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    Maelstrom New Horizons


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Flying dutchman light things

<!--quoteo(post=222678:date=Nov 22 2007, 04:55 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Nov 22 2007, 04:55 PM) [snapback]222678[/snapback]</div><div class='quotemain'><!--quotec-->ME thinks, we need more dutch ships too! 3 are too little <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
3?! <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" /> the dutch fleut, frigate and?
after this one i make anoter dutch ship <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> stupit me...
 
<!--quoteo(post=222703:date=Nov 22 2007, 10:28 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Nov 22 2007, 10:28 PM) [snapback]222703[/snapback]</div><div class='quotemain'><!--quotec-->cars have got a rear half though. imagine a car with a wooden gallery? <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

<img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />

Anyways some more ships into the game wouldn't be bad. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
Amsterdam is known as "Spiegelretourschip" in the game. All new ships are welcome. All Dutch ships are <i>more</i> welcome! <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
you know, it's getting all the more wierd that i've never ever seen the ship, not in the shipyards, nor at sea.
 
<!--quoteo(post=222811:date=Nov 23 2007, 10:23 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Nov 23 2007, 10:23 PM) [snapback]222811[/snapback]</div><div class='quotemain'><!--quotec-->you know, it's getting all the more wierd that i've never ever seen the ship, not in the shipyards, nor at sea.<!--QuoteEnd--></div><!--QuoteEEnd-->

Morgan ..you'r getting me suspicious about that. <img src="style_emoticons/<#EMO_DIR#>/8q.gif" style="vertical-align:middle" emoid=":8q" border="0" alt="8q.gif" />
 
The ship was set to CanEncounter = false and CanBuy = false by accident and it has been reset to true in Alpha 7 Plus, I think, so that would explain things. I haven't seen her sailing around yet either. But then I don't do much gametesting anyway. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
when i tried the if (sti(rShip.nation) != iNation) { continue; } i saw only fleuts with holland, so i changed the amsterdam into a warship(refShip.Type.War = true;) and than the dutch used it, maybe it is too big or something for a tradeship <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
Use this instead and see what happens:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if (CheckAttribute(rShip,"nation") && sti(rShip.nation) != iNation) { continue; }<!--c2--></div><!--ec2-->
The CheckAttribute is required, otherwise this line causes error messages and might cause odd and unwanted effects.
 
<img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> i already did that a long time ago, i sayd WHEN i tried if (sti(rShip.nation) != iNation) { continue; }, the dutch only used ships with refShip.Natio = HOLLAND;, the amsterdam and the dutch fleut. but in the game i only saw fleuts.. than i changed the amsterdam into a warship(refShip.Type.War = true;), and then there where fleuts and Spiegelretourschips.. do you get it now??
 
Yes, I did. Which proves that at least the Amsterdam IS encounterable as Dutch ship on the default <i>refShip.Type.War = false</i> and <i>refShip.nation = HOLLAND</i> when using the <i>if (CheckAttribute(rShip,"nation") && sti(rShip.nation) != iNation) { continue; }</i> line. I have not yet observed nation-specific ships not being used by other nations, but I haven't been paying very much attention to this. The fact that most ships don't have the .nation attribute set anyway doesn't help either. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Not even when using the CheckAttribute? That's odd; I'm pretty sure I just did. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
could take some time to sight it. heck, i only sighted one or two war tartanes in all my gameplay-hours.
 
I just remembered: In my (unfinished) process of changing the classification of ships, I set the Amsterdam to class 3 instead of class 2. Perhaps that is the reason why I did encounter her and you didn't.
 
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