I think all of these must be calibrate......
A part of fantasy can bring more possibility for the futur story but I think it's must not be the main part....Dont forget that we are not limited to ONE big quest....Having just one main quest give to the game a short life because after playing the quest,the player will turn to another game.....We can build many quest line and/or a dynamic society......
I prefer the dynamical society with many small quest because this way allow the player to use is own mind and choose is comportement and the PNJ will adapt themself in fonction....These way allow you to choose to acte like a hero or like a psychotic pirate.....With the avantage or inconvenient who came with both...We can give to the player every possibility to act like a pirate but include the consequence that came with is choices,the same for those who play like a hero........It's not easy to build,it take time to build but I can do that.......
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Some blood or the sailors who are propelled into the air by the explosion of a bomb, I think it is indispensable .... But I think the dismemberment is not essential.....The option of regulating the amount of violence is a good idea......
We talk about Pirates or Mickey Mouse ????
A part of fantasy can bring more possibility for the futur story but I think it's must not be the main part....Dont forget that we are not limited to ONE big quest....Having just one main quest give to the game a short life because after playing the quest,the player will turn to another game.....We can build many quest line and/or a dynamic society......
I prefer the dynamical society with many small quest because this way allow the player to use is own mind and choose is comportement and the PNJ will adapt themself in fonction....These way allow you to choose to acte like a hero or like a psychotic pirate.....With the avantage or inconvenient who came with both...We can give to the player every possibility to act like a pirate but include the consequence that came with is choices,the same for those who play like a hero........It's not easy to build,it take time to build but I can do that.......
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Some blood or the sailors who are propelled into the air by the explosion of a bomb, I think it is indispensable .... But I think the dismemberment is not essential.....The option of regulating the amount of violence is a good idea......
blood and guts everywhere is insanely disgusting and would certainly take away a lot of value to the game itself. Nudity should not be allowed at all and prostitution (as in AOP2) should not really be a feature because, well........... THERE'S NO POINT AT ALL!
We talk about Pirates or Mickey Mouse ????