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Released Frigate "Rossiya", 1728

I like that bortout style of skinning. It is a very old style that even I can and have worked with.
 
I like that bortout style of skinning. It is a very old style that even I can and have worked with.
Really? I thought you said you preferred the newer PotBS-style of using multiple textures.
I actually considered that as an alternative, but stuck with the old style because I can fit more detail in without having to add several new textures.
 
LOL! Ya caught me. It depends on which one I'm working with. All I can do with the new style textures is rename what others have done. With the old style I can sometimes make actual changes. Overall, the new style is probably the best for POTC, with its huge collection of textures easily at hand.

Anyway, your work looks really sharp. This makes me wonder what some of the older ships could look like with new hirez paint.
 
the texuring on this ship is definately very clean! forgive me if I momentarily steer slightly off topic, but what texturing method do you think is best for HOOCOTS? something like the POTBS style with different levels of the hull as seperate objects, or the current method i use on my ships with coppering, black, and paint all on one (which is probably lower resolution than POTBS style) or some combination/comprimise of the two? If we want to have paint schemes that can be customized ingame its something we should plan out and standardize on.
And the level of detail on that frigate is certainly something we should strive for in HOOCOTS. It will take quite a bit more work but after a few ships are that detailed we should reuse some parts. (though of course all interiors should have unique aspects as well.)
 
Anyway, your work looks really sharp. This makes me wonder what some of the older ships could look like with new hirez paint.
It's certainly something to think about. Higher quality textures could drastically improve some ships' appearance.

forgive me if I momentarily steer slightly off topic, but what texturing method do you think is best for HOOCOTS? something like the POTBS style with different levels of the hull as seperate objects, or the current method i use on my ships with coppering, black, and paint all on one (which is probably lower resolution than POTBS style) or some combination/comprimise of the two? If we want to have paint schemes that can be customized ingame its something we should plan out and standardize on.
We'll definitely need to discuss this in detail and eventually post some general guidelines for all modellers to follow.
At this stage, I'm not sure which method would be best, but what I DO know is that great things can be done with the UDK Material Editor, so in-game customisation should be very good either way.
 
I reckon ideally any part of the ship that should be customizable should be all in ONE texture file. That way, for customizing purposes, we could make it as simple as telling the game to use "texture B" instead of "texture A".
This is basically how the stock PotC textures worked. If you apply a lot of different textures to be recoloured to one ship, I reckon any customizing would become a LOT more difficult.
After all, then you'd have to tell the game to use "texture B" instead of "texture A" and "texture D" instead of "texture C", etc.
 
That would be most useful, thanks.

I have all the pictures of the reference materials, (the books were too nice to shove into the scanner- the pictures are still perfectly clear) and there's no reason why I shouldn't have them posted tomorrow.

I also dug out the entire below decks layout of Surprise, for the gun deck, orlop deck, and hold. That should give some idea of the proper layout, even though there is a large time gap there. I'll also post that.
 
Holy crap! That model makes our ships look empty! :shock
I certainly think that will be a useful reference for upgrading models for HoO in general.
Should we ask if we can use that model as well? Perhaps if I ask, they might say yes? Perhaps somebody still remembers me.
 
I think that the hull and rigging doesn't match our standards for accuracy. It would take some extensive modifications, which would take up time we could using to create new vessels that we need much more than that one.

Just my personal opinion.
 
well the rig can be modernized easily enough can't it? put a gaff in place of the lateen and maybe add royals. the ship is just misrepresented, she could probably fit pretty well as a 1770s or 1780s frigate too. the creator of the ship, Axeonalias, has made quite a few high-quality models for vehicle smulator, suuch as the
Bellona: http://www.dvomarinedesign.com/shop/product.php?id_product=34
HMS Ontario: http://www.dvomarinedesign.com/shop/product.php?id_product=50
http://farm5.static.flickr.com/4015/4614819354_ebe6ec2f51_o.jpg
http://farm5.static.flickr.com/4018/4614819482_6934d14689_o.jpg
http://farm4.static.flickr.com/3373/4616686744_7944d17b07_o.jpg
HM Cutter Alert: http://www.dvomarinedesign.com/shop/product.php?id_product=27
he also built an HMS Leopard and a USS Essex, but i can't find pictures of them right now.
around the beginning of the year I tried to convince him to let us use his frigate in the build mod, but the polycount was way too high, and somehow i feel like he mightve wanted payment...not sure about that but he really likes vehicle simulator, sells his models for it, and we would need to convince him that HOOCOTS can match it.

About textures: the stock potc system makes for many more textures than are necessary, and allowing colors to be selected for parts individually allows for a higher degree of customization and more variety.
 
I reckon ideally any part of the ship that should be customizable should be all in ONE texture file. That way, for customizing purposes, we could make it as simple as telling the game to use "texture B" instead of "texture A".
We might not even need to have multiple versions of that texture; colours can be changed within the UDK via the Material Editor, so there must be a way of doing so in-game as well.
That might create the possibility of having a massive range of colours while still only using a single texture.
Alternative decorations, however, would probably still need to be separate textures.
 
I hope you will keep her current configuration as well. I would like to use this version in Eras Module 2 and the later one you're talking about in Module 3.

MK
 
I hope you will keep her current configuration as well. I would like to use this version in Eras Module 2 and the later one you're talking about in Module 3.
I only had one version of the Rossyia planned... or were you talking about the other frigate L'Aurore that Captain Armstrong pointed out?
Sorry, I couldn't quite tell; the topic seems to have drifted slightly.
 
Payware, eh? YUCK!
I know, right? but it is just a guess that he would want us to pay to use them in a new game, considering he makes them as payware. He had heard of the build mod and just didn't like the old engine and old graphics. I think he seemed open to the idea of using his ships in another game though, if the graphics and the like are good enough. But If we are to approach him about it I think we should wait until we have more to show.
Hmm, maybe I should research the UDK material editor, but I still think individual textures could acheive better resolution. any texturers have thoughts on this? maybe I'll create a thread in the HOOCOTS forum, I've hijacked this one for too long. :p
 
well the rig can be modernized easily enough can't it? put a gaff in place of the lateen and maybe add royals. the ship is just misrepresented, she could probably fit pretty well as a 1770s or 1780s frigate too. the creator of the ship, Axeonalias, has made quite a few high-quality models for vehicle smulator, suuch as the
Bellona: http://www.dvomarinedesign.com/shop/product.php?id_product=34
HMS Ontario: http://www.dvomarinedesign.com/shop/product.php?id_product=50
http://farm5.static.flickr.com/4015/4614819354_ebe6ec2f51_o.jpg
http://farm5.static.flickr.com/4018/4614819482_6934d14689_o.jpg
http://farm4.static.flickr.com/3373/4616686744_7944d17b07_o.jpg
HM Cutter Alert: http://www.dvomarinedesign.com/shop/product.php?id_product=27
he also built an HMS Leopard and a USS Essex, but i can't find pictures of them right now.
around the beginning of the year I tried to convince him to let us use his frigate in the build mod, but the polycount was way too high, and somehow i feel like he mightve wanted payment...not sure about that but he really likes vehicle simulator, sells his models for it, and we would need to convince him that HOOCOTS can match it.

About textures: the stock potc system makes for many more textures than are necessary, and allowing colors to be selected for parts individually allows for a higher degree of customization and more variety.

Most of those vessels are inaccurate to different degrees. The rigging on the cutter, unfortunately, is abysmal, and would need to be completely replaced. Did he make the models from the vessels' original plans?

Edit: Reference stuff. More coming later.
HMS Surprise. More Surprise stuff uploaded, needs editing so that it will be right side up.
IMG_1381.jpg

A generic frigate or ship of the line. As illustrated- a "super-razee." That's what happens when you cut off a gun deck and a half instead of just one.
IMG_1369.jpg

Those hawses (large lines) are for the anchors. I'll go find out what was done with them when they were stowed, but in the mean time, here are the images that still need flipping:
http://s780.photobucket.com/albums/yy82/Alexander_Ah/Ships/
The images accompanying the above illustration are also included.

The riding bitts are always on the same deck that the hawse holes open to, as shown in the illustration.

Next issue:
I do know that the location of stoves changed over the years, and depended upon the nation that the vessel belonged to. I'll try to find the "proper" location* of the stove for a vessel like this in my resources. It may be further aft than you have it.

*The customary location would be more accurate.
 
Next issue:
I do know that the location of stoves changed over the years, and depended upon the nation that the vessel belonged to. I'll try to find the "proper" location* of the stove for a vessel like this in my resources. It may be further aft than you have it.

*The customary location would be more accurate.
The main resource I'm using for the ship is these photos of a wooden model, so I wouldn't be surprised if there were inaccuracies such as the stove's position.
The drafts they used are not very detailed, so it's likely they guessed some of the details for the model. :rolleyes:
 
Apparently, it was customary for some French vessels to carry the stove aft of the mainmast. When the English captured these vessels, the stoves were usually moved to where you have yours. In short, you probably have it right where it should be. Depending on what deck the hawse holes open up in, however, you might have to move the stove further aft in favor of the bitts, as is shown in the Surprise plan I posted. It's hard to tell whether they open onto the gun deck or orlop deck by looking at the pictures.
 
Apparently, it was customary for some French vessels to carry the stove aft of the mainmast. When the English captured these vessels, the stoves were usually moved to where you have yours. In short, you probably have it right where it should be. Depending on what deck the hawse holes open up in, however, you might have to move the stove further aft in favor of the bitts, as is shown in the Surprise plan I posted. It's hard to tell whether they open onto the gun deck or orlop deck by looking at the pictures.
It looks to me like they open onto the gun deck, level with the foremost gunport. That would give me an excuse to model the bitts, anyway.

By the way, what were you going to suggest for the base of the bowsprit?
 
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