169583</div><div class='quotemain'><!--quotec--> If the variable bCanEnterToLand is true, you have the anchor icon. Hook <!--QuoteEnd--></div><!--QuoteEEnd--> Great! Thanks...
  14. K

    Modding Help - how to know if anchor allowed?

    Hi all Anybody can give a clue about how to check if our ship is in a location where is activated the "anchor" icon? Thanks in advance
  15. K

    Plz help - sequence for builds????

    Thx Pieter. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> Luck with all your applications, exams and etcetera, etcetera. <!--quoteo(post=169539:date=Nov 1 2006, 08:19 PM:name=Pieter Boelen)--><div...
  16. K

    Plz help - sequence for builds????

    Hi all Plz what's the right sequence to install the differents zips to get the Beta6 version? I guess: 1) Vanilla POTC 2) ¿¿¿¿??????? 3)????? 4)???? ... ... ... Help plz
  17. K

    French Oxbay & pre-loaded cannons.

    <!--quoteo(post=169239:date=Oct 30 2006, 11:20 AM:name=Black Bart)--><div class='quotetop'>QUOTE(Black Bart @ Oct 30 2006, 11:20 AM) 169239</div><div class='quotemain'><!--quotec--> ..... As for cannons pre-loaded. I'm not an expert of the periods details, but i suspect you are right. For...
  18. K

    AICannon.c

    Yes. AICannon.c it's used for both: player and AI. 1) fReloadTime *= Bring2Range(1.0, 1/(1.5*BEST_RATE_FOR_ALL_CREW), MIN_CREW_FOR_ALL_GUNS, 1.5, crewratio); IIRC Bring2Range it's an utility function to "cut" the values returned by an operation in order to fit into a predertermined range...
  19. K

    A dissertation about not losing sight of gameplay.

    <!--quoteo(post=152679:date=Jun 28 2006, 07:45 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jun 28 2006, 07:45 AM) 152679</div><div class='quotemain'><!--quotec--> ..... There were still ways to get these ships turned so their guns could bear on an enemy, which I mentioned above. If there...
  20. K

    A dissertation about not losing sight of gameplay.

    <!--quoteo(post=152557:date=Jun 27 2006, 05:31 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jun 27 2006, 05:31 PM) 152557</div><div class='quotemain'><!--quotec--> Ship data, like the number of hit points, is in PROGRAM/Ships/Ships_init.c Gun data is in PROGRAM/CANNONS/Cannons_init.c The...
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