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Flying dutchman light things

could you make a figure head too, if a proper one's not already there? doesn't have to be very detailed or anything. maybe you could even stick one of the undead pirates on the front.
 
I put the new fonars in my game and I must say they look very cool. Nicely done! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
thanks <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
<!--quoteo(post=222003:date=Nov 18 2007, 12:05 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Nov 18 2007, 12:05 PM) [snapback]222003[/snapback]</div><div class='quotemain'><!--quotec-->could you make a figure head too, if a proper one's not already there? doesn't have to be very detailed or anything. maybe you could even stick one of the undead pirates on the front.<!--QuoteEnd--></div><!--QuoteEEnd-->huh? <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" />
 
The skeleton-like thing that can be seen in the movie. Morgan's idea of actually taking a skeleton character model and sticking it on there isn't such a bad idea. Might be possible by adding a geometry locator to the Dutchman's bow and putting the skeleton model on there.
 
It is possible to rotate a locator, so it would then also be possible to rotate the skeleton model. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Especially when retextured. I think it would be worth of a try. If anybody would be willing to do it, of course.
 
come on patrick, show up! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> okay calm.. I can not always be here. sometimes I have to sleap and eat..
I will try it. you mean this thing here somewhere:
 
exactly. note the scythe up front. i think it would look pretty wierd if you'd attach that to a regular skeleton though.
 
no I thing it will look good. you wont see the whole skeleton because a part of it will be in the nose. I hope the skeleton wont walk if you sail away..
 
that WOULD look wierd. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> i don't think it would walk, but i think it might turn it's head around and such. would look pretty funny. as if davy got angry at one of his crew and lashed him to the bowsprit as a figure head. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
 
If he would move, I think we should start a party. I don't think animation can possibly work on ships, but I would love to be proven wrong. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
SKELETON? <img src="style_emoticons/<#EMO_DIR#>/8q.gif" style="vertical-align:middle" emoid=":8q" border="0" alt="8q.gif" /> Never noticed that on Dutchman. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

It looks cool btw. <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
<!--quoteo(post=222143:date=Nov 18 2007, 02:57 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 18 2007, 02:57 PM) [snapback]222143[/snapback]</div><div class='quotemain'><!--quotec-->It is possible to rotate a locator, so it would then also be possible to rotate the skeleton model. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
For me, rotating a ship locator in Tool just got the tool to dump info that made the ship have errors.

Rotating the item.gm model in tool can work but most likely, then you get the reversed lighting for that one part.

That is how I used the Inca Idol as "Figurehead" for the Ketch.
 
So we can better try to rotate the skeleton model than the geometry locator on which to put the model? SeaNorris recently asked how to rotate locators on a ship so that he could tilt a mast backwards and he did manage that.
 
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